Understanding the AI

Debug mode?

I posted this earlier, but looks like it didn't show up blah.

Anyway I'm working on a mod, goal is to speed things up with regards to combat. I also have a few techs and buildings I'd like to add specific to each race. My concerns are with the AI tho. I'm fine with the Dren AI being paired with my new custom race, but what happens if I give this new custom race all diplomacy and trade techs to start with? Will the Dren AI adept and use them, or just start from rock bottom of the weapons tree and focus on that? What about the custom techs and buildings? If I make new ones will the AI even touch them, or just ignore them all together.

Also is there a debug mode 'cheat'? I'd like to see what the ai players build each turn, would help me test out things.
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Reply #1 Top
Also is there a debug mode 'cheat'? I'd like to see what the ai players build each turn, would help me test out things.

start the game with 'galciv.exe CHEAT' and then you can use ctrl-alt-shift+Z (or maybe it's ctrl-alt+Z or something similar, definately Z though) and you can take control of that race's unit/planet/etc as that race.
Reply #2 Top
What about the custom techs and buildings? If I make new ones will the AI even touch them, or just ignore them all together.


There are tags in the TechTree and PlanetaryImprovements to help with AI choices.