there should be a limit to the number of starbases u can build

cause the a.i. builds crazy amounts of em

i really think there should be a limit to the number of starbases u can build .
last game i played all a.i. players had like 12 influence starbases around every planet they owned and then some just in the midlle of nowhere.
even the "mighty" paulos game in with an armada of 16 constructors to build influence starbases in my sector.
when i destroyed them he just rebuild his lost starbases over and over again.
the same goes for the other races ...they spend way too much time and resources on constructing useless spacestations.
i am playing at painfull, and i expected the a.i. to be smarter.

i say limit the amount of starbases u can build and make it so the you can increase the amount by researching new techs.
maybe that way the a.i. will actually upgrade his starbases with more the 2 modules also
14,052 views 15 replies
Reply #1 Top
There is a limit to the amount of starbases you can build. It's built into the size of the map since no two starbases can be within 3 squares of another. So, you got what you wanted, only not excacly how YOU want it but how the designers INTENDED it to be. Great that it's THEIR game isn't it? You're just lucky you get to even play it.
Reply #2 Top
One of the most power tools in the game is the upgraded Battlestation (esp. the 'Starbase Assist' modules). So far, I have yet to see the AI make proper (and effective) use of this asset.
Reply #3 Top
A better suggestion might be to limit a race's capability of building starbases in YOUR territory. Personally, this annoys me to no end when my neighbor starts dropping influence starbases around my homeworld, and I don't want to blow them up because we're holding onto a tenuous peace while I out-tech him...

I'm not sure what the rationale of allowing races to do this particular action is. I would think that it would be allowed in only 2 instances:
1) Allies
2) Wartime (when an enemy is trying to extend his influence/power into your domain.)

Personally, I keep thinking that if the Federation ever had the Chutzpah to drop a big ol' starbase smack inbetween Romulus and Remus, there would be hell to pay... (Yes, wrong universe, but a sound comparison.)

Or take Civilization; if you place a Settler inside an opponent's territory, it triggers war.
-M
Reply #4 Top
You can declare war if you want. Nothing's stopping you.
Reply #5 Top
I think starbases benefits and abilities can be really abused in this game. I think starbases should cost more to build and cost more to maintain.
Reply #6 Top
While there is nothing stopping you from going to war over it, it would be nice to be able to threaten 'Disband Influence starbase 0942, or feel my wrath' or 'Withdraw your fleet from beside Yavin 5, or I will remove it for you'.
Reply #7 Top
well im sorry it doesnt work that way, if you want them to stop building in your space, you shouldnt be allowed to build in theirs. it would be nice to be able to threaten them but just because you dont like them in your space, doesnt mean they shouldnt be allowed to build there. its got to be one way or the other, not YOUR way. sorry
Reply #9 Top
Wait tell there fully decked out and buy them off the AI.

I have taken the AI's planets with there own influence star bases built to protect against my influence. As long as they don't see you as an imminent threat they'll sell just about anything if you offer enough.
Reply #10 Top
I thought the number of starbases you can build was linked to the logistics ability.


It is, but once the number of starbases exceeds your logistics ability, the next starbase will cost over a 1000 BC to build. So its possible to exceed your logistics number, but it costs!
Reply #11 Top
You can declare war if you want. Nothing's stopping you.

That's not really the point now, is it? I'm sure you would happily declare war and then watch yourself get crushed in this scenario.

well im sorry it doesnt work that way, if you want them to stop building in your space, you shouldnt be allowed to build in theirs. it would be nice to be able to threaten them but just because you dont like them in your space, doesnt mean they shouldnt be allowed to build there. its got to be one way or the other, not YOUR way. sorry


Wow, Josh. You're not a bit invested or anything, are you? I *never* said that I should be allowed to build in their space, when they're not allowed to build in mine. But perhaps I should spell it out completely, for those of us who are only too happy to jump to conclusions without really thinking about what was actually posted:
Races should not be allowed to build starbases in foreign territories unless they are either:
1) Allies
2) At war with each other
This is the only 4X game I've seen that allows you to place significant structures in opponents' territories without serious consequences (read: Civilization, etc.) It just doesn't make much sense to me.

By the way, capitals and punctuation are your friends.

Reply #12 Top
Races should not be allowed to build starbases in foreign territories


I think that's the problem ... your territory is your planet ... that's it!

No-one owns Space?! Its akin to international waters. Space is out of your jurisdiction.

If an alien race built a starbase in RL out near Jupiter what would, or could we do about it?

I love the fact you or the AI can put starbases anywhere (I also love taking 'em out when we're at war).
Reply #13 Top
That's not really the point now, is it? I'm sure you would happily declare war and then watch yourself get crushed in this scenario.


So you should be able to threaten someone to remove their starbase, even if you can't possibly back it up militarily? Face it: if you'd lose in a war with them, you really can't tell them to get out. I should be able to put a starbase wherever I want, and if someone has a problem with it they can attack me and hope for the best.
Reply #14 Top
I agree with the consensus that it you dislike their actions, you declare war on them. It would be nice to threaten them, but as that's not an option right now, let's look at the current system.

If a Major race AI starts dropping influence bases near your planets, they are doing so for a reason. It is probably very likely that they have a military advantage over you and have had bad relations ongoing for some time. Threatening them probably wouldn't work under this scenario anyway...... and if they're militarily weaker than you, why are you letting them build influence bases around you?

As the player using a human intellect, you need to adapt to this and counter it. The only reason they are free to do so is because you are weaker than them. So, build your military up - even if it costs you for a while. Next, declare war on them and destroy all that investment they put up. To strengthen your line of bargaining here, you should also have a means to strike hard and fast and make them reel from your attack. This is a military situation and military doctrines apply.

You know that you are going to declare on them and destroy their bases so you have an advantage. Build up a special strike force to take out a planet or 3 of theirs at just the same time as you blow up their starbases. This, together with your burgeoning military makes the AI readjust their position against yours. Now they see an equally powerful race that has just blown up their influence bases and taken 3 of their planets. They probably want peace. You can even give them back one or all of their planets (having decomissioned all their tiles) if you dont actually want them (they're deep in their influence) to sue for peace if they're not ready to accept yet.

Those people who say, but I dont want to attack, I want to sit back and win a tech victory..... you have to understand, the AI is forcing your hand here. If he just let you sit there, you would win. This gives you a challenge to surmount and makes you adapt and deal with the problem. You can't complain that there's nothing you can do when you can change tactics to deal with it.

To me, a core AI dropping influence bases around my planets is an act of covert war and I will respond in kind.
Reply #15 Top
There is a limit to the amount of starbases you can build. It's built into the size of the map since no two starbases can be within 3 squares of another. So, you got what you wanted, only not excacly how YOU want it but how the designers INTENDED it to be. Great that it's THEIR game isn't it? You're just lucky you get to even play it.


thats NOT what i mean at all.
i am also NOT talking about a.i. building in "my" space...

i am talking about the a.i. spending WAY too much time into building useless starbases.
the effect of this is that the a.i. can hardly ever threaten me cause all of his resources go to building these stupid stabases (wheter it be in my space or on theirs).
the a.i. should spend more resources on research or improving planet building or building a nice fleet instead of 10.000 small hull fighters with only 1 weapon and no defenses.

also what the guy in the qute above said is just stupid on so many levels.
ever played on a large map?....3 parsecs is nothing.
also im lucky that i can play their game?.....strange...i was in the understanding that stardock was a commercial compagny .
in fact the opposite is more true.....stardock should be happy i am playing (and have bought) the game.

also i think that if there is one developer wo likes constructive feedback on their games (and actually listen to it) then its stardock.
so claiming its THEIR game so i cant say anything negative about it (cause i didnt make it or something) is e.a. like behaviour to me.....good luck with that