The Redemption of the Woods
Theleb,
An evil shadow has befallen the Dark Woods to the north of the White Tower. One of our Council adepts procuring spell components there a day ago found himself beset by wraiths. Overwhelmed by superior foes, he is now part of the Fallen. While we mourn his loss, we are duty bound as Guardians of Meta to deal decisively with this Evil.
We charge you to lead a force of Council members to eradicate this Evil and restore the Balance to the Dark Woods.
Your Mission
Medium Map
Tight Clusters
Occasional
Humans (rename as The White Council)
Dregs (rename as The Undead, Pure Evil, Bright)
Alts (rename as The Alliance, Pure Good, Bright)
Arcs (rename as The Orcs, Chaotic Evil, Normal)
Tors (rename as the Ents, Neutral, Bright)
Yors (rename as the Hobbits, Chaotic Good, Sub-Normal)
Only Conditions:
1.White Council must play as Good
2.You are considered to be victorious once the Undead and Orcs are destroyed.
3.The White Council must declare war on Undead and Orcs once contact is established
Intelligence from the Wizard’s Eye spell
The Undead is your key enemy in the Dark Woods. However, be warned that Orc patrols have been spotted and if you do find Orcs, you are duty bound to exterminate them as well.
The Alliance, comprising Humans, Elves and Dwarves has an outpost near the Dark Woods. Being pure good in nature, they are likely to be willing allies to the Council.
The carefree Hobbits have a little village nearby. They may be persuaded to join the cause to fight Evil but honestly they are better talkers than fighters. Be warned that if you allow them to be captured by the Undead or Orcs, the battle may turn against you.
The mysterious Ents have always been neutral but if they choose to join the conflict, they could tip the course of this battle. They will turn against you if you carelessly destroy trees in your battles.
May the Light be with you, Theleb as you journey on this quest.We await your tales of honour and courage when you return victorious to us.