Creating Levelable 'Crews'

(Or how many different ways are there to solve a problem?) :)

I have had this idea in my head for the last few days, and wondered how to accomplish it. Basically i would like to create crews, that are moveable from ship to ship, and carry their experience with them from game to game.

1. If i rename the ships, from CapitalBattleShip to something like Captain Faragate, link them to the a player.entity file, then i could make 10+ copies of the ship and drop them in the game folder, each time i play a map i could choose a different Captain level Name, like say, Captain Faragate1, Captain Faragate2, etc... The playerfile would load a different set of ships, say frigate first level, then on to the capital battleship second, etc... frigates of course would not be levelable, but would serve the purpose of getting the gamer used to the captain and his crew, we could load a small, say 5 man crew listing in the ship description: 1st Mate Connors, Leutenant Luellin, Ensign Kurtis, Navigator Torres, Engineer Parks.

Then, choose Captain Faragate1 for the first map, Captain Faragate2 for the second map, etc... the experience could be hard coded, assuming Captain Faragut survives and goes to the second map, we could assume he starts at level 2, we could then pre-load the CaptalBattleShip to level 2 to start. Hmmm... trying to think how to do this. Exp levels for the ships are built on... battle experience, or bought. Hmmm... i wonder if there is a control or value somewhere to change that would reflect this, so we could 'start' a ship at level 2 immediately on creation? This may be the crux right here, how to do this.

If it is workable, then we load the 3rd map with our choice of Captain Faragate3, like choosing a race name, and start our good captain at level 3, and so on...

It is a 'manual' way of accomplishing it, if we can indeed somehow start at a level other than 0, but workable. It also means the gameinfo folder becomes something like 4 or 5mb in size as opposed to the 1.5 it normally is.

The stats on the ships of course reflect this new experience level, but i will try to keep it close to what is really level 2 or 3, or ... whatever the level is, so that it doesn't throw the game too much out of whack. Of course we could start with Captain Faragate10 and cheat, but that wouldnt be really fair to the idea, and may not be possible as it is, much less without dev intervention to keep the levels in some pre-ordained order.

 

2.  Would it be simpler, or more realistically possible to 'create' maps, with pre-set fleets, like the 'Balance of Power' map? And in that way, simply create a set of maps that take our good captain from level to level?

 

3. How else?  Any suggestions? I know i am guessing at a lot here, but i am trying to see how one might do this without re-coding, or without having the devs re-write the whole game.

 

4. Hmmm.... still thinking... haha.... well... i never seem to run out of ideas.  :)

Take care and thanks for listening. :)

Keep Modding!!

-Teal

 

3,607 views 14 replies
Reply #1 Top

I have soo many things to do but man... I WANT TO HELP YOU!

I want Crugeon Hawklight to rule space ways in his remoddeled version of 'THe Hood' battleship (2nd world war vessel destroyed by Bismarck if my memory serves me right)!

Hope it's not hardcoded! Or I'll be bloody pissed!

LOL!

Justin S. 

Reply #2 Top

Quoting ShadowMastiff2468, reply 1
I have soo many things to do but man... I WANT TO HELP YOU!

I want Crugeon Hawklight to rule space ways in his remoddeled version of 'THe Hood' battleship (2nd world war vessel destroyed by Bismarck if my memory serves me right)!

Hope it's not hardcoded! Or I'll be bloody pissed!

LOL!

Justin S. 
End of ShadowMastiff2468's quote

 

Haha.. dont be... you know... but its just a crazy thought of mine anyway, nothing really spectacular. I just thought it would be cool...  :)  well.. we will see, huh?  Hang in there and do your other things, i will try to take this slow, because i think its too much for a fast one or two dayer thing.

:)  Thanks Anyway though!!  I will let you know how it goes, okie?  :)

-Teal

 

Reply #3 Top

You won't have to let me know how it goes seeing as I'm gonna be glued to you like a leech as long as you'll be working on this!

Sorry man, but you've attained a level of awesomness like never before! Maybe by staying close to you I can get some of your incredible ideas myself :)!

 

LOL

Reply #4 Top

Quoting ShadowMastiff2468, reply 1
I have soo many things to do but man... I WANT TO HELP YOU!

I want Crugeon Hawklight to rule space ways in his remoddeled version of 'THe Hood' battleship (2nd world war vessel destroyed by Bismarck if my memory serves me right)!

Hope it's not hardcoded! Or I'll be bloody pissed!

LOL!

Justin S. 
End of ShadowMastiff2468's quote

your memory serves you right, however,  the HMS Hood was a WWI battleship, not WWII. and yes, it got OMGWTFPWNT by the Bismarck

Reply #5 Top

Quoting ShadowMastiff2468, reply 1
I have soo many things to do but man... I WANT TO HELP YOU!

