buffing "AI TYPES"

How does one go about buffing the AI types, Easy, Norm, Hard, etc to build more tactical structures, more labs and actually research (no more of this 2-3 weapon labs and craptasticly researched tech), higher fleet research and better fleet composition?

Rather tired of seeing AI -hard on an extremely large map do pitiful research.  I've even tried gifting the npc's with labs and they don't do much in the way of research.  They might build up to 250k credits, 100k metal/crystal but they are completely gimped in research.

What if I set the Hard AI's priorities all to 10?

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Reply #1 Top
[quoteHow does one go about buffing the AI types, Easy, Norm, Hard, etc to build more tactical structures, more labs and actually research (no more of this 2-3 weapon labs and craptasticly researched tech), higher fleet research and better fleet composition?
Rather tired of seeing AI -hard on an extremely large map do pitiful research.  I've even tried gifting the npc's with labs and they don't do much in the way of research.  They might build up to 250k credits, 100k metal/crystal but they are completely gimped in research.
What if I set the Hard AI's priorities all to 10?[/quote]

Hmmm what is research's current pririty level? If you set all of the prorities to ten wouldn't it get messed up?  :NOTSURE: 
Reply #2 Top
i´ve messed around a bit with that priorities, but i didnt see any difference in ai-behavior, seems like this priorities arent taken in account at all. even setting everything to the lowest and only one at 10 made no difference, i also tried numbers up to 50, with no effect. it was some month ago i tried that, so im not sure if i missed something or messed up.
Reply #3 Top
meh...

Think stardock will have to make the changes. I've seen the AI do crappy research even being set on hard AI: research.