Expantion Request:Cloaking!

      Now I only play as TEC but from my experience i havent seen and sort of cloaking ability. If not every ship the scout ships atleast should have an ability thy can unlock in the tech tree that gives them the ability to cloak.

      Maybe there something Im missing but I think it would be a great addition to the game. Seeing an entire Advent fleet unstealth infront of one of there planets right as your about to attack it.

      This will also open up new unlockable abilitys for Utility ships maybe that allows them to jump into a system ofr something and scan for cloaked units.

      This has just been something on mymind that would add a little mor depth to combat. Idk, maybe its just to difficult or impossible to make te computer players use it effectivly.

14,241 views 8 replies
Reply #1 Top
Vasari scouts can cloak briefly. Cloaking in general could be totaly Overpowered. But I'm sure they considered it.
Reply #2 Top
The Vasari goes out of phase which makes it invicible and invulrable but it also cuts power to weapons and engines so it cant move. dosnt make much sense to me.

A big fleet comes right from behind the scout cant outrun it so it goes out of phase but it cant move so the enemy fleet just surround it until it runs out of antimatter and bam!! they blow it up. Why shouldnt you be able to move i dont get it.

I like the way Homeworld 2 did cloaking or rather the mod Complex did it. You had to build a moduale on the ship you wanted to be able to cloak, so it would take away a place for something else like a ray weapon or whateve, kept it balanced
Reply #3 Top
I think cloaking on actual units could become really hard to balance, it would be really cool to have fleets just appear out of nowhere but I think to balance that sort of thing would need an overhaul of the game.

However I think cloaking scout ships would work well, I believe they're designed to be fast but if there are hostile ships at the planet my scout has jumped to they can usually get away once, but if they jump to another hostile planet then they're dead. Sure they could just turn around and come back but then you can't scout into enemy territory very far.

I would probably want it that they aren't completely invisible though as otherwise they're basically invulnerable, perhaps just that they are invisible to ships but planetary defences can see them. This would mean that if a scout jumped to a planet with ships and planetary defences that the defences could target the scout but not the ships. I could see some people calling that a flaw, I think it would be fine, but you could change it so that the planetary defences 'negate' the cloaking device within the gravity well so that all ships can target it.

Sorry for the long post, just my thoughts. I think that cloaking in that way could be quite cool, though I would probably see it as a rather high research, 5th or 6th level, and I think it'd be more use than the infallible jump drive.
Reply #4 Top
I would prefer to see Sins without cloaking. Cloaking is good for games where micromanagement is key, and I admit that you still have to micro in Sins (but rarely, especially with capital ships, in my week of playing the game). Also, I don't want to have to purchase a special detector unit in order to see a swarm of cloaked little ships that are chipping away at my flagship. You may be invisible, but you still emit infrared radiation. Considering that the Sins universe is ahead of our time, they should be able to use infrared cameras, but I don't know if that is affected by the cold of space. Oops, rant.

Anyways, if cloaking is to be implemented, I say that it should only apply to scouts, and that they wont be able to attack while cloaked. Yeah. A more pressing matter to me is space elves, not cloaking ( I despise them).
Reply #5 Top
I would prefer to see Sins without cloaking. Cloaking is good for games where micromanagement is key, and I admit that you still have to micro in Sins (but rarely, especially with capital ships, in my week of playing the game). Also, I don't want to have to purchase a special detector unit in order to see a swarm of cloaked little ships that are chipping away at my flagship. You may be invisible, but you still emit infrared radiation. Considering that the Sins universe is ahead of our time, they should be able to use infrared cameras, but I don't know if that is affected by the cold of space. Oops, rant.

Anyways, if cloaking is to be implemented, I say that it should only apply to scouts, and that they wont be able to attack while cloaked. Yeah. A more pressing matter to me is space elves, not cloaking ( I despise them).
Reply #6 Top
Ouch. A bunch of cloaked sieges ready to spring on a planet from within its gravwell would be nasty nasty nasty, and players would constantly be turtling to cover every single access point to their planets with turrets, reducing their spend capability on offense and chokepoints.

IMO, anything that makes it possible to almost-simultaneously target a large number of enemy planets from behind chokepoints would be bad for gameplay. It's the reason why I don't like another idea that was proposed - being able to travel to enemy planets without using phaselanes.

Cloaking as an idea is not *bad*, but it could really negatively impact the game if it's not done *carefully*.

-- Retro
Reply #7 Top
Lol well Im just throwing the idea out there and leaving IC to do the balencing and such. Ships cant attacked while cloaked or else that would make for some crazy advent attacks
Reply #8 Top
No. Leave it alone cloaked ships in theory are cool, but trust me I have seen it in otehr mdos and games. It just does not work at all. :(