Terror Stars Question

Ok, is the terror star going to be just a ship with a weapon to destroy ships, or are they going to moon sized battlesations like the death star? I've read that Terror Stars destroy stars, but what effect would that have on the planets in that star system? Would those planets die? And if it can destroy stars, does that mean that It can destory individual planets. I can see how there would be situations were you would want to destroy individual planets, but not whole star system. Are you going to be able to defend from it. Are there going to be technologies later on that let you maybe build a synthetic star to replace destoryed ones?
-While there are probably no answers to my question, I was just wanting to hear some opinions. Thanks
12,589 views 12 replies
Reply #1 Top
Extrapolating a lot from how it worked in Gal Civ I, what, 6 years ago, and drawing from other answers by the staff that are scattered around the forums:

a) The Terror Star is a starbase, built like other star bases with constructors, but with specialty modules that allow it to move (verrry sloowly - ~1/per turn, probably NOT affected by drive speed bump-ups), and to destabilize stars so they explode; their may be other specialty mods.

b)& c) The planets die. Possibly become asteroids / anomalies sometimes.

d) In Gal Civ I, Terror Stars could not destroy planets directly. They had a special function to 'destabilize' star cores, they did not destroy them by main force.

e) Destroying the whole star system...well...that's the decision you have to make, isn't it? Is it worth it to you?

f) The Terror Star can be attacked like any other SB; and it moves very slowly to its target. Bring your best fleets to the party.

g) Synthetic stars have never been mentioned. Why? The star system will be gone.

drrider
Reply #3 Top
So do we lose the Terror Star when we destroy a system? Any shockwave that's strong enough to destroy the planets orbiting the start will most *certainly* flatten a ship/station...

What about other ships in the system (say 3 squares from the sun)? Will they be destroyed too?
Reply #4 Top
Ok, is the terror star going to be just a ship with a weapon to destroy ships, or are they going to moon sized battlesations like the death star? I've read that Terror Stars destroy stars, but what effect would that have on the planets in that star system? Would those planets die? And if it can destroy stars, does that mean that It can destory individual planets. I can see how there would be situations were you would want to destroy individual planets, but not whole star system. Are you going to be able to defend from it. Are there going to be technologies later on that let you maybe build a synthetic star to replace destoryed ones?
-While there are probably no answers to my question, I was just wanting to hear some opinions. Thanks


Terror Stars are starbases. There are some special modules that allow the starbase to move at 1pc/wk, give it the ability to destroy star systems, and the ability to survive those explosions. These modules take weeks to install - unlike normal modules which are immediate installations.

As with any space ship or structure, a Terror Star can be attacked. It will inevitably be armed with as many Starbase Fortification modules, Repair Bays and Battle Stations as possible, but as with any starbase, it won't be able to defend itself in the long run.

No, it cannot destroy planets individually, but it can destroy planets by destroying their stars. It is expected/hoped that the planets get converted into asteroids or anomalies.

As for other ships - I don't know. Probably they'll get destroyed, and you'd probably have to retreat your escort fleets to a safe distance before firing the killer shot.

See the Star Wars Expanded Universe's Sun Crusher space ship for what a solar-system destroyer would be like. It used Resonance Torpedo missiles to destabilize star cores. The Terror Stars use some kind of beam weapon to do that, although I'd like it if you could choose between missile-based, mass driver based, and beam-based Terror Stars rather than get stuck with these beam-firing things.

Synthetic Stars? Probably not. There's no point, since there are no survivors. Like Spore Ships, the only way to defend against Terror Stars would be to shoot them down. And since they're so slow, you have plenty of time to do that.

I have a feeling that a Terror Star destroyed Arnoria - after all, it is Twilight of the Arnor, and the box does have a Terror Star on it, and according to the story, nobody has ever found Arnoria. So I guess that's what happened, that's how the Arnor were destroyed. And since the Dread Lords escaped to Amalda, they're still there.
Reply #5 Top
I would doubt that it will destroy much other than the system. Each ship that has a hyperdrive can move x number of parsecs a week, with one being the lowest. Well, a parsec is 3.08568025 × 10^16 meters. Now, that's a pretty damn big area. The speed of light is only 299,792,458 meters per second.

A parsec is considerably larger than speed of light (much less the actual shockwave). So unless you sit there going "Oh look the lights went out." no ships should be destroyed that are out of orbit.
Reply #6 Top
Ok, you guys answered all my questions. Thanks Much.
Reply #7 Top
that would actually be really cool if the super nova shockwave travelled 1ps/week! It would really add some drama to star system destruction, and give you a tiiiiny chance to evacuate your worlds (or if you're the attacker, time to point, laugh, and destroy escape vessels).
Reply #8 Top
d) In Gal Civ I, Terror Stars could not destroy planets directly. They had a special function to 'destabilize' star cores, they did not destroy them by main force.


Incorrect, I used to play Galciv1 allot and terror stars were definately very good at killing planets. There was a known strategy of sending a fleet of constructors to an enemy planet, constructing a terror star and then destroy the planet next turn.
Reply #9 Top
Incorrect, I used to play Galciv1 allot and terror stars were definately very good at killing planets. There was a known strategy of sending a fleet of constructors to an enemy planet, constructing a terror star and then destroy the planet next turn.


Good ol' alpha strike. Build a TS at every AI planet overnight, and win the game the next turn.
Reply #10 Top
Good ol' alpha strike. Build a TS at every AI planet overnight, and win the game the next turn.


Not possible now that it takes turns to install high-end modules.

But that gives a new idea - instead of building a Terror Star and having it chug along at 1pc/wk, with it's escort fleets resisting the urge to go faster, rather it would be better to send fleets of faster-moving Constructors to the destination star system, have battle fleets secure the area around the target star(this is the time for the victim to evacuate if possible), and have the Constructors build the Terror Star on the spot. Once the TS is done... boom.

It's like a countdown to doomsday for the victim.
Reply #11 Top
So what? like a BIG fire extinguisher module?

Anyway about the questions of the TS ability to move and defend, I think the main use of this weapon will be near the end of a game / war where you normally have to send transport after transport to finish off an alredady dead enemy. This way you can just take out a system and be done. Make shure you sent the game for tight clusters.
Reply #12 Top
Good ol' alpha strike. Build a TS at every AI planet overnight, and win the game the next turn.


hehehe nice, but i never tried that in Galciv1, guess i might have to dust of the old galciv1 disk and give it a go!

But that gives a new idea - instead of building a Terror Star and having it chug along at 1pc/wk, with it's escort fleets resisting the urge to go faster, rather it would be better to send fleets of faster-moving Constructors to the destination star system, have battle fleets secure the area around the target star(this is the time for the victim to evacuate if possible), and have the Constructors build the Terror Star on the spot. Once the TS is done... boom.


Exactly the strategy i was talking about that could be used in Galciv1.

On a side note, you could infact 'trick' terror stars in Galciv1 to become fast. By fleeting and unfleeting them with ships, sometimes the terror stars will take on the speed of the fleeted ship. That was super nice having fast terror stars to decimate the universe!