zooming in on fighter entities

Well you can apparently make your frigates and cap ships behave like fighters and fly around battling each other but in the end they are still just meshes thrown into a fighter entity file, oh well.  Anyway my question is when I slap a frigate mesh into the entity file and turn that fighter into a bigger frigate, the zooming controls don't work right.  What I mean is you can't see the ship untill you zoom really close to it and then "poof" there it is.  Does anyone know how to correct this so the ship is visible just like one created from the frigate of capital ship factory?

4,874 views 4 replies
Reply #1 Top

I've never messed with it, but I think minZoomDistanceMult in the entity file might be what you need.

 

:fox:

Reply #2 Top

Key is to change the MainViewIcon in the entity file as well... paste in the frigate icons, then the Icon will look right when zoomed out.

Reply #3 Top

Thanks for the suggestions guys!  I thought I swapped everything out and played around with the minzoom value but I may have and probably did miss something.

Reply #4 Top

yes but remember squad entity's cant phase jump without a host