nomotog

nomotog

Joined Member # 5582968
3 Posts 79 Replies 8,930 Reputation

They could be removing the planet maps. I hope not because I like them and think you could do a lot with them. I think if they keep them, then they will be hexes so they match at the very least.

11 Replies 25,399 Views

One thing I liked in SoSE was the emissary vessels. I like having a diplomatic unit I could deploy to help improve relations and I liked how they came with the ability to basically buff the people I was trying to be friends with. It might be neat to have something like that in GC3.

28 Replies 131,613 Views

[quote who="Murrdox" reply="84" id="3405600"] Quoting nomotog, reply 83 But isn't want we want is better combat. Not just tactical combat. Yes there are many ways to do tactical combat, but might there also be way to do better combat that wouldn't even be called tactical combat. Example civ5. That game's combat has a lot of elements like flanking and units with different range and even carriers. It has a fair amount of tactical depth, but it's not what you wou

411 Replies 1,955,979 Views

[quote who="Murrdox" reply="77" id="3405506"] I definitely want to see some kind of tactical combat from Galciv3. That doesn't mean I want GalCiv3 to be like MOO or SotS or any other game. I think there is a lot of different ways that you can take tactical combat. I'd just like to see GalCiv3 delve a little deeper than GalCiv2's "movie combat". There are lots of different ways you could implement tactical combat: 1) Full Tactical turn

411 Replies 1,955,979 Views

I think I get what you mean about ship building getting being tedious. The first time you make a ship it's fun. When you have to redesign a ship to deal with a new threat or a new problem, that is also fun. When you have to go through and replace all your type 3 lasers with type 4 lasers only to replace them all again 5 terns latter without them ever evening have been used. That is the tedium. You could fix that maybe with an auto upgrade feature that keeps your ships up to date w

18 Replies 84,408 Views

[quote who="RonLugge" reply="8" id="3405006"] Sounds like Space Empires, nomotog. They had ship-based 'construction' components, and starbases were just ship types that couldn't mount engines (and had some base-specific bonuses like better attack)[/quote] Yep. I was thinking of Space empires when I wrote that. (I wish SE was as playable as GC is.) I believe other games have done it in similar ways though.

30 Replies 68,125 Views

[quote who="exogeologist" reply="3" id="3404987"] Quoting nomotog, reply 1 I think starbases need a complete overhaul from the what they had in GC2. How so? I'd love to hear your thoughts.[/quote] I'm not game dev, but I'd start with putting starbases in the shipyard as their own hull type that can't mount engines, but can mount some components that ships can't. (Economic components and the like.) You would still

30 Replies 68,125 Views

[quote who="Tenton" reply="41" id="3404934"] must i once again +1 both !?! well i just did. Ofc it would be a work-load for the guys at stardock, to offer some realtime battle mechanics, but the addition would bring the game to a whole new level. Hell, even if "just" some fleet realtime battle. I know as mentioned by some, "planetary-battle-take-over" as real time strategy would be heavenly, but i have no doubt everyone here who types that knows; the massive amou

411 Replies 1,955,979 Views

I'd like to see more depth to the combat. If it means adding a tactical element then I am OK with that. Civ v managed to add a lot of tactics elements to strategic combat (flanks, range, ect ect) without adding tactical sub battles, but that system had it's own down sides. Most 4x games have tactical sub battles for a reason. It allows for more depth in the combat and that allows more depth in ship building. The lack of depth in designing ships was one of the things I found lacking in

411 Replies 1,955,979 Views

Maybe it could be 3d? I just hope they keep in mind that there are a lot of way they could do space combat. I wouldn't mind seeing changes in ship upgrades or planet exploration. Just so long as the game still has them. Planet exploration is my SC sacred cow. I don't think I could enjoy the game if they didn't give us the ability to land on planets via rover or some other vehicle. Maybe an away team style party of crew members that plays out as a RTS/TBS/mix

38 Replies 325,538 Views

I say jettison because it's not that good. The reboot angle just gives a good excuse. I don't think space melee is a critical part of SC definitely not more important then exploration and dialog. Also if we can't fit multiple ships into melee that just sounds like another reason to switch to something else. My two cents.

38 Replies 325,538 Views

For my two cents, I didn't really like the space combat in SC2. This is a reboot, so I say start from scratch. My current thought is that FTL has some fun deep and fast battles, but their are many diffrent ways to implement space combat. Multi ship battles are a good idea obliviously. I also really like the idea of escorts unlocking new dialog options.

38 Replies 325,538 Views