Lemme try this again...
Two objective questions and one opinion question for discussion. ![]()
I crashed in-game today for the first time in a long time. I was in a 2v2 on Crucible and my teammate and I were losing since the beginning. But somewhere mid-game we started making a come-back. We were just coming up to the Valor flag together, my teammate and I and I was feeling that epic comeback feeling rising up in me and then my screen blinked a couple times, my resolution changed, my desktop background came up, and I saw a giant box of text and read Unhandled Exception. I was so pissed. This match was incredible. But before I could see it through it was just suddenly gone and I was staring at a bunch of text that to me equated to the computer saying "LOLOLOL YOU JUST GOT PWNED FOR NO REASON HAHAHA SUCK ON IT LULZ."
Why do random crashes like that happen? Some extremely specific scenario happened, some series of events happened right in succession that the game didn't know how to handle and it died instantly? I did some Java programming a while back but I don't know how large-scale clients like this work.
Second question. My first game after updating to 1.01 I was playing UB and the very first spit I tried on someone didn't work. I made a post about it here. Many others have found other bugs in 1.01. This is the kind of thing that boggles my mind. How do the devs not see this stuff if they're testing the build before releasing it? 1.01 was an important build. It's the first big one by GPG since launch. It's the one that was supposed to fix a lot of glaring issues. Everyone was waiting for it to finally get made and be released. I got a very clear impression that Stardock/GPG recognized that this build was important and that it was important to get it right and not to rush it out. I'm not doubting that they tested the build. I just don't understand how they miss these major things.
I almost see 1.01 as a make-or-break build for a portion of the Demigod community because people have been clamoring about all these problems since the beginning and this build was promised to solve many of them. I fear that a fair number of people who were already really frustrated about the game will ditch it altogether after seeing that the build they hoped would solve their problems has solved a few, has not solved a few, and has made a lot of new ones. I don't want people to quit on Demigod. I love this game. It is so much fun. But in a way I can't blame them too much anymore.
What do you guys think? Will a good number of people leave after 1.01's not-so-great state?