I want Crugeon Hawklight to rule space ways in his remoddeled version of 'THe Hood' battleship (2nd world war vessel destroyed by Bismarck if my memory serves me right)!

Hope it's not hardcoded! Or I'll be bloody pissed!

LOL!

Justin S. 
End of ShadowMastiff2468's quote

your memory serves you right, however,  the HMS Hood was a WWI battleship, not WWII. and yes, it got OMGWTFPWNT by the Bismarck

Reply #6 Top

Bloody German admirals...why do they have to be soo good!! We did pay them back when they tried to bring out the Tirpitz...OMG! nos that was OWNED, not to say the YAMAMOTO! TOTAL PAWNAGE to the highest degree!

 

Now back to the post, let's do this LOL!

Reply #7 Top

Quoting JaggedSparFel, reply 5

Quoting ShadowMastiff2468, reply 1I have soo many things to do but man... I WANT TO HELP YOU!

I want Crugeon Hawklight to rule space ways in his remoddeled version of 'THe Hood' battleship (2nd world war vessel destroyed by Bismarck if my memory serves me right)!

Hope it's not hardcoded! Or I'll be bloody pissed!

LOL!

Justin S. 
your memory serves you right, however,  the HMS Hood was a WWI battleship, not WWII. and yes, it got OMGWTFPWNT by the Bismarck
End of JaggedSparFel's quote

 

Bismark was WWII

Reply #8 Top

Quoting ShadowMastiff2468, reply 6
Bloody German admirals...why do they have to be soo good!! We did pay them back when they tried to bring out the Tirpitz...OMG! nos that was OWNED, not to say the YAMAMOTO! TOTAL PAWNAGE to the highest degree!

 

Now back to the post, let's do this LOL!
End of ShadowMastiff2468's quote

 

You mean the Yamato?  Yamamoto was a Japanese Admiral who got blown out of the sky while commuting by a squadron of P-38 Lightnings.

Reply #9 Top

YOUPI! I knew I was right about Bismarck being WWII!!! Come on, I LOVE THAT ERA (not for the deaths...but for the incredible breakthroughs that war has brought to the world)! A-BOMB FTW!!! LOL J/K...:)

As for Yamato...Yamamoto...I've grown to assign the two as they have (at a few letters less), the exact same name! Plus, weither it be Yamato, Shukigami or even bloody a bloody vessel named YOSHI, the fact is that was the most wonderful PAWN that ever happened in naval history!

Well it comes close to the Spanish's epicly failed invasion of Britain (thank you bad weather and fireships) but to get such a state of the art vessel destroyed in such a small lapse of time with so little casualties is just beyond all else!

Now back to ppost before we change name of it to, WWII naval discussion :)!

LOL

Justin S.

 

Reply #10 Top

Just so everyone present understands...im all for this mod and wish you the best of luck~!

Reply #11 Top

Well..how about joining the team :)!

NEver been a better day to learn to mod than today that way when entrenchement and all the other add-ons come out! We'll have FUN modding every single file!

Reply #12 Top

Now this is something that can make that first cap ship more interesting.  I'm not sure if cap ships can already contain modifications like that short of modding the abilities so thhere doesn't need to be a level requirement.  I think this is something that would need to be patched in, as setting stats for cap ships goes against the current design.  Every game is a clean slate.  Other than the starting template you have to scratch and claw your way to every advancement, but I hope in the future, especially if scriptable events are able to be added to custom galaxies, we can set something like this up.

Reply #13 Top

 

Ah yes the Yamamoto , the great white elephant of the japans fleet. But she had power. She could shoot a target up to 18 miles (though she need a plane to act as spotter do the horizon)  

 

 

Reply #14 Top

Quoting stanalonis, reply 12
Now this is something that can make that first cap ship more interesting.  I'm not sure if cap ships can already contain modifications like that short of modding the abilities so thhere doesn't need to be a level requirement.  I think this is something that would need to be patched in, as setting stats for cap ships goes against the current design.  Every game is a clean slate.  Other than the starting template you have to scratch and claw your way to every advancement, but I hope in the future, especially if scriptable events are able to be added to custom galaxies, we can set something like this up.
End of stanalonis's quote

 

Yes, this seems to be the hard point, no way to get the ships to a level when loading it right off. :(  Hmmm....

I wonder if it would work as save games?  I can rename the ships, Captain Faragate... etc... and go through a game, get to each level, and save. then take the save games and load them, one after another, with the battle in progress. I suppose to make it even more different, like different missions months apart in the scenario, i could load and take the good captain to level one, end the scenario. Quit and load a second and take the captain to level 2, resave it there as the beginning and finish it, etc... Up through the levels. In this way, we may face advent in first mission 12 planets. Second mission has us face the vasari on 20 planets. Third against the tec and pirates, and load however many planets, created in map builder. Maybe?  What do you think?

This might be a way to do it.  :)  maybe.

-Teal