Some comments on piracy
from
Stardock Forums
I was reading through Slashdot and some people don't see how Stardock Central can reduce piracy.
What we're doing with GalCiv is what we've been doing with Object Desktop for going on 5 years now. It is not easy (not impossible either) to find Object Desktop pirated because it's so inconvenient to to pirate. It's not like someone can just take the GalCiv files and put them on a warez site. The installer does a lot of the work in making GalCiv function and that installer won't do anything unless they have a valid serial # and that serial # is validated on the server (i.e. there's nothing on the client to "Crack" -- Component Manager for Object Desktop has been around for 5 years now and you don't see that floating around because it would be pointless).
You can't stop piracy. But what you can do is reduce the incentive to pirate. Make it convenient to get updates, make it convenient to get the game, and reward those who buy the game with increased support. That's how we've been able to keep piracy relatively on Object Desktop despite it being such a popualr product.
The bottom line is, game piracy is caused by many factors. But a major factor is that many would-be buyers don't get much benefit out of purchasing over pirating. Games come out buggy, get a patch, and then people get charged for an expansion pack that typically fixes bugs that weren't fixed by the patch. That's a recipe for encouraging piracy.
Our goal isn't to eliminate piracy, that's a utopian dream. Our goal is to reduce it by creating an incentive for people to buy the game in the first place.
Hope that clears things up.
~SDC~
What we're doing with GalCiv is what we've been doing with Object Desktop for going on 5 years now. It is not easy (not impossible either) to find Object Desktop pirated because it's so inconvenient to to pirate. It's not like someone can just take the GalCiv files and put them on a warez site. The installer does a lot of the work in making GalCiv function and that installer won't do anything unless they have a valid serial # and that serial # is validated on the server (i.e. there's nothing on the client to "Crack" -- Component Manager for Object Desktop has been around for 5 years now and you don't see that floating around because it would be pointless).
You can't stop piracy. But what you can do is reduce the incentive to pirate. Make it convenient to get updates, make it convenient to get the game, and reward those who buy the game with increased support. That's how we've been able to keep piracy relatively on Object Desktop despite it being such a popualr product.
The bottom line is, game piracy is caused by many factors. But a major factor is that many would-be buyers don't get much benefit out of purchasing over pirating. Games come out buggy, get a patch, and then people get charged for an expansion pack that typically fixes bugs that weren't fixed by the patch. That's a recipe for encouraging piracy.
Our goal isn't to eliminate piracy, that's a utopian dream. Our goal is to reduce it by creating an incentive for people to buy the game in the first place.
Hope that clears things up.
~SDC~