A couple of questions

Just to see if I'm getting things correctly;

1) There is no running away in GC2? One fleet is always destroyed completely?

2) Juding from the attack system (whole fleet attacking one ship until it is destroyed); the winning fleet will always have only one damaged ship - the last one to be attacked by the enemy fleet before they were utterly destroyed?

3) Additions to the ship don't change the to-be-chance of the ship, even when they make it a much bigger target?

4) There are no specialised weapons that would deal with fighters easyer, for instance low power but high accuracy lasers/matter-spitters or something?

5) It is not possible to know of one race that has no knowledge of your existence?

6) It's also not possible to know a race that others have no knowledge of?

Thanks for any incoming answers.
19,597 views 9 replies
Reply #1 Top
1, 4 and 5 are right, I think.

2: One exception: your rule only applies when all ships had full hit points before combat.

3: The targets in combat are determined by their attack value, current strength and defense value, I think. So adding functional modules like weapons to the ship can affect this chance, purely graphical things won't.

6: I think it's possible to know a race that nobody else knows, but this won't last long usually.
Reply #2 Top
1) correct

2) you haven't the complety correct attack system. The sentence "whole fleet attacking one ship until it is destroyed" explains how the target at wich a ship in a fleet is selected. But any ship can only fire once before the enemy replies. After all attacking ship have fired once, the defenders fires back toward the attacker

3) if your are speaking of extra componenets ( or jewelry ), it is true: there are here just for the eye of the palyer

4) No. There is nothing like power and accuray for weapon. Only damage made

5) and 6) I don't understand what do you mean by "know a race"
Reply #3 Top
2: One exception: your rule only applies when all ships had full hit points before combat.


Yes, true. But still, when all the ships are at full health, only one is damaged at the end...

5) and 6) I don't understand what do you mean by "know a race"


Well, after you discover another race you know about it. Others don't need to be aware of it's existence, right?
Reply #4 Top

Yes, true. But still, when all the ships are at full health, only one is damaged at the end...

Well it can be none if:
- the other side didn't have chance to fire
- the attacks of the other side didn't injure you
- the last successfull attack from the other side was to kill one of your ship. Sure all survivors are at full health. but you may have experienced some losts.
Reply #5 Top
Crap, YES, but these are all marginal cases.

The point was that after a fight you will never be left with a crippled fleet (OK, unless only one ship is left and this one is damaged or there are more of them and the rest were damaged before etc. ).
Reply #6 Top
The point was that after a fight you will never be left with a crippled fleet

Sure. But what will be left in the fleet ?

the rest were damaged before

I guess it won't happen: the AI won't let pass the way to reduce easily your firepower
Reply #7 Top
aw bummer, whole fleets mob up on one unit at a time? i thought it would be cool ships just paired off and engaged eachother randomly. battle sequences would look very cool. anyways, i figure the game has already computed the outcome of the battle by the time it has started
Reply #8 Top
i thought it would be cool ships just paired off and engaged eachother randomly

Perharps, but not efficient. And with those kind of rules, the bigger ship will always win. Not very well balanced.

More, the goal is to destroy the ennemy. And it is more efficient to concentrate all fire on a specific target.
Reply #9 Top
And it is more efficient to concentrate all fire on a specific target

In Galactic Civilisations that is correct. Otherwise it's not. AGAIN I'm mentioning Nexus and I sort of wish it would be the last time. But the battles are just so phenomenal it's hard to forget.

In Nexus you have weapon types;
- shield destroying weaponry
- hull destroying weaponry
- devices destroying weaponry (powerfull lasers, fighter crafts, boarding craft)
- missiles
- point defences.

Ships have shields, so you need to destroy those first - unless you are destroying individual devices like engines or something.

So some of your weaponry is firing at the shilded ships, other weaponry at the ships with their shields down, lasers firing at devices you wish to disable, your point defences are firing at incoming missiles and gunboats, your missiles are flying towards distant targets (since they would destroy your own ships as well if exploding too close), ALL AT THE SAME TIME (if you have enough power on the ship). And all with totally realistic movement (physics).

In this case it would be a waste of energy to fire with all weapons at the same target, since hull destroying weaponry would do practically nothing against shields and are better fired at a target with shields down or not at all to save energy, your gunboats would be thrown away against ships with good point defences etc. etc....

I guess you see the picture. Definitely a treat of a space opera.