Swordmen archers and calvary...maybe more?

An essential part of any real time strategy game, albeit a mmorsg, is a variety of unit classes. It is extremely boring to sit and watch two hordes of just swordmen cutting and slicing without any real strategy. Thus, Society should not only have Swordmen and Archers, but pikemen, calvary, and maybe even catapults and other siege equipment. And the mention of siege equipment brings up another essential issue:

Defenses. What type of defenses will be available to us? The age of empires classic auto firing towers, walls, castles, trebushes, maybe even moats. The available siege equipment will naturally depend on what defenses one is able to build, such as seige towers and ladders for tall walls, battering rams for short walls and gates, catapults for general destruction of property    , and of course uruks carrying explosive bombs (I'm kidding bout the uruks, calm down).

Back to the topic of general unit classes:
1. Effectiveness and combat ability based on certain researchables, weapons, experience, moral, and maybe even presence of a leader (If society does include ability to create a leader that can be present in battles. Of course not able to take out a army by itself, but maybe certain benefits of moral and such to other units if nearby, or in the army. Another interesting use of a leader is if it was geared to be useful economically, or even improve research rate. )
7,327 views 8 replies
Reply #1 Top
I think there should be a very clear system of unit strenghts and weaknesses. It might not seem original, but I think that for a game as Society, a rock paper scissors system might be well in place. Melee-sword, Melee spear, Mounted and ranged. Melee sword would be the "all-rounder". mediocrely effictive against all. Melee spear would defeat mounted, mounted defeats ranged and ranged defeats melee spear. Except for the last combination, it pretty much makes sense.

Also, flanking should be possible. When a formation is attacked from the side, or even it's back, it should have a penalty. This is only realistic. There should also be "cover" from ranged attack. A formation of units standing among dense trees would be harder to hit.

On LOS. I think it should be a bit RTW style, in the sense that you could only move your camara where your units are. But there is no fog of war.

I don't think there should be auto-firing towers. However, you could build towers and garrison them with different type of ranged units for different types of effects. Walls should be there ofcourse. I think they should be expensive, quite expensive. BUT invulernable to attacks of normal units. A sword slash wouldnt really damage a wall.. A trebuchet would. And in the same light, siege units should be also slightly expensive, and vulnerable.
Reply #2 Top
The system of Rock-paper-sciccors works very well in Fire Emblem, and this is how it would change over into Society. Sword beats axe, lance beats sword, axe beats lance. Archers are good at range but when the enemy starts advancing they loose effectiveness. Archers also are better agaist mounted units. As for siege units, they arn't in Fire Emblem but they could work as intensely good ranged units( or melee for rams) but if attacked by units and is undefended, it will be destroyed easily. Tell me what you think of that tasty goodness.
Reply #3 Top
Well I think seige should be designed only to bring down defenses, and be rather clumsy when it comes to attacking other units.
Reply #5 Top
Oh noes! There seems to be an airborne projectile coming at us. Hmm...shall I move or shall I stand there like a noob
Reply #6 Top
If a catapult loaded up 50 1kg rocks instead of 1 50kg rock it would totaly destroy any troop formation it hit. And we must not forget the pots fired from catapults that were loaded with naptha/metal shards/other crazy death things. Catapults could make a real mess of any troops they fired on. But all it takes is one dude with a club next to it to smash the catapult to kindling.

On a side note, there should be many many kinds of units, so one guy could have roman liegon style stuff with boxes of spearmen with huge shields and longbowmen behind them and another guy who does the mongolian thing with vast armys of cavarly archers and another who gets a couple crazy berserkers with monster swords. There needs to be enough variety that it dosen't turn into a 3-4 stargaeys total thing.
Reply #7 Top
The Rock-Paper-Scissors triangle is dumb as it is unrealistic. A spear should be at the technical advantage to a sword, it being a longer weapon and easier to use. Don't hand me any of this "HURR I CUT UR SPEAR IN HALF" crap, because a sword usually isn't that sharp after smacking into metal armor and cleaving through clothing, bone and flesh for so long. Plus any good spearman knows how to avoid getting his spear hacked apart, and if needed he can throw his weapon at any point and switch to his side-arm (probably a short sword).

And in response to Cerevox:

A dude with a club smashing an enormous wooden siege engine? Hahaha, no. They just don't randomly explode like you see on Age of Empires when you hit them. Even the smallest catapult (smallest EFFECTIVE catapult) is made from enormous timbers. A club can be fashioned from something as simple as a deer's femur. Definitely not as large, but you could probably disable a catapult with a sharp blade by cutting the tension ropes, therefore making it useless.
Reply #8 Top
The actual weapon isn't important, i was making a point that long range siege weapons like catapults are useless agianst you if your standing next to it. At that point you can foul the engine with a rock from the ground. After all, folks are not likley to stop and repair a catapult while folks try and kill the repeair crew.

The triangle system exists because in many situations it is true.

Spears will beat cavalry, this part is fairly obvious but it has the requirment that the spearmen be in formation and facing the cavalry charge, if they are scattered about or the cavalry hit from behind the spear is just as good as any other weapon agianst cavalry.

The idea that swords beat spears comes about because in single combat, if the swordsman and spearmen are both trained soldiers, the swordsman will almost always win. This is because the sword is easier to manuver and allows the swordsman to block the spear more quickly, which means he can move closer, and once the swordsman gets inside the spears effective range the spearman bassicly has a crappy club if he is swinging it, or a crappy dagger if he shifts his grip up closer to the head of the spear.
This was even more exxagerated in heavy fighting where there all the fromations were broken. A spearmen would have trouble swining his weapon around to face an enemy so, as you said, they would simply drop the spear and use a side arm, but once they drop the spear odds are they won't be picking it back up, so they might as well not even be considered spearmen anymore.
The only place where a spear would beat a sword is in large formations of spearmen where there is no gap in the spears for the swordsman to get inside the spears range. That kind of formation was effective agianst everything but ranged units. That and the fact that formations of spear wielders were easy to train and spears were cheap and easy to make is why the spear was effective until folks started using cannons.

On a side note you said any well trained spearmen could keep a swordsman from cutting the spear up, and while that is true a spearman was often very poorly trained, after all, all a spearmen has to do is march in line, and then stand in line holding is spear up and wait for someone to impale himself on it. That combined with the fact that many spearmen were just conscripted peasents meant that almost any swordsman would be vastly better trained than any spearmen he is likley to encounter.
The lack of training is actually why the swiss pikeman were so incredible. They were extremlly well trained and used formations so they could bassicaly massacare any other spearmen and could hold thier own agianst swordsman.


tl;dr - spears great in groups, crappy alone, catapults have minimum range