UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
56 Posts 246 Replies 1,986 Reputation

Is there a way to change the types of units that are present when you attack cities? If I understand correctly, it's done through improvements, but can it be made faction specific? Currently each race has their own set of defenders which are pretty much identical. What if I wanted to change the city defenders for just that faction?

5 Replies 12,065 Views

I'd agree that warrior is the stronger. Especially at the higher levels. Warrior has - Sweep and Blade Rush, powerful AOE abilities - Revenge and reap, which can add up in combat - Several attack bonuses like better counterattacks and a buff to attack power - Bonuses against special units like enemy dragons Against this, assassin has - Attacks like Gambler's Strike and the attack that never misses</p

48 Replies 131,708 Views

Finally in the sovereign itself, add: SummonHeroXName This will give the sovereign in question the spell needed and +1 Dodge. To summon a different champion, change the line Champion_Waerloga to whatever champion To change the summoning level, ch

19 Replies 12,641 Views

Ok I have a fix. First, open up the sovereign in question: C:\Users\Administrator\Documents\My Games\LegendaryHeroes\Units (or whatever your user is) The second line or so should be: Then above that line, type: <Abili

19 Replies 12,641 Views

Is there an upper limit to how high a level your champions and sovereigns can get? Realistically, I know from experience that the highest level that you can get is perhaps into the level 30s if you play until the turn limit and constantly are fighting with a given unit. Someone said 35 in beta, but it looks like you can get as high as 50?

6 Replies 7,713 Views

Usually I find later in the game, plate wearing classes tend to be outfitted in full champion's plate gear, equipment wise, and whatever good weapons have been salvaged/looted from quests/dragons/other beasts.

48 Replies 131,708 Views

[quote who="bignick277" reply="4" id="3371836"] So you veterans can claim all you like, that you like the harder AI. I disagree because the new AI is alienating new players. And I'm talking as someone actually trying to teach these guys how to play. I haven't been killed yet, but then again, I'm a veteran. I know this game inside and out like many of you. These guys don't. We have harder difficulty levels to scratch our itch for c

40 Replies 282,950 Views

Especially when considering assassin vs warrior - both are offensive types for melee (although assassin also works as archer) - which one is everyone choosing? Why? And for a melee type character, which one do you think works best? I like how defender can support an army, but at the same time, I'm not sure if it's a better choice than the dps oriented warrior and assassin.

48 Replies 131,708 Views

Realistically at this point, I think you've done all you can given the limitations. What we really need is a code re-write of several portions of the AI. That some of the AI's have to be fixed altogether.

298 Replies 925,883 Views

I've been busy so I haven't had too much time to play. Anyways, it looks like the AI still isn't building the amount of morale improvements needed. I think that the bonus tiles - no matter what we do are not going to be improved at this point. We would need to go in and modify the AI itself for anything to happen. Perhaps the best solution for the morale is to make the morale structures more potent altogether. Another solution is to pu

298 Replies 925,883 Views