LorenPechtel

LorenPechtel

Joined Member # 673652
12 Posts 39 Replies 1,980 Reputation

[quote who="centaurianmudpig" reply="5" id="3697185"]As Loren mentioned there are engagement ranges, so perhaps that's why they held back. That's also why the Overmind pulled back, the AI can pull off these little tricks where we as players cannot [e digicons]:([/e] [/quote] No--I don't think the other dreads were holding back. Rather, I think they were failing to close. Dread #1 is in range, it sits there and fires. Dreads #2..#4 try to head tow

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While it's never been so disastrous I have seen similar behavior and I think I understand what's going on. Units seem to have a preferred engagement range and will move to try to keep the enemy at that range. That's why the Overmind is moving back--it's preferred range is longer. The PHC dreadnaughts (other than the artillery one) seem to prefer to be at about their maximum weapon range. One dreadnought is in range and firing, the others are not. The others are

12 Replies 49,992 Views

Everything hovers, what's the point of naval units? One thing I would like to see that's probably easy: A better ability to run away. The units are obsessive about chasing down opponents, often to their detriment (say, by luring air units into a bunch of AA) and I just had a very annoying experience--two regions were close together and I hit them with a fairly large army of frigates. The regions had never been captured so they were still spawning--and

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