N3rull N3rull

Point of Vulkoras..?

Point of Vulkoras..?

Vulkoras Desolator.
What's the point of this ship?

Damage dealing? Its Phase missile swarm isn't nearly as effective as it should. Disintegration is channeled (i.e. disruptable in a zillion of ways). Forward damage is mediocre compared to Marza, Kol or Kortul. Yes is fires Phase missiles, but they're nowhere near killer.

Assaulting Planets? Assault spec and bombing platforms may hint that this is the thing. Still, Evacuator aka "Space Egg" can do more damage to planets than Vulkoras with its Drain. Besides, having any other cap plus two siege frigs gives you equal bombing power and a lot more utility.

Maybe correcting the Assault Specialisation bug will help Vulkoras by some, but as of yet, with its absolute lack of any helpful abilities, it is the worst cap ship in game, in my opinion.

171,695 views 59 replies
Reply #51 Top

I LOVE the Vulkoras class ship. Not only is it the BEST looking capital ship it also also a nasty opponent. Its something I generally take out before anything else, and since its my fave ship I tend to have lots and a group of six of them fully upgraded is nothing to laugh at. Coupled with the space egg and a carrier with the repair ability you have a fleet of awesomeness that cant be denied in looks and functionality.

Reply #52 Top

The Vulkoras is all about how you use it.  It's abilities pair very well with the Kortul.  What you do, is get your Kortul first and get it up to level 6 so that it has Volatile Nanites.  Use volatile nanites on an enemy fleet, then set the Vulkoras's phase missile swarm to auto cast.  Under good conditions, this will do serious harm to most of a fleet's frigates.  If it's a big game and you can get a Kortul and 2 Vulkoras's, it's even better.  Two Vulkoras's using Phase Missile swarm plus Volatile Nanites is quite reminiscent of how Advent could wipe out a whole fleet in 1.05 with Malice + Cleansing Brilliance.  If you use this tactic, remember to move your Vulkoras in close to the enemy fleet before activating Phase Missile swarm.

Also, Vulkoras can take out structures like nobody's business.  I tend to not use a lot of bombers (I prefer to use lots of fighters and use heavy cruisers for damage) and the Vulkoras fills the slot to smash fixed defenses.

Reply #53 Top

Quoting KuroTora, reply 25

  • Great unassisted planet damage (with the bug fix)
  • Severe building/planet damage by itself
  • Severe, although channeled, ship to ship damage level 6
  • Great mix of defense, damage and speed with the right techs (lattice armor, gravity well reduction, and phase misssile tech lines are the key here)
  • Severe concentrated damage with the right techs
  • Capable of wiping out large groups of enemies in short order, with 3 or more Vulkoras (remember stars help anti-matter regen tremendously, so engage near them if possible)
  • when he levels up, yes.
  • anything that can attack can attack buildings too, so unless your vulkoras is almost alone, it doesn't really matter too much. High planet damage is great, cause only caps and siege frigs can attack planets, which makes Vulkoras stand out. But having the ability to deal extra ~20dps to buildings is meh. Just bring 2 extra LRM frigs and you can drop Assault Spec for this part of it.
  • disintegration. 150 AM for a cap that has more AM only from Kol, Radiance and Kortul. 90 second cooldown (enough to die a dozen times if focused). Channeled DOT against one ship. Sorry, I'm never going to be in favor of this ability and I've had enough of explaining it in depth. Read on earlier pages. Use CTRL+F to search for word "dis" to make it easier.
  • Defense - almost any other Vasari cap has more shields, more hull, or more armor. Only the Egg Extraordinaire has a relatively low shield/hull/armor advancement compared to others. Even the thought-to-be feeble recon & partisan Marauder ends up with more hull than vulkoras (50 more, srsly), equal armor (0.025 armor point difference) and around 300 less shield points. So defense is nowhere near outstanding. Damage is irrelevant, any decent fleet will cause ten times more damage than your caps. And Vulkoras is no faster than any other Vasari cap.
  • I cannot see this severe concentrated damage. At level ten a Vulk does basic damage equal to or less than 5 assailants (oh, so severe). Plus the meh 150AM Disintegration and 90 AM PMS, where the latter chooses targets randomly and isn't even likely to choose your current target above any other if there are more than 7. And doesn't bypass shields, even though it says "phase missile swarm". Yeah Vulk does more single target damage than anything else unbothered. Still, cap ship's damage fades with growing fleets, so I disregard this point.
  • Not quite large groups and not quite in short order. It takes 3 PMS hits to destroy a single light frigate, unless the enemy has any shield recharge or hull upgrade, then it takes 4 (every 15 seconds). So a single Vulk will kill 7 light frigates after about 45 seconds. Awsum.
  • And by building (and leveling) three or more of them you're wasting your time and resources and are opening yourself for an attack from a more well rounded fleet.

