Interesting map. I noticed some serious isues with the map in general. 1) It is easy to attack towers on your side releasing the other 4 portal. The proximity of the towers to the health crystal make this too easy, especially for reg. 2) Health crystal is to close to the front line. Can make games take for ever. Try pushing it back some. 3) Citadel sits quite close to the front line making the towers next to it less useful, may
Trigeminal
[quote who="STYJ" reply="1" id="2476788"]IMO, i think shadow swap is good as it is now . having the ability to choose the squishiest player and swapping with him into your territory is really .. >.> i'd probably hate you (DA) if i were that squishy player . but anyway, so yeah, shadow swap can also be used as a life saver, a getting out of trouble skill. a life saver in a way that you can swap with an enemy dg whos about to kill your teammate . i don't h
Sounds great!!! any ETA on occulus' release? Will you be answering the December Demigod question thread this month??? We really appreciate your answers/time. Thanks again.
Wanna tell us how to install the mod???
Any thoughts on making snipe even slightly useful late game without a major debuff to hp stacking??? Any idea how to make mines useful in more competitive games without them being op the rest of the time???
[quote who="LifeSupport" reply="3" id="2474648"]Trigeminal, Problem is I bought Demigod and the thing won't download. From my investigations I'm getting a constant 302 re-direct error from .Net which should mean it can't find the target data on the server. Frogboy, I sent you a PM about my experience so far and I have even sent in my resume as I feel Stardock could use the help. You are the first person to mention using Impulse Anywhere. This goes
What exactly is your problem? Does Demigod show up on your impulse my games page? What happens when you try to dl it? I don't know how many na servers they have but I think I get it from the main michigan server and it works fine. Lots of new people are online, as evidenced by players on my team with zero games, doh!
What about making priests cost serious mana so that losing them forces a general to decide between healing and abilities? I know this won't fix everything, but as a small single value fix this could be an interesting option.
[quote who="Ciber" reply="64" id="2473674"]"D:\Program Files\Stardock\Impulse\Now\ImpulseNow.exe" is not there. Maybe I uninstalled it. [/quote] I had the same problem, just reinstall impulse.
That is a huge death effect. Is there a big radius on that? I can see a lot of deaths from that kind of damage.
[quote who="pissanusak" reply="9" id="2472591"]Example : Destroy Fortress. Assassins have UB and TB. Genenal have Erebus and Oak + minions(10-20). U thinks who will win Between Assassins or Genenal?? [/quote] Just played that exact scenario except it was Reg and UB against Sedna and Erebus. With 4 max lvl monks (high priests or what ever, it was near impossible to get a kill, especially with batswarming away and shield. <
Everything Generals can do to prevent you from getting a kill: Heal - Sedna Oak - Shield QoT - Shield Erebus - Bite, Bat Swarm, and Mist This plus priests make them hard to beat in average to capable hands, while half the players on the assassin side have Regulus and TB. Hmmm,... who wil win??? I wonder.
After updating fences today to the most recent version, also vlled v1.00, it now works!!! Hurray!!!
I'm also using the same mods with no crashes.
Not a bad build. I have never liked MotB myself, but have seen it used very effectively. You should join gkrit discussion on mod balance, especially the reg thread. Love to see your opinions.
I don't believe and intel integrated graphics are supported, but I could be wrong. Intel graphics are very underpowered and have poor driver support. Not very useful for running games to be honest.
Anyone have any suggestions???? This is getting old. Tried uninstallin then reinstalling, but no luck. Any help would be much appreciated.
Things that are important to keep in mind is snipe is basically worthless around mid game and later. Early game it is vicious in the hands of a reg who understands timing and is more than a nuscaince, but late game it is useless. I keep thinking that it should get some sort of buff for it's intended use, the kill shot. Mines are awesome, I agree. As mentioned above though, they are not really that good in upper level play because anyone worth anything
gkrit, you don't seem to be proposing any changes for mines, snipe, or maim, do you think they are fine?
[quote who="JagerJack" reply="15" id="2470739"] And Reg has higher armor, attack rate, and health. [/quote] Sorry your missing the point, with the debuff reg shoots slower, TB does more damage to reg than reg does to tb, so armor to damage isn't working out for reg, and hp is pretty similar, especially considering that rain of ice is beats snipe.
Which mods? I have 3 active mods and I haven't had a crash in ages. The simple answer is mods modify code so they could have unintended consequences, but most of them are benign.
TB not only has the debuff, but at lvl 1 he does more dmg than reg per shot.
Reg loses AA fights to ice TB. That tells you someting is seriously off.
I am excited for the AAA tiltes, when should we see them?
Really something needs to be done to make him viable from lvl 1-9. Early game he is atrocious. Also, if the opposing team is equal he still gets hammered from lvl 15 on. In generqal his play style make it very difficult to hold any lane or flag and his speed is typically beaten by TB, UB, Sedna, LE, oak. For such a squichy character that can be deadly, until level 10 mines. What can you tell me about what the lvl 4 maim (seen at lvl 15) does in lua? I