GunslingerBara GunslingerBara

Demigod Pantheon Statistics - Log/Info/Suggestions

Demigod Pantheon Statistics - Log/Info/Suggestions

I want suggestions!

Hello everyone,

As Stardock's web developer, I was tasked with creating a statistics website for Demigod using the ungodly amount of data we (will) have available to us.  That website is now located at http://pantheon.demigodthegame.com.  A bunch of you already saw the "beta" version a few weeks back.  While this site is still a beta, I am happy enough with it to remove the beta message that was at the top of the page in the previous version.

Today I pushed an update that added a bunch of new statistics, pages, and a slight redesign. Starting today I will be keeping a log of changes to the site in this post.  I will also be checking for any suggestions, ideas, or feedback you guys may have on the site, so feel free to reply with any ideas. 

Please keep in mind that the site is still a work in progress.  Some numbers are still off, the design will likely be changed some more, and we will be adding more statistics in the future.  It will likely be updated a few more times before Demigod's release.

Change Log:
9/21/2009
- Fixed how player stats are saved to the database, so custom games now count for Ladder Rankings/Experience (not all custom games though, just ranked custom games).
- Added Notes tab to player pages. This will allow you to view and manage private notes for other players, which will eventually appear within Demigod itself. Only you can view notes you've written, and you cannot view other's notes or notes written about you.
- The player stats on the left side of the primary player page now includes a small description for each stat.
- Fixed minor bugs with graphs.
- Fixed other minor bugs.

6/5/2009
- Added "Ladder" stats and rankings, which include Skirmish and Pantheon games.
- Updated "Overall" stats to include everything, Overall is not ranked.
- Added Tournament Stats to player stats page.
- Player's games listing now shows "NA" if a game is not counted.
- Updated search page to show more information and be more informative.
- Updated achievements page, it will be turned on when the stats are reset.
- Other minor bug fixes and design changes.

5/18/2009
- Added graphs for each Pantheon tournament.
- Added graphs for maps.
- Added graphs for Demigods.
- Minor bug fixes.
- More changes to back-end for API.

5/11/2009
- Player stat charts!  Go to any player's initial page and you'll see some cool new charts and a slightly different layout.
- New tournament lists page (click on View All Tournaments at the bottom of any Pantheon page).
- Added current team progress chart (by percentage) to the right of the Pantheon page.
- Minor performance and back-end tweaks.

4/29/2009
- Lots of back-end changes to prepare for public API.
- Added sorting options to the Top Demigods and Maps pages.
- Updated all pages to make a more consistent error message system.
- Updated player search to avoid certain errors.

4/24/2009
- Maps statistics!  You can now view overall statistics for each map, as well as how you did on each map.
- Fixed up some search issues.
- Added "Skirmish Statistics" to the player info page, on the bar to the right (click on Overall Statistics to see a dropdown).
- The games list now shows the game name.
- Tons of changes in the backend to make things faster and more accurate.

4/9/2009
- Added Top Demigods section, showing which Demigods are being used the most, win the most, etc.
- Added Demigods tab to player info page, showing which Demigods each player has played their stats for that Demigod (note: stats are inaccurate for the time being).
- Added Skirmish Rankings tab to Top Players.
- Major changes to how we are collecting stats and data.
- Minor image and backend changes.

4/7/2009
- Added sorting to games list, search sorting coming later.
- Added small arrow icons to headers to show you which column is currently sorted, and in which direction.
- Updated games listing to make it more readable, added a new page for each game for extended info (click on the date to see the page).
- Minor background changes.

3/31/2009
- Sorting now works on rankings pages, has not yet been implemented into other pages.
- Search page columns slightly tweaked.
- Search bar now works properly in Chrome.
- Player info page now shows rank and favor points for overall and custom game stats.
- Other minor changes.

3/23/2009
- New design!
- Added experience and overall rank to search page.  All search statistics should now be "overall" statistics, not custom game or tournament stats.
- All pages now have proper headers and titles, should make things easier to navigate and harder to get lost.
- Player info page now shows the player's avatar and lists tournaments the player has participated in by default.
- General player statistics are now relegated to the right side of the player info page.  Clicking on "Overall Stats" will dropdown a box that allows you to switch between overall and custom game stats.
- Search box now submits by pressing enter.
- Added message to bottom of ranking page saying "Note: Rankings are updated once daily at midnight EST."
- Small presentation changes for numbers and dates.

3/10/2009
- Added new "Experience" rating on nearly any page that shows a player.
- You can now see what team a player is on for tournament rankings.
- Games list now shows the game type (Conquest, Flag Control, etc.).
- Added player count for each team on the tournament info page (note: this may not be accurate at the moment).
- Added "Top Clans" button that redirects to nowhere (for now).
- Renamed all instances of "Skirmish" to "Custom Games" (let me know if you find any I missed).
- Added tabs to top of rankings pages to switch between Overall rankings and Custom Game rankings.
- All instances of "Forces of Dark" renamed to "Forces of Darkness."
- Minor design, wording, and bug fixes.

3/5/2009
- Redesigned the player page and added tabs for separating stats in a more user-friendly manner.
- Added a player search bar to all Pantheon pages (top right corner).
- Separated skirmish, overall, and tournament stats into individual pages.
- Added an achievements page, but data is inaccurate (see Known Bugs below).
- You can now view a list of games a player has played.
- Clicking on any rank number will take you to the rankings list with that player highlighted.
- Added 2 buttons at the top of the page: Pantheon Tournaments and Top Players.
- "Pantheon Tournaments" button will take you to the latest (active or inactive) Pantheon tournament.
- Top Players now shows overall top players, not skirmish top players.
- Tournament information page now shows each team, the top players for that team, and the team's information.

Once again, the Pantheon statistics website is located at http://pantheon.demigodthegame.com.  I look forward to your feedback!

Bara

211,608 views 454 replies +1 Loading…
Reply #426 Top

Maybe I've misunderstood, but was it not mentioned in a previous update the Ladder ranking was supposed to reflect Skirmish and Pantheon games?

Yesterday I had a single Pantheon game (recorded as win), and went from 2540 to 2533 Ladder experience. (plenty of Custom games in addition, both wins and losses)

I also noticed a player advancing 4 spots on page one of Ladder ranking with nothing but Custom game wins over the weekend.

 

 

Reply #427 Top

Quoting Elmoman, reply 24
I just checked my pantheon stats, and was extremely supriced and disappointed.

Mainly I checked, as I my team has not lost a single since I started playing as an Unclean Beast,  and I wanted to see how the pantheon would show it. Pantheon has failed.

It shows loads of losses for me, and when I started investigating, it looks like there are 2 reasons for this:

Reason 1: The statistics record a loss for me, even from a game that starts full of AI, or where I got AI on my team at start, and I leave almost immediatelly after game starts.

 Reason 2: Not sure what's causing it, but there are some games where EVERYONE has lost. (Maybe desync causes this?)

Anyway, this was a kinda disappointing. I really looked forward to the online stats, but seeing how they are void, null, obsolate currently, I can only hope that they will be chanced in the future. Currently the buggy matchmaking for the Pantheon is hurting the stats too much.
End of Elmoman's quote

If you go into a game that is all AI, that means you disconnected during the loading process.  Disconnects are automatic losses for now.  We'll see about changing that so it's a little more fair.

If a game shows everyone as losing, that means the host disconnected, no one was chosen as the new host for some reason, and so everyone got a loss.  Would you happen to have a link to some games where you saw this?

Quoting Remiel, reply 25



It may be that you are getting points from achievements.  Did you unlock any achievements during the progress of those games?  Also note that I believe favor points are shared between Pantheon, Skirmish, and Custom Games, but I'm not 100% certain since it's been changed around a few times.

Ah, this could well be the case, though it does raise another issue.  Once I log in and check my achievements there appear to be many I've earned that haven't awarded the (what I assume is corresponding Favor Points in the top right corner) to my account.  Perhaps that's not a problem for this thread though (have listed this in the Report Problems forum).
End of Remiel's quote

I believe achievements are still being worked on, to fix the remaining bugs.  We recently updated the achievements heavily to work with our CVP system.

Quoting Rydier, reply 1
Maybe I've misunderstood, but was it not mentioned in a previous update the Ladder ranking was supposed to reflect Skirmish and Pantheon games?

Yesterday I had a single Pantheon game (recorded as win), and went from 2540 to 2533 Ladder experience. (plenty of Custom games in addition, both wins and losses)

I also noticed a player advancing 4 spots on page one of Ladder ranking with nothing but Custom game wins over the weekend.
 
End of Rydier's quote

There were recenty discussions of adding custom games to ladder again, but I'm not sure when T-Man and Frogboy were planning on doing that.  They may have already done that.

Bara

Reply #428 Top

Quoting GunslingerBara, reply 2
Quoting Elmoman,
If a game shows everyone as losing, that means the host disconnected, no one was chosen as the new host for some reason, and so everyone got a loss.  Would you happen to have a link to some games where you saw this?
End of GunslingerBara's quote

 http://pantheon.demigodthegame.com/game/658136/player/59638/

That seems to be the only one I could find. (Don't even remember how that game played out, been a while.)

A question:

Rage Quits and v1.1 of Demigod talk Frogboy stated:
Early Quits
Games that last less than 3 minutes aren’t counted. If you get into a game where it’s lagging or you have an obnoxious partner or opponent or someone has a very slow sim speed, you can quit in those first few minutes, no harm, no foul.

So say I somehow end up with an AI partner, and leave as soon as the game starts. The other team then sees the opportunity for easy favour points, and continues with the game against AI. So the total game continues, but my game ends within the first minute. (This is very common scenario.) Will I end up with a loss in that case?

Reply #429 Top

Quoting Elmoman, reply 3

Quoting GunslingerBara, reply 2Quoting Elmoman,
If a game shows everyone as losing, that means the host disconnected, no one was chosen as the new host for some reason, and so everyone got a loss.  Would you happen to have a link to some games where you saw this?

 http://pantheon.demigodthegame.com/game/658136/player/59638/

That seems to be the only one I could find. (Don't even remember how that game played out, been a while.)

A question:

Rage Quits and v1.1 of Demigod talk Frogboy stated:
Early Quits
Games that last less than 3 minutes aren’t counted. If you get into a game where it’s lagging or you have an obnoxious partner or opponent or someone has a very slow sim speed, you can quit in those first few minutes, no harm, no foul.

So say I somehow end up with an AI partner, and leave as soon as the game starts. The other team then sees the opportunity for easy favour points, and continues with the game against AI. So the total game continues, but my game ends within the first minute. (This is very common scenario.) Will I end up with a loss in that case?
End of Elmoman's quote

Since you quit within the first 3 minutes, then no, it shouldn't count.

Bara

Reply #430 Top

Quoting GunslingerBara, reply 4
Quoting Elmoman, reply 3
Since you quit within the first 3 minutes, then no, it shouldn't count.

Bara
End of GunslingerBara's quote

But the enemy, who now plays against AI, they still get victory?

Reply #431 Top

Bara,

Can something be done for stat tracking regarding the host disconnect exploit (I documented this in detail here http://forums.demigodthegame.com/357971).  Is it possible in the web coding to exclude games from the stats where there is only 1 winner (excluding 1v1 games of course)?  That wouldn't do much to help everyone playing with someone using the exploit (as they'd all still get losses), but at least they wouldn't be able to artificially inflate their stats using this method. 

Reply #432 Top

strike of the 12 + hour bump... BUMP IT DEE BUMP.  I'm guessing vacation may have hit for you as well.  If so, enjoy!

Reply #433 Top

Is there anyway we can get this thread back to sticky, because it has a lot of good information and a good link for the patheon stats page. And why was it unstickied to begin with. It has been stickied since before release of the game.

Reply #434 Top

How much longer until stat tracking works?  I am pleased to say that it appears all of my games are tracking in the pantheon now and counting towards my record (good job!). 

However, please make the 3 minute concede "no harm done" start from the point the game actually begins, not from the point where you get hung at "waiting for other players" as the game tries to load.  That's pretty useless.

My last "loss" in pantheon came when the other 3 players disconnected during the game loading screen.  I patiently waited it out, and after about 7 minutes the game finally started (with me and 3 AIs).  Not wanting to do a 20 minute comp stomp (I AM playing multiplayer after all aren't I?), I conceded thinking that the 3 minutes would make the game show "N/A" in my stats.  Wrong.  The game shows up as 9 minutes long -- all 4 players got a loss. 

http://pantheon.demigodthegame.com/game/716371/player/48267/

Reply #435 Top

Bump.. Please re-sticky this post it has alot of information on the current state of the ladder that ppl should be aware of.

Reply #436 Top

 

Hi Bara

[Suggestion]  Exp display on Games Played List

 

3 (US) US West 3v3 7 12, 2009 1:19 午前 Custom Game Conquest on Prison 6 Lost  -25
4 (US) 3v3 USEast Beginners 7 12, 2009 12:39 午前 Custom Game Conquest on Prison 6 Lost  -50
5 (US) US Central 4v4 7 11, 2009 7:34 午後 Custom Game Conquest on Exile 8 Won +75
6 (US) 3v3 USA 7 11, 2009 6:32 午後 Custom Game Conquest on Cataract 6 Won +50
7 (US) 3v3 US No premades!@ 7 11, 2009 6:06 午後 Custom Game Conquest on Cataract 6 Won +20 

 

What do you think?

Reply #437 Top

Quoting Flexscan123, reply 11
 

Hi Bara

[Suggestion]  Exp display on Games Played List

What do you think?
End of Flexscan123's quote

We've thought about it, but we aren't currently keeping track of experience changes per game.  The major problem is that we have different experience values for each game type (eg, tournaments vs. skirmish vs. custom games), so we'd have to store multiple values to make it accurate, and we just aren't doing that.  Maybe in a future version of Demigod we'll implement this.

Bara

Quoting Rhah, reply 8
Is there anyway we can get this thread back to sticky, because it has a lot of good information and a good link for the patheon stats page. And why was it unstickied to begin with. It has been stickied since before release of the game.
End of Rhah's quote

I've re-stuck it for now, but sometimes some Stardockians go through the stickies once in a while and unstick posts that aren't needed anymore.  I am not working on the Demigod site anymore for the time being, and GPG along with some Stardock employees have resolved most of the stat issues.  The remaining ones they are working on now.  These issues generally don't have to do much with me or the website, and more to do with the backend systems in place.  So there won't be very many major updates to the site itself in the near future.

I did push an update a few weeks back to add some features such as which Epoch a game falls under, who was counted for a specific game and who wasn't (a small star will be next to the win/loss column if the player was not counted), and a few bug fixes.  Nothing major.

Bara

Reply #438 Top

[Suggestion]  Add Stats items

Hi Bara

I hope to add Stats Item in Epcoh 3 or later.

-Total
Kill,Death,Assist,Flag,Structure,Grunt and Citadel Upgrade

-Average(Per Game)
Kill,Death,Assist,Flag,Structure,Grunt,Citadel Upgrade and Disconnect Rate

And also should be see these stats in lobby , or modders should be able to use them

What do you think?
Flex
Reply #439 Top

I have been reviewing the stats...mainly around myself..and for the life of me, I cannot see how the Ladder ranking system works...I see players with more favor, more experience, more playtime...but ranked incredibly low...any way of having a place where the Stats and rankings are clearly explained...like a link on the tournament page with a Statistics Explained link?

 

Thanks!

Reply #440 Top

I haven't waded through all the replies to see if this was already discussed, but being strictly a PUG player results in my win/loss ratio being mediocre at best.  In fact, it's gotten me kicked out of some games I've tried to join.  A somewhat more meaningful statistic would be average favor in games won, and average favor in games lost.

Although favor is still largely influenced by team performance, it does provide a bit more insight into your performance relative to other players on both the winning and losing side of a game (e.g., my team lost but I acheived more favor than members of the winning team), and so it is a bit more useful than just the win/loss ratio.

Basically, I'm looking for a more accurate way to gauge player skill beyond wins/losses because those are too inaccurate in terms of the individual player, and even more so for PUG vs. team players.

 

EDIT: Hmmm, maybe this is what experience is supposed to reflect, I'll have to research further.

Reply #441 Top

Hey Bara any update on statistics too see what favor items are used?

Reply #442 Top

We may not add favor items until a future revision of the site, which I'm not sure when will come. 

Also, we are not yet releasing how experience and ranking are calculated.  Perhaps in the future we will provide that information, but for the time being it will stay a mystery :)

Bara

Reply #443 Top

Quoting GunslingerBara, reply 442
We may not add favor items until a future revision of the site, which I'm not sure when will come. 

Also, we are not yet releasing how experience and ranking are calculated.  Perhaps in the future we will provide that information, but for the time being it will stay a mystery

Bara
End of GunslingerBara's quote

Can you just give us some idea how often BotF is used?  You take away horn of battle and ring of divine might but leave the worse favor item in game?

Reply #444 Top

Quoting HorseRadish, reply 443

Quoting GunslingerBara, reply 442We may not add favor items until a future revision of the site, which I'm not sure when will come. 

Also, we are not yet releasing how experience and ranking are calculated.  Perhaps in the future we will provide that information, but for the time being it will stay a mystery

Bara

Can you just give us some idea how often BotF is used?  You take away horn of battle and ring of divine might but leave the worse favor item in game?
End of HorseRadish's quote

That would be something Frogboy would have to share.

Bara

Reply #445 Top

     I have a suggestion. After reviewing the "TOP PLAYERS" I really noticed a trend. Most of the top players are staying in a hosted custom game with settings that are allowing the game to be ranked. Now, as this game keeps persistent data which adds to the motivation to play the game online and adds to the sense of player accomplishment, the ranking system that you have provided is a great tool for social circles and "bragging rights". I think that if the "Top players" were to put thier stats on the line and be at the mercy of the Pantheon system of choosing your teammates, regardless of thier experience, we would probably see a much different ranking.

I would like to see the real top player...one who consistently wins skirmishes + Pantheon + custom. And have a separate "Top Players" for each category. For example: Skirmish Top Players, Pantheon Top Players, Custom Game Top Players, and the OVERALL Top Players. take player A for example. Player A wins 10 Lost 0 skirmishes, wins 10 lost 0 Pantheon, wins 10 lost 0 Custom. Player B wins 150 lost 0 Custom, wins 5 lost 0 skirmishes, and never played Pantheon. To me, Player A is a more skilled player. the top players list (Overall) should reflect this.  Custom games allow for individuals to more affect thier gamming destiny.

I think that this would really allow for a more dynamic statistics system and allow players to work in the types of games they are comfortable with. You do not always get to pick your teammates in life, that is why those that really succeded in those environments feel all the more joy. For those that just want to host a game with a couple of friends and pad stats by beating up on noobies...not a problem...there would be a separate category for such. This would allow for a great lead in for Clan games. 

I know this may suggest a change in front end structure as I have no idea the mechanism you use in the back end; though I do feel assured that almost to a player, most will agree with me.

Thanks for the great work you have done so far.

P.S. Maybe have an archive site for old achievements and after a quarter of Play....reset everyones current statistics!

 

Reply #446 Top

You take away horn of battle and ring of divine might but leave the worse favor item in game?
End of quote

Says you. I know many folks who use it..more than 15 at least.

Reply #447 Top

Quoting Neilo, reply 446

You take away horn of battle and ring of divine might but leave the worse favor item in game?


Says you. I know many folks who use it..more than 15 at least.
End of Neilo's quote

I am saying BoF is worse item cause of HP stacking it is worse then Horn or Ring they both scale as game goes on.  Bof is huge early game and then fades it is imbalanced cause most games don't make it to level 10. That is why it should be removed or benefits lowered or changed to like 10% of total health. cause armour also effects it and so do monks.

Reply #449 Top

I pushed an update earlier this morning:

9/21/2009
- Fixed how player stats are saved to the database, so custom games now count for Ladder Rankings/Experience (not all custom games though, just ranked custom games, see below).
- Added Notes tab to player pages. This will allow you to view and manage private notes for other players, which will eventually appear within Demigod itself. Only you can view notes you've written, and you cannot view other's notes or notes written about you.
- The player stats on the left side of the primary player page now includes a small description for each stat.
- Fixed minor bugs with graphs.
- Fixed other minor bugs.

Custom games now count for Ladder Rankings/Experience, but not all custom games.  If a custom game lasts less than 5 minutes or does not have a human player for each team, it will not be ranked.  Note that if you want your stats to update, you will have to play a few games in various game types and maps to get the updated numbers.  Unfortunately, our job only runs at the end of a game and only for that specific game type (eg, custom game or skirmish) and map.

The Notes will appear in Demigod (likely in the "who's connected/connecting" overlay in the lobby) when the next major update releases, among other things.  However, you will not be able to manage notes in-game, only through the website.

Quoting Ironrock, reply 445
     I have a suggestion. After reviewing the "TOP PLAYERS" I really noticed a trend. Most of the top players are staying in a hosted custom game with settings that are allowing the game to be ranked. Now, as this game keeps persistent data which adds to the motivation to play the game online and adds to the sense of player accomplishment, the ranking system that you have provided is a great tool for social circles and "bragging rights". I think that if the "Top players" were to put thier stats on the line and be at the mercy of the Pantheon system of choosing your teammates, regardless of thier experience, we would probably see a much different ranking.

I would like to see the real top player...one who consistently wins skirmishes + Pantheon + custom. And have a separate "Top Players" for each category. For example: Skirmish Top Players, Pantheon Top Players, Custom Game Top Players, and the OVERALL Top Players. take player A for example. Player A wins 10 Lost 0 skirmishes, wins 10 lost 0 Pantheon, wins 10 lost 0 Custom. Player B wins 150 lost 0 Custom, wins 5 lost 0 skirmishes, and never played Pantheon. To me, Player A is a more skilled player. the top players list (Overall) should reflect this.  Custom games allow for individuals to more affect thier gamming destiny.

I think that this would really allow for a more dynamic statistics system and allow players to work in the types of games they are comfortable with. You do not always get to pick your teammates in life, that is why those that really succeded in those environments feel all the more joy. For those that just want to host a game with a couple of friends and pad stats by beating up on noobies...not a problem...there would be a separate category for such. This would allow for a great lead in for Clan games. 

I know this may suggest a change in front end structure as I have no idea the mechanism you use in the back end; though I do feel assured that almost to a player, most will agree with me.

Thanks for the great work you have done so far.

P.S. Maybe have an archive site for old achievements and after a quarter of Play....reset everyones current statistics!

 
End of Ironrock's quote

We already rank people seperately for skirmish and custom games.  When you click on Top Players, there are 3 tabs above the rankings: Ladder, Custom Game, and Skirmish.  Ladder is only ranked games across all 3 game types (tournaments, skirmish, and custom games), whereas Custom Game and Skirmish are only ranked games in the respective game type.

Bara

Reply #450 Top

I saw the update today and am very pleased!  Looks good. 

I'm not sure if its a bug, but through this link http://pantheon.demigodthegame.com/demigods/player/28414/ it looks like alot of my individual dg stats have been updated, but my rook stat is definitely wrong.  I show up with 4 wins, 1 loss and appear to be the number 4 rook. 

Thanks for all the hard work!