Making a goos start
from
GalCiv2 Forums
Greetings lads n ladies. I'm um new to Gal Civ so please forgive inevitable ignorance. I'm beta testing GCII at the moment but I'm flying blind in many ways (which I figure is a good way to test something under some cicumstances).
Anyway, what I am having trouble doing is achieving a good start in the game. The AI players seem to have some kind of magical ability to produce colony ships from thin vacuum and after only a short time I find myself with a civ about 50% or 33% the size of my nearest AI competitor.
I was wondering if anybody had put together a guide of some manner regarding starting strategies or at least something nubs such as moi can use to get a decent civ up and running. I have seen some basic user guides but they don't have much meat as regards making a competitive start for one's civilisation.
I'm intimately familiar with MOOII and how to cain the computer opponents good and hard with that game, but none of the techniques I used to apply seem to work with GCII Beta. Or maybe they do but I'm not implementing them correctly.
Any assistence would be appreaciated. I would just like to have the opportunity to help the dev team out by providing some useful feedback.
Cheers
Roger
Anyway, what I am having trouble doing is achieving a good start in the game. The AI players seem to have some kind of magical ability to produce colony ships from thin vacuum and after only a short time I find myself with a civ about 50% or 33% the size of my nearest AI competitor.
I was wondering if anybody had put together a guide of some manner regarding starting strategies or at least something nubs such as moi can use to get a decent civ up and running. I have seen some basic user guides but they don't have much meat as regards making a competitive start for one's civilisation.
I'm intimately familiar with MOOII and how to cain the computer opponents good and hard with that game, but none of the techniques I used to apply seem to work with GCII Beta. Or maybe they do but I'm not implementing them correctly.
Any assistence would be appreaciated. I would just like to have the opportunity to help the dev team out by providing some useful feedback.
Cheers
Roger
There's no interest on savings and the rainy day is quite a bit less likely to happen if you spend the money to get into a better position early enough.