Succession Games - Q1 2004 - GalCiv Standard
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Stardock Forums
In a succession game, members of a team take turns at the helm of a single player game, playing a specified number of turns before passing the game to the next player. Players from Realms Beyond played the first complete GalCiv succession game at CivFanatics, where we've been playing Civ3 succession games for years now.
Here is the thread at CivFanatics where the first game was played and reported:
http://forums.civfanatics.com/showthread.php?s=&threadid=72311&perpage=20&display=&pagenumber=1
The team had fun playing, and spectators who commented had positive things to say. So we are ready to play another, and to escalate our ambitions. This thread is intended to organize the second round of succession games, and to draw new players to this type of gaming.
Players from any Empire or unattached are welcome to participate. All you need is the desire to play, an ability to make time to play your turn within a day or two when you come up on your team's roster, and a commitment to your teammates to see the game all the way through.
Because games of GalCiv are often incompatible or problematic across patches, it is a good idea to play the game all the way through on a single patch. Thus, with a patch due within weeks and the expansion due out next month, this round of games needs to get moving quickly, within days of this thread opening. If you are interested in joining the action, don't hesitate.
For this round of games, we'd like to open the door to new players. Realms Beyond is going to sponsor a map, and we intend to field three teams, each of whom will play the same map but with different goals. Thus spectators will get to see different strategic choices unfold on the same playfield. The results should be entertaining.
Four or five players per team is ideal. If the rosters fill up and there are more applicants than slots available, additional teams may be formed. The map will be played with the following settings:
Version: 1.13
Difficulty: Crippling (All Genius AI's)
Map Size: Medium
Habitability: Occasional
Star Clusters: Scattered
Political Party: Universalists
Bonus Picks: 3 picks Sensors and Range, 1 pick Influence, Repair, Trade, Weapons
Victory: All conditions enabled
24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.
We'd like to try three teams: G, N, E.
TEAM G will aim for good alignment and must win by Alliance.
TEAM E will aim for evil alignment and must win by Conquest.
TEAM N will aim to remain neutral and must win by Culture.
Any victory other than the one assigned will be considered a loss.
TEAM G must finish with alignment at or above 70 or "lose" the scenario.
TEAM N must finish with alignment between 40 and 60 or lose.
TEAM E must finish with alignment at or below 30, or lose.
TEAM G may not start wars, but may act freely against those who declare war against them or against their formal allies.
Special Commendation to teams who avoid selling techs and trade goods to majors for cash (Maso style) as that increases the challenge.
A Realms Beyond veteran with succession game experience will lead each of these three teams. Roster slots are open to anybody, but experience playing on Crippling difficulty or higher would be a plus.
Active participants will not view the threads of the other teams until their game has been concluded. We ask spectators to maintain an ettiquette of no spoilers. PLEASE do not say anything about what is going on in with the other teams, or if you download the games to try to "follow along at home", please do not mention any elements of