OldFartAtPlay

OldFartAtPlay

Joined Member # 2735985
2 Posts 37 Replies 2,191 Reputation

>>I would really like to have a tech tree option for setting up sensor boundaries. Little autonomous stations that patrol your influence borders or something. Lets you know when enemy ships cross over. You can create starbases and upgrade them with 'perimeter sensors' to act as early warning stations. I can't remember which tech you need to research to get the perimeter sensors thing, but it is there! Cheers

12 Replies 11,019 Views

>>An added feature I'd love to see, is a click button/hotkey for bookmarking locations on the mini-map (with a quick text description dialog box). On very large maps, I waste a lot of time trying to remember where resources, or key enemy planets/bases are located I use the Rally Point creator for this - click on it, then click on location - eg just next to a resource for mining. Give it a useful name eg mining resource! Then even if you can no longer see the resource (eg you could

69 Replies 44,969 Views

If you are used to playing Humans then it is possible that you have gone for diplo victories in the past. I'm playing Yor at the moment (medium galaxy, sparse inhabited planets) and at first I suffered as everyone attacked me due to evil status. So now I tend to follow a very aggressive strategy and it works better. One approach: Re your econ, you need to expand no quicker than you can afford. Re being crushed, make sure you research weapons, soldiering and invasion techs ea

3 Replies 3,704 Views

Those colonists need room to breathe! Time to take over an opponent's worlds & spread out a bit! The answer really depends on what you want to do and what type of game you want to play - diplomacy, influence, invasion? If you have plenty of population, then it really doesn't matter if your approval drops as low as 21%

9 Replies 5,063 Views

Always fascinating, the different ways that people play. Most people here (including Iztok) have come out in favour of reasonably strong defense capabilities. I prefer to play with no defense at all - I put in engines to give me 4 parsec speed, sensors if necessary (but I tend to play medium galaxy size, so I don't always need them), and all remaining space into my best weapons. Usually missiles. Love that Psyonic thing. It may be less efficient, I don't know, but it works for me and it

36 Replies 19,293 Views

One nice thing you could do would be to print off the user guide & strategy guide (preferably in colour) & bind them up. Also you could burn a dvd of the download as a backup & include that in the package. GREAT present by the way!

5 Replies 2,511 Views

>>I'm talking about a 10 to 1 ratio of your military ranking to theirs. If you are so far ahead in miltary, why would you bother with an alliance?

24 Replies 15,449 Views

Can't beat GalCivII on a laptop! short chunks - yes no cd - yes strategy - yes ... and presumably... no extra investment - yes!

10 Replies 43,007 Views

1) Are you sure that there is no ship on the planet? Theer will be a little shielod icon next to the planet if there is. 2) Are you sure that you are selecting your troopship (left click) before you right click on the planet? Sometimes the focus moves away (eg to a miner) without you realising it

10 Replies 11,543 Views

Hello there... "The problem is all my games are looking the same," You play huge map with abundant habitable planets - try a medium map with uncommmon habitable planets. You will find it VERY different and you will have to change your strategy to do well. Cheers!

16 Replies 7,947 Views

Hello there... What size galaxy do you play, and how abundant are the planets? These two things have a huge impact. Advice that is good for a huge galaxy/abundant planets is not good for small or medium galaxy and occasional planets. For example, Mumblefratz makes good points about colonisation and gives a target production rate - but this just isn't going to work with 5 races in a medium galaxy and occasional planets. In that situation, you are doing very well if you have 3 or 4 pl

17 Replies 9,941 Views

I think in many ways this is the best PC game I've ever played - and that is because of the AI. It feels a bit like playing a good, complex board game against other people (that you can't see). With many (most?) games, what happens next is pre-programmed in. With this game what happens next is dependent on what you choose to do - and what they choose to do. So I agree that the planetary improvements etc aren't that whizzy - but that isn't the point. You don't buy this game to m

7 Replies 5,469 Views

My all time favourite board game is Diplomacy. The game is about taking over europe, and the moves are troop and ship deployments leading to battles. But the interest ies in the off-board discussions - the diplomacy. Which country will you aly with and support? When will you turn on them? It is easy to lose a whole weekend playing this game. Best with 7 people. For something straightforward and addictive, try Mah Jongg. A bit like comlex rummy but far better!

6 Replies 14,077 Views

EnduroRacer... yes it is difficult to learn, or at least I have been finding it difficult, but pretty soon that difficulty becomes appealing. A light goes on, you understand something new, and then apply it... very satisfying. Similar to music. If you hear a record and like it straight away, you usually tire of it quite quickly. If you have to play it a few times and THEN you start getting into it, chances are that your enjoyment will be lasting...

8 Replies 7,218 Views

Also, starbases are FUN. They do seem to attract enemy ships; it is hilarious to watch an enemy ship attack a well defended starbase with a little pop-pop of its guns, to be returned by a deafening and long cacophony as the starbase fires back. And obliterates the enemy. Very satisfying.

49 Replies 17,907 Views

You'll regret it if you buy from ebay - not only will DA not work, but you won't get any updates. Buy direct from Stardock and support them - this is a fantastic game and they deserve the support. And of course you can play the game with your stardock account on any computer you like, for the same license fee.

17 Replies 16,958 Views

The lack of anything to trade sounds like maybe you haven't cranked research up high enough. How long have you been playing? Expect it to take quite a while to really understand what is going on. That is one of the appeals of the game! (to me, anyway) It is worth spending a little time to see what happens as the result of an action you take - eg changing the focus from social to research on a planet - look at how the weeks change for your outputs. I always want to plough on to

11 Replies 9,864 Views

Thanks! That prompts me to ask,can you move ships *without* pressing the turn button? I typically select a ship, then right click a location, and each time I click Turn the ships move. But it sounds like you can move ships around within a turn? Sorry for newby question!

6 Replies 9,415 Views