[quote who="drymetal" reply="20" id="3750152"] I think I saw a screenshot that showed this, but I can't find one now. Will it have conditional statements? I seem to think I saw a rule block that was for the equivalent of If Statements? [/quote] I think you might be looking for the images in the Media section of the main site: https://www.stardock.com/thevid
Silver-Streak
A full sprite editor might be harder for folks that aren't artistically inclined, but I get the demand for it. Not sure if it'd be easier for you and the rest of your team, Scott (please tell me you have a team), but an easy way to allow more freedom is a "character remixer" of some kind. Let you swap the heads/arms/legs/torso from each hero/sprite you've already included, and a way to recolor them. Again, could totally be way more complex to build, but thought I might throw the idea
Thanks for the quick reply. As mentioned, super excited to mess around with VGM, so seeing you already thinking about future enhancements is great. [quote who="ScottTykoski" reply="13" id="3749895"] Much of the interactivity in the game is done with objects called "Gizmos". They're special interaction rules that you place on the map. For the Adventure genre we have the Gateway Gizmo, which will link two level maps together via the side of the current room. This works p
So a few things in this mindset that I'd really like to see: Cross genres. Think Zelda 2 The Adventure of link having an overworld that is akin to the top-down adventure style of Zelda 1 or 3, but then you go into dungeon/combat areas that are side scrolling. You mention this somewhat above, but genre mixing would be SUPER cool. (As mentioned, Actraiser is still one of the most awesome things on the SNES) Genre wishes: Open Map side-scrollers: Thi
I hope that the "player" app won't just be for mobile, and will release for PC as well. I know a ton of people that would want to poke at stuff other people have made, but not on a mobile device (and don't have any interest in making stuff themselves).