AI Starbases
from
Stardock Forums
I just finished up a game and noticed that the AI really wasn't using Starbases very efficiently. The AI would build starbase after starbase in several sectors (I was losing at the time). In many cases, there were 7-10 starbases in a sector (many of these were "empty" sectors). The AI would put no more than 4 improvements on each of these starbases (usually all defensive unless it was on a resource).
To me, it would be better if the AI built up the starbases a little more (the module limit was not passed by the council). If the starbases were built up properly, I would have lost that game, but the mismanagement of the bases allowed me to build big starbases and eventually take over culturally.
Has anyone else seen this type of behavior from the AI?
FYI, all the AI's were Bright in this game.
~SDC~
To me, it would be better if the AI built up the starbases a little more (the module limit was not passed by the council). If the starbases were built up properly, I would have lost that game, but the mismanagement of the bases allowed me to build big starbases and eventually take over culturally.
Has anyone else seen this type of behavior from the AI?
FYI, all the AI's were Bright in this game.
~SDC~