Has good been improved?

As a challange to myself, I playing a game at maso, taking good all the way. Needless to say early on I found it quite painful. I just love all those evil choices...

Anyway, I got off to a great start, mostly because the thalains rock. What suprised me is I really didn't need the MCC, I just didn't update my factories till later. Anyway, it seems to me the AIs are not playing all that well. Don't get me wrong, they're doing stuff, but it just doesn't seem like maso stuff...

I mean I went to war with the korx, and they had essentially no chance. I had medium hulls with phasors, arnorion armor, and they had nothing. They had well developed planets, but no military force. After walking over them, I started to line up on the Arceans. They surrendered to me before I attacked them. I don't think they were even at war. Is the empath center that good? Did they realize I was going to attack, and then just surrender?

I also noticed morale has been easier to maintain. I know good gets bonuses here, but i didn't think they amounted to much.

Lastly, I have not had a single crash. Not one. Playing evil after about an hour or so, I always get an out of memory. With good, not so. Also, without the MCC, I'm getting planet flips left and right. (for me)

My message, all evil mongers... Try good, it seems playable...
8,858 views 9 replies
Reply #1 Top
PS. No I didn't do control N, and it's the newest beta. Did they break something for the AIs?
Reply #2 Top
I don't know if they improved the good perks, but if they haven't, they need to.

PS: Better performance for good civs? A dirty underhanded way to get people to play as a good guy!  
Reply #3 Top
The more I play, the more I think the newest beta's got a bad AI bug.

As I'm taking planets from the korath, they're not building any ships. Worse, each one has enough stored production for me to build a top of the line battleship. This beta may actually need to be removed from the metaverse, because it's way too easy.
Reply #4 Top
I believe that it has been changed so that the first ship built on a taken world is always built right away. It will always say 0 turns. I always bring a second fleet to leave ships behind on taken worlds, so I set the planets to nothing until I research the best stuff, then build a massive fleet of super heavy battlecruisers all at once. Cheese, but fun cheese.
Reply #5 Top
I don't think good has been improved. However, many "good" techs, such as "arnorion armor", do provide a bonus to either hit points or defense. Although the individual parts provided by the techs may become obsolete, the bonuses stick around. I find that its reason enough to play as good.

I however, don't play as other alignments often, so I might be in the dark about how it actually feels to play as neutral, or evil.
Reply #6 Top
We may need to make a new thread regarding the AIs military status, or lack thereof. I'm not seeing anything bigger than Heavy Fighters (small hulls) and I'm sitting here running over them with 100-damage First Strike ships, before my bonus to weapons even kicks in.

I attacked Altaria, who hadn't been in a war until way late in the game, really recently, and only about 40% of thier planets had any defenses, and even that was laughable in the extreme. I'm playing on the level above Tough.
Reply #7 Top

The more I play, the more I think the newest beta's got a bad AI bug.

As I'm taking planets from the korath, they're not building any ships. Worse, each one has enough stored production for me to build a top of the line battleship. This beta may actually need to be removed from the metaverse, because it's way too easy.
End of quote



We need to start a new thread on this with a proper subject title, because it's true and important. The exact same observation came up in chat yesterday, someone complaining aboutthe AI going passive. The AI went passive in my game in the latest 1.7 beta too, but I had attributed it to the fact that I had everyone at war with each other and they had exhausted themselves.

But I can definitely confirm the massive amounts of stored production. I was able to leapfrog from world to world, replacing my troop carriers and top line warships as I went with a "zero turn" gift each time. I had tought maybe this was a new viable strategy I had never clued into before, but I should have known it was too good to be true.

Reply #8 Top
I mean I went to war with the korx, and they had essentially no chance. I had medium hulls with phasors, arnorion armor, and they had nothing. They had well developed planets, but no military force.
End of quote


Noticed the very same in a 1v1 against the Drengin over the weekend. At some point they just decided to stop building ships. Using 1.7b4
Reply #9 Top
I havent played as good yet. I plan to but i do hope that at some point a list, an accurate list, of all the things you can get with each alignment will be created. Like for good, the manualk says that theres no maintenance cost for the initaial colony structure for the 5 most populous planets. By the time i could getthat i wouldnt be worried about the relative small cost of those buildings and what does the population have to do with it?


Hey maybe even an accurate list of galactic achievments. The manual list s things like a propaganda machine that boosts the effect of influence starbases.

QUESTION: This talk aboput stored production, whats it about? I know that when i conquor a planet the first ship i build already has some production to it. Sometimes enough to build the ship in 1 or zero turns. I just thought that this was how far theAI had gotten before i took the world and my ship gets to use that progress.

Is there some way to have production build up while you're not building anything? How does this work?