Carriers

Ever sense World War 2 Carriers have been one of the corner stones of Navy warfare. They hold dozens of fighters, house its own economy and vastly improve the infrastructure of oceanic travel. However they aren’t in any way represented here in GC2.

My idea would be to make a Carrier Class, that will increases the available logic points for a fleet in various ways that are customizable. All though carriers are supportive in nature, in a fight they are still the prime and juicy target.

1. Carrier class allows for X amount of Y logic point ships (add 10 logic 2 point ships ect.) as a stand alone for that only.
2. Carrier class improves over all logic points of what ever fleet it’s a part of by X amount.
3. Carriers increase range but slow down movement of fleet.

Any thoughts?
16,747 views 23 replies
Reply #1 Top
Not another one!!  

Read the stickie.
Reply #2 Top
Sounds more like a support ship than a carrier anyway.
Reply #3 Top
Where are these categories popping up at. I've never seen a Ideas/ Warfare section before. I just use the everything link though.

Sorry If I was a little harsh.  
Reply #4 Top
Not a big fan. Sorry. However you have presented a better case to add carriers than any other person I have seen so far.

Kudos for ACTUALLY thinking your idea out.
Reply #5 Top
Ack! Carrier thread again! This is worse than thread necromancy.
Reply #6 Top
*sighs*

Any thoughts?


None that are plesant.

Reply #7 Top
Well, for being a carrier idea, this one isnt to bad!

that being said, I have a few problems with the idea. Because of the way you get to custom build your ship I dont see the speed decrease and range increase being very effective (just add another engine) and I could see players spamming these ships in a fleet to rack up their "local fleet logistics". Heck, I know I would!

Perhaps you could make a logistics boosting module? Make it a very late game tech and make it outrageously expensive?
Reply #8 Top
I think it's actually a pretty good idea too, but again, what he's describing is actually a support or possibly a command ship, not a carrier.
Reply #9 Top
Nice Idea. Probably would go over a bit better if you would have named the thread "Support ships" however.

Search the forums for carrier threads, there are literally a few dozen posts on the subject.

Disclaimer: Do not forget to grab the fire extinguisher when the threads turn to flames!
Reply #10 Top
Nice Idea. Probably would go over a bit better if you would have named the thread "Support ships" however.


Yeah, but he would never have gotten this many replies so fast!
Reply #11 Top
LOL ok ok, enough said. Ill just make a mod and make it a Logistic point/support equipment to put on my ships and act like a carrier.
Just take some work to get the AI to Use it too.
As for the Logistic points, i was refering to a sub catigory. so you can add ships with only 4 logistic points but have 4 or 5 more. and as long as they are in the fleet they dont need engines for hyper drive, or a need for life support.

to find the category for the Forum when you creat one you will have the option.
Reply #12 Top
Teancum's point in the golden rule post is well taken.

The first person responding should simply point the newcomer to Kryo's sticky. I know that's what DethAdder did but it does help to post the link as well.

Common topics

Finally, even though no one jumped in and flamed, it does appear some folks are anxious to see flaming start.

To the OP, this is a topic that has been discussed and flamed and discussed some more so many times they're uncountable. Please follow the link to Kryo's post about these common topics. There are "official" threads for these discussions.
Reply #13 Top
Thanks, I found the Official Forum for this Topic.
i like the idea of making a Hanger bay modual, but only supporting a limited amount of fighters.
Also liked the idea for a tech tree, this way to make this available to Space Stations.
sorry for the mistake of making this a Idea Warfare, I didnt look around too much before making this thread.
Reply #14 Top
Finally, even though no one jumped in and flamed, it does appear some folks are anxious to see flaming start.


I didn't get that idea from the replies posted at all, Mumble. It looked to me as though most of the posts were applauding his idea while trying to give him a gentle warning about the subject. I may have missed it.

I think those of us who saw the post instinctually said "uh oh here it comes" but we were all surprised at the end result. Could be a sign that things are becoming more civil amongst our fellow GalCiv2 gamers... No?
Reply #15 Top
I think those of us who saw the post instinctually said "uh oh here it comes" but we were all surprised at the end result. Could be a sign that things are becoming more civil amongst our fellow GalCiv2 gamers... No?

I agree everyone was civil, but then again we're only 15 posts into it. If people count on the civility and continue responding, do you think it'll be civil by the time it reaches post 150? History implies that it won't.
Reply #16 Top
Could be a sign that things are becoming more civil amongst our fellow GalCiv2 gamers... No?


This would be a pleasant and welcome change!  
Reply #17 Top
Well first step would be to discuss the idea, next would be to get a group together and develoup it.
Reply #18 Top
History implies that it won't.


Those of us who do not learn from history, are doomed to repeat it.

I agree Mumble.
Reply #20 Top
Those of us who do not learn from history, are doomed to repeat it.


EXTRAPOLATION!

From this statement, we can gather that the current state of the forums is roughly what would happen if every major world leader slept through history class and then woke up in a position of power and thought "You know, I reaaaaaaaally dislike THAT country/ethnic group/political ideal, and I have weapons".

Which, obviously, would never happen
Reply #21 Top
Well, a couple of ways that you could make this work and even semi-balanced....

1) Only one module per station\ship.
2) Only one ship per fleet with the module, as it is the flagship.
3) The 'carrier' can only have moderately powerful weapons (maybe 2 lvls below your highest?) While this may seem a little bassackwards from #2, think of a real carrier. They have almost exclusively point defense weaponry.

Okay, I know that carriers are not going to be in the game. I do think, however, that we could come up with some ideas on how it could be implemented for others in a mod or as a suggestion for a sequel.
Reply #22 Top
That seems really limiting. but i think i see your point in balancing. Carriers are the power houses of current Navy warfare, reason for the fact you never see 2 carriers together is simply one alone is a prime target.

I see your point with the weapons. though only two options are availble in ship designing.

1. Hightly specialized ships to maximize one time chances.
2. Extreem Balanced Units. this allows you to lose a unit and not suffer as badly when using any single unit as a whole.

however the Hanger bay would have to be expensive, and massive.
thing ive noticed about this game however is that a weapons dont seem to effect ships differently. you dont get slower heavy weapons exlusivly for other large ships. and smaller quicker guns for small more manuverable ships.

Pax Imperia had ship combat down pretty well in my opinion with designing your ship in what arch each weapon can fire, point weapons ect.

Reply #23 Top
Of course since the kind of ship described doesn’t actually carry anything, the name “Carrier” doesn’t seem quite right. But a "Support Ship" sounds like something that would extend the Range of its fleet beyond what the individual ships could do. Maybe a better name for this concept would be "Command Ship."

Nothing with a huge new Module could be able to move or fight very well at all. So maybe a Command Module could fit on a cargo hull. As long as a Command Ship had escorts, only they would be engaged in the tactical screen -- but if the escorts were all destroyed, then the Command Ship would be a sitting duck.

Balance would be tough, but maybe you could make the Command Module hideously expensive and have it only add a few extra Tactical Points. And of course you could only have one Command Ship per fleet. Maybe the Command Module would require a new Research option, available after each new Tactical tech. If you'd researched a total of say 15 Tactical Points, then the best Command Ship available might add an additional five or six points. It would be very expensive and add nothing to the combat, but if you completely filled up its fleet, you'd have a better chance to win any given battle.