And I dunno why it's giving me "Access Denied" errors when I try to edit my post, but I have a word about the article also. "A word on what we mean by a stream-lined technology tree...What we don't lke about our technology tree is this: Laser I..Laser II...Laser III...Laser IV...Yawn." Not just that - "deflectors" "shields" "disruptors" "phasors" "photon torp" "quantum torp" etc - They come straight out of Star Trek and Star Wars! So, yeah, a lot of the weapon
CobraA1
Lord Reliant: Yeah, I'm with you. BUT there are some things that are already in there . Just a bit hidden. a) Civilization Manager -> Governors allows you to reassign the construction of a lot colonies at once, as well as mass assign ship and planet waypoints. b) There IS a way to tell a planet to send its ships to a waypoint! Open up your planet, click Build Ship, you should hav
In any case, I am stuck not being able to login to the forums .
You may want to mess around with the settings when doing the final conversion to bink - I've played around with it before, and I know there's a lot to adjust, and the defaults aren't all that good. Bringing up "How many frames to preview during bandwidth allocation" may help (if you haven't done so already). I found that the latest version of Bink can convert WMV to BIK. The shorter you make your conversion path, the better. As you have said, all of those conversions are gonna affect th
"Sorry, but your password cannot be retrieved because your account is currently inactive. Please contact the forum administrator for more information." At this forum: http://s31clan.com/stmod/ Is that the right forum? After reading your post you do seem pretty critical of the mod. Please keep in mind that we’re not professional game make
AACK! I can't log into your forum - I never received the activation email . Please activate me on your forum (same name - CobraA1). Anyways - I knew right after downloading it why it was so big. Geeze, why the long intro video? That's way too long. Chop it up, make it shorter and higher quality. There's no need to show long battle scenes. Just show enough to make
I found the bug - it's between the monitor and the seat. Seriously, just restart the game with a different color .
Do I need to do something special to activate these engines? Yes. You need to install them on your ships! Your ships do not automatically upgrade their engines. You must create custom ships with the new engines in order to take advantage of them. Here's how it works: -Normally, the technology affects the size of
Here's pretty much how I do it: -I design colony ships with only one colony module, the rest engines. -On every turn until I run almost out of money, I buy colony ships and send them out to every planet I can. -I ususally send only 100 to every planet. They'll build up their population soon enough. -Forget the "scout" ships. Exploring the map can be saved until you've grabbed as many planets as you can. Usually I don't use scouts at all, because
k, thanks
OK, cool. With Vista coming out soon: Will upgrading to Vista affect anything?
OK, so I got GalCiv 2, and it appears it creates a sig.bin file that somehow ties it to the hardware, right? Well, I love to upgrade my computer to keep up with technology, so that leads to a question: Which hardware? If I upgrade my harddrives from IDE to SATA, will GalCiv 2 give me any grief? What components do I have to worry about? Also, If I do wish to upgrade some of the hardware that GalCiv 2 checks, what is the proper procedure to ensure GalCiv2
You'll have plenty of time to build up since the AI never concentrates its ships before declaring war. Enjoy while it lasts - if I read the latest dev blogs right, that's gonna change soon.
"(they kept petitioning for a treaty, but they started the war)" Been there, done that . Most AIs in this style of game think they can push me around because they have a big military - and often I have a smaller one because I focus on economics. Then, when they declare war, I turn every planet into a war machine and proceed to show them who really has the larger military capacity. Usually,
"Speed is HUGE -- always try to maintain the manuverabilty edge." It looks good for, say, a quick reaction force to incoming invasions, but if I'm the one doing the invading, then I prefer power. "If you can destroy 5 fleets or disarm 5 planets in a turn, vs 1 ship or planet, then speed helps in a battle." Assuming I've got a vastly superior fleet, I suppose that is true - I can keep moving after a battle and engage more enemies. Sometimes this is true, but re
k, thanks, because that *does* affect my strategy. Basically, I'm trying to figure out how to get the most bang for my buck.
I'm relatively new here, and I have what's probably a simple question: Engines help speed on the map, but do they have any effect in battles?
Thanks. I have an idea for the devs - How about some sort of custom ship manager so we can manage our custom ships even when we're not playing? Or maybe I'm just getting too zealous over this whole ship customization thing . . . But I do love the ability to create and customize my own ships .
I'll often choose names based on a "theme" I'm trying to follow. Not always with success, but I try. For example, I thought it would be nice to be the Klingons, so I had Bird of Prey, Vor'cha, and Negh'Var as names. Recently, though, I've found that a military-style naming system works best. I give them 1-2 letter abbreviations based off hull size and/or purpose. After that I give a number for each design. Minor variants of the same design may have a small lowercase le