Eomega Eomega

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

The invasion has begun

http://z15.invisionfree.com/Stargate_Invasion/index.php?


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 Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?

Secondary Websites:

https://forums.sinsofasolarempire.com/177748/page/1/#replies

http://www.moddb.com/mods/stargate-invasion

 

 DOWNLOADS:

Diplomacy :


DIPLOMACY 1.32


 DIPLOMACY 1.011A  & 1.01 RELEASES

Entrenchment: 

STARGATE INVASION ALPHA 2.3 DOWNLOAD

7 ZIP REQUIRED TO UNPACK FILES 

YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.

 

Download the BC304 minimod

Download Daedalus Class

View the Tutorials for the BC304 Minimod

View Adding the BC304 Minimod to Sins of a Solar Empire

View Adding Missile and Beam Weapons to the BC304 Minimod

 

 

Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.

  

 

The mod will be built in 2 halves.  The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment.  The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.

 


 

 

 

 

 

5,302,794 views 2,178 replies
Reply #2076 Top

Quoting juggernat96, reply 2075
Just one thing, where's the supergates?

 

there are no supergates.  We might be adding them in, but as it stands there is no need for them

Reply #2077 Top

hey Eomega

 

hows the new textures coming ?

Reply #2079 Top

IS SO AWESOME!

 

Thanks so much for the work you all have put into this.

 

amazing.

Reply #2080 Top

Quoting CursedSpirit, reply 2077

hows the new textures coming ?

hi,

i am working as fast as i could do. look at moddb for updates.

d_jackson

Reply #2081 Top

Quoting d_jackson, reply 2080




Quoting CursedSpirit,
reply 2077

hows the new textures coming ?


hi,

i am working as fast as i could do. look at moddb for updates.

d_jackson

 

ya jackson i sow the new ones you just posted looking good and i didnt mean to sound like that was just courious

i persoannly really like the like and feel with the windows on the human ships

Reply #2082 Top

Hey do the pirates have some sort of time dilation device? Because whenever i fight them everyone just stops in the battle...i don't mind actually think its cool i just wanna make sure it's spose to happen!

Dave

Reply #2083 Top

Quoting monkeymandave, reply 2082
Hey do the pirates have some sort of time dilation device? Because whenever i fight them everyone just stops in the battle...i don't mind actually think its cool i just wanna make sure it's spose to happen!

Dave

 

hahha i was wounding the same thing its only in the current grav well also

Reply #2084 Top

I'm thinking seems as its asgard tech there are some evil asgard mixed in the pirate raid...only makes sense that they would stall time have a little think though strategies etc lol

Reply #2085 Top

yes the evil asgard do atm have time dialation , but in future versions may or may not.

 

thanks jay

Reply #2086 Top

I like it, bit weird the first time but once you get used to it its good! Ummm have noticed that after the first mission i complete the other teams don't offer me any more...atm i've got a ceasefire with everyone while they're kickin the crap outta each other!

Reply #2087 Top

This mod is nice but the humen are weak. i sent 15 ships to take a planet only 5 wraith ships were there and they tore me up. i must say it only took 10 seconds to lose lol.

Reply #2088 Top

lol your doing it wrong then xD

Reply #2090 Top

Quoting gungrave89, reply 2087
This mod is nice but the humen are weak. i sent 15 ships to take a planet only 5 wraith ships were there and they tore me up. i must say it only took 10 seconds to lose lol.

While I would tend to agree with EnternalRequiem, I do appreciate feedback(I'm doing the majority of balance work) and would like to know more details. Specifying if this was early game, late game, what ships were involved, and what tech you had(specifically, if you had asgard beam weapons) would all be very useful.

Reply #2091 Top

I was just playing a huge one, each on hardest. 4 Humans, 3 Asuran and 3 Wraith. 1 Asuran went out first followed by all the humans! Just had a mini dump now though :( My first one...i'm no longer a mini dump virgin!

Reply #2092 Top

i find the set up is pretty good atm  humans weak start strong finish warth med start and even through out the game ancients i find are the strongest and remain the strongest the only way i found to be able to kill them is with the dedalus nuke skill due to its massive damage which i have to micro manage 1 2 3 4 5 6 in order to take out caps lol and lets not talk about a lvl 6+ atlantis which i advise you to just RUN very fast away lol

Reply #2094 Top

I had 10 promethes ships 5 tempest and 1 destiny cap ship cant speel sorry and it was early i just started and went to a planet all ships die in 10 secs really fast, i say the 302's killed 2 ships by them self there you go for details but ill try again just to get some time in to tell more for your mod.

Reply #2095 Top

Quoting gungrave89, reply 2094
I had 10 promethes ships 5 tempest and 1 destiny cap ship cant speel sorry and it was early i just started and went to a planet all ships die in 10 secs really fast, i say the 302's killed 2 ships by them self there you go for details but ill try again just to get some time in to tell more for your mod.

LOL, and they lasted 10 seconds????

 

I would consider that a win

 

Seriously, the prometeus and the tempest are only good in large numbers(really large numbers) and thats only if you have done some serious research (hmmm,  maybe the prometeus wont be), I would recomend you research the dedalus hard and only engage wraith hive ships if you have them heavily outnumbered, the siren ability is OP in my opinion.

 

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Reply #2096 Top

i thought 15 on 5 was good numbers lol guess 100 will be better for the odds

Reply #2097 Top

I decided to do a clean install to see if it was all getting abit crowded in my sins folder...still go minidumps coming out my ass :(

Reply #2098 Top

Quoting tyr402, reply 2095

Quoting gungrave89, reply 2094I had 10 promethes ships 5 tempest and 1 destiny cap ship cant speel sorry and it was early i just started and went to a planet all ships die in 10 secs really fast, i say the 302's killed 2 ships by them self there you go for details but ill try again just to get some time in to tell more for your mod.
LOL, and they lasted 10 seconds????

 

I would consider that a win

 

Seriously, the prometeus and the tempest are only good in large numbers(really large numbers) and thats only if you have done some serious research (hmmm,  maybe the prometeus wont be), I would recomend you research the dedalus hard and only engage wraith hive ships if you have them heavily outnumbered, the siren ability is OP in my opinion.

 

This post is pretty much spot on. Try to learn the supply of each ship so you can approximate how much supply each side has before you engage. If you're the Tauri and it's early in the game then you will need significantly more supply worth of ships to beat the Wraith or Asurans in direct battle. Another thing to note is that frigates are generally much lower in supply than the cruisers of the same race. But frigates are also more cost efficient. So while it might take 3 Prometheus to equal the supply of a Daedalus, it also cost less than a Daedalus.

Something I think should be done is add new/better abilities for the Tempest and Prometheus that you research later in the game. Because really they are the most cost effective ships the Tauri have, but they don't have the survivability or power to take advantage of it.

Reply #2099 Top

Quoting Myles, reply 2098



Quoting tyr402,
reply 2095

Quoting gungrave89, reply 2094I had 10 promethes ships 5 tempest and 1 destiny cap ship cant speel sorry and it was early i just started and went to a planet all ships die in 10 secs really fast, i say the 302's killed 2 ships by them self there you go for details but ill try again just to get some time in to tell more for your mod.
LOL, and they lasted 10 seconds????

 

I would consider that a win

 

Seriously, the prometeus and the tempest are only good in large numbers(really large numbers) and thats only if you have done some serious research (hmmm,  maybe the prometeus wont be), I would recomend you research the dedalus hard and only engage wraith hive ships if you have them heavily outnumbered, the siren ability is OP in my opinion.

 


This post is pretty much spot on. Try to learn the supply of each ship so you can approximate how much supply each side has before you engage. If you're the Tauri and it's early in the game then you will need significantly more supply worth of ships to beat the Wraith or Asurans in direct battle. Another thing to note is that frigates are generally much lower in supply than the cruisers of the same race. But frigates are also more cost efficient. So while it might take 3 Prometheus to equal the supply of a Daedalus, it also cost less than a Daedalus.

Something I think should be done is add new/better abilities for the Tempest and Prometheus that you research later in the game. Because really they are the most cost effective ships the Tauri have, but they don't have the survivability or power to take advantage of it.

 

I do agree we can easily add some late to mid game abilties/ upgrades, at this point i am fine with all out refrits.

thanks jay

 

Reply #2100 Top

What address do i send the dev reports to? Also i don't know if anyone else is getting the mini dump problem?

Dave