    I won't comment the "fleet of awesomeness". Enough said that by the time you get this "fleet", you would be killed by anyone not asleep. It may work against stupid AIs, but don't count on it beyond that point.

    I can see how Vulkoras helps Volatile nanites function by harming 7 ships a bit. I can see how 4 Vulks with 3/3 PMS and Volatile nans thrown could kill 7 targets and deal 700 damage to everything else around every 15 seconds. Still, I do not think building more than 3 capital ships is worth it in this game, unless it's a huge game or unless you're up against an AI, which will lose anyway (it's their job). And even if I build a bigger number of caps, I would definately begin with a Space Ball for all of its abilities, a Carrier so my caps don't fly around more and more badly damaged and so my fighters are more effective. I would definately have a Kortul too, for the Nanites and weapon jam. Only then I would consider making a vulkoras spam.

    Well, it's time to go launch v1.1 . Let's see how  it all workz now.
    Laters.

    Reply #54 Top

    Seems like you have some serious personal issues buddy, with assumptions and for some reason unwarranted hostility.  So ill cut right to it.

    Speaking with a situation that requires it, yes I do play against good human players on a regular basis, and the dreaded fleet of Vulkoras is definatly "awesome" when it happens.  No other group of capital ships can take the beating and deal the damage like a group of them.  It isnt always based on armor raiting, and it isnt always based on shield and shield mitigation raiting, its a mix of everything that makes it so powerful.  And yes, I did actually read all the posts before I made one.

    The ship is slower than all of the others, if im not mistaken, even the Egg on turn speed.  Armor Lattice and Grav Well Reduction help an awful lot for getting in faster than anyone can properly defend, the reason those are necessary aparent.  The damage is very very powerful against a planet, im guessing you havent tried it yourself to see just how powerful it can be with several of them, freeing up space in your fleet for other ships unrelated to planet and building attack, mainly support cruisers and Enforcers.

    The damage from Phase Missile Swarm is also very powerful against groups of enemies.  It used to be much more so before the cap limitation was put in, even now still more AoE than other types except for the Radiation Bomb, however most of that damage is DoT, which is not a good thing against moving targets.

    Also, the reason for concentrated Desintigration is the point you made earlier, disruption, which wont happen quick enough to help a level 10 Capital from 3 or more at the same time.  Thats a done deal right there!  Not many other fleets can walk into a fight and near-instantly down any Capital at any time, with a short cooldown at 90 seconds.

    The point made about the Phase Missile Swarm, was related to the damage bonus at the end of the tree, another assumption for some reason?  (Wake up on the wrong side today?)


    It is a very effective ship, if its not your forte then it just isnt ; all there is to say man.  The whole point of playing a strategy game, and being a strategist, is to look at the piles of slag all around you, and making something out of it that wins the day.  If you cant do that in this situation, thats not really our issue, we are playing with the slag and winning where you arent.  Skill doesnt enter into this situation, since so many have answered from a broad range of skill, many of whom on this listing are exceptional players with Vasari.

    Plenty of people have given good cause to think otherwise about the Vulkoras, to help with that though you may want to get over this small-scale number crunching thing you do, it does not play out well in the broad scale of the game the way it looks when you look at the stats of a unit, and the interactions of other ships with that ship that cause it to be better in situations where it would not be alone compared to the interactions of the same ships with other Vasari Capitals.  Macro-math is much more helpful in long big fights than Micro-math ; Real-world and simulated.  There are good causes to nearly everything in the game, situations may not always arise as in this case for this particular ship, but when it does thats the time to take advantage.

    Also, when you get over your self-control problem, or what ever it is that causes your brain to type the way it does, feel free to breathe slow and talk logically, and id be happy to come on back and act like im speaking to an adult.  Otherwise, I hope someday you can get over your emotions, they seem to be pooring all over the post.

    Ignore list tick for you, have a happy and a healthy!

    Reply #55 Top

    Bottom line, imo, is that it's a cap that's good at crushing planets, and not too bad at fighting, what more do you want? Destructors might be better for the fleet space for bombardment, but a siege frigate is pretty much wasted space when you're in a fleet action. Assailants will outgun the Vulk in a fleet engagement, but can't bombard. So really you're getting flexibility. You've got the guns to scare off enemy fleets and the planet-cracking power to punish them for running away.

    Could phase missile swarm be better? Certainly. Is it the best cap for bolstering your fleet? Certainly not. But I don't think that makes it a 'terrible' or 'useless' ship.

    Oh, and there's nothing that can compete with the bombardment damage per second of a devastator with 3 points in siege platform, for the pop.

    Reply #56 Top

    Ok 1.1 made my day.

    Vulkoras is all about a planet cracker. To hell with PMS which only make it a little less of a laugh in a battle.

    With the bugged Assault Spec, the Vulk's antiplanet damage was crap. I expected that the cooldown would begin somewhere after the second ray disappears, so the unbugged Assault spec would make him shoot one ray, second ray and then again with minimal interval. This wouldn't be so awesome.

    One game of 1.1 and I was like  o_O  ... :omg:   . ...    *_*     . . . . . .   }:)

    With 3/3 Assault spec the Vulk is now a !@#$%^& blood ray of doom machinegun, with subsequent attack cycles starting somewhere close to when the second ray even begins to fade away.

    In its unupgraded form, he does ~5dps against a planet. With buggit Ass Spec that was less than 4.

    In v1.1 Vulk does over 10 flat antiplanet dps, plus platforms.
    Considering most other caps do less than 5, Vulkoras has just been brought to his right place with yesterdayz patch.

    Case closed. Goodnight.
    Watch out for rayz from the sky.

    Reply #57 Top

    Still not my first choice for early game. Maybe my second though. It must tear buildings down obscenely fast with higher level weapons.

    Reply #58 Top

    And Just as kind of a bonus what with the assault spec bug fixed a pair of leveled Vulkoras can do some pretty awesome hit and runs raids on asteroids jump in BOOM jump out nice and easy

    Reply #59 Top

    Quoting Dieinafire, reply 5
    Bottom line, imo, is that it's a cap that's good at crushing planets, and not too bad at fighting, what more do you want? Destructors might be better for the fleet space for bombardment, but a siege frigate is pretty much wasted space when you're in a fleet action. Assailants will outgun the Vulk in a fleet engagement, but can't bombard. So really you're getting flexibility. You've got the guns to scare off enemy fleets and the planet-cracking power to punish them for running away.

    Could phase missile swarm be better? Certainly. Is it the best cap for bolstering your fleet? Certainly not. But I don't think that makes it a 'terrible' or 'useless' ship.

    Oh, and there's nothing that can compete with the bombardment damage per second of a devastator with 3 points in siege platform, for the pop.
    Couple of those and an Egg and you're good to go. Phase in, eat planet, phase out. Fun stuff :grin: