Phase missile swarm
two questions
Ok, I figure the modders are the people to ask this, Why isn't phase missile swarm a phase missile attack? Mistake on the programmers' part? intentional?
Question 2. Below I've pasted the entity file for phase missile swarm converted with the convertdata_originalsins proggy. Which are the parameters that specify damage output? (200/400/600 per target) I think i've identified what every line does, and I think I can find every published attribute, but I don't find that.
TXT
entityType "Ability"
buffInstantActionType "ApplyBuffToTargetsInRadiusWithTravel"
instantActionTriggerType "AlwaysPerform"
buffType "BuffPhaseMissileSwarm"
targetFilter
numOwnerships 1
ownership "Enemy"
numObjects 3
object "CapitalShip"
object "Frigate"
object "PlanetModule"
numConstraints 0
range
Level:0 5000.000000
Level:1 5000.000000
Level:2 5000.000000
maxTargetCount
Level:0 3.000000
Level:1 5.000000
Level:2 7.000000
effectInfo
effectAttachInfo
attachType "Invalid"
smallEffectName ""
largeEffectName ""
soundID ""
travelSpeed 1000.000000
effectStaggerDelay 0.300000
hasWeaponEffects TRUE
weaponEffectAttachInfo
attachType "Ability"
abilityIndex 0
weaponEffectImpactOffsetType "RandomMesh"
canWeaponEffectHitHull TRUE
canWeaponEffectHitShields TRUE
weaponEffectsDef
weaponType "Missile"
burstCount 6
burstDelay 0.100000
muzzleEffectName ""
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound ""
hitEffectName "CapitalAbility_PhaseMissileSwarmImpact"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
missileTravelEffectName "CapitalAbility_PhaseMissileSwarmTravel"
missileStartTurningDistance 250.000000
missileSlowTurnRate 0.708997
missileMaxSlowTurnTime 4.000000
needsToFaceTarget FALSE
canCollideWithTarget TRUE
moveThruTarget FALSE
isUltimateAbility FALSE
maxNumLevels 3
levelSourceType "Intrinsic"
minExperienceLevelRequired
Level:0 0.000000
Level:1 2.000000
Level:2 4.000000
aiUseTime "OnlyInCombat"
aiUseTargetCondition "Any"
isAutoCastAvailable TRUE
isAutoCastOnByDefault TRUE
pickRandomPlanetToExploreForAutoCastTarget FALSE
ignoreNonCombatShipsForAutoCastTarget TRUE
onlyAutoCastWhenDamageTakenExceedsPerc 0.000000
useCostType "AntiMatter"
antiMatterCost
Level:0 90.000000
Level:1 90.000000
Level:2 90.000000
cooldownTime
Level:0 15.000000
Level:1 15.000000
Level:2 15.000000
researchPrerequisites
NumResearchPrerequisites 0
nameStringID "IDS_ABILITY_PHASEMISSILESWARM_NAME"
descStringID "IDS_ABILITY_PHASEMISSILESWARM_DESCRIPTION"
hudIcon "HUDICON_ABILITY_PHASEMISSILESWARM"
smallHudIcon "HUDICON_ABILITY_PHASEMISSILESWARM"
infoCardIcon ""