UI Questions. Share the love

I am really enjoying this game. Just have a few questions that hopefully you guys can help me with.

1. Where it displays your health and mana when you mouse over it shows the numbers for the exact amount of both. Is there a way to keep these numbers displayed all the time? Or maybe I can get health and mana to display in the mini info panel?

2. Is there a way to get a different cursor (say red instead of blue) to display when I do an attack (alt) move? Its sometimes a little hard to tell if I have got it right.

3. Can you see what items the other demigods have purchased? As a DotA veteran I am missing being able to tell what my enemy is running around with.

Hope to see you online,

Thanks

2,297 views 4 replies
Reply #1 Top

Hello

The answer to all the questions is no (not 100% sure about 2)~~

A lot of people (me included) want the numbers displayed on health and mana at all time and hopefully this will be implemented.

Regarding seeing what items other demigods have, I think it is  design choice to not let you do this and i don't think it will change.

 

Reply #2 Top

I gots a UI question.

When I hit my teleport hotkey, is there a further hotkey I can use to have it target my citadel, or my item shop, without my having to scroll the screen over there and click on the building?

Reply #4 Top

1. Where it displays your health and mana when you mouse over it shows the numbers for the exact amount of both. Is there a way to keep these numbers displayed all the time? Or maybe I can get health and mana to display in the mini info panel?

That actually reminds me of something I found odd in the game: why do you actually have to mouseover your target to see its health? Imho, when you're locked on a target, there should be some sort of window w/ information on her, be it just the name & the health bar.

Some other thoughts:

    - in the mini-map, we get to see the other DGs (allies or enemies for my purpose)... one enhancement that would make it more useful would be to visually distinguish the players and/or the DG they are running. For instance, use plain rounds using a different color for each DGs (say black for UB, green for Queen, etc.) and outlined by a circle w/ the color of the team.

    - still in the mini-map, have the possibility to click at a location to have the camera focus on it in bird's eye view

    - Allow targeting skill on self via your picture (located between skills and items) rather than clicking on the actual character; in the same way, if the above-mentioned target window existed, allow targeting skills through it.

    - I think I read it was planned somewhere, but as much as it pains me to admit... this game needs a resign button... I did a custom 2vs2 last night, and the opposing team had a terrific (prolly pre-arranged) team play...we had to shy away around our base, not to feed kills / gold / XP, hence badly slowing down an already lost game...

As I mentioned on another post, there's light at the end of the tunnel, keep it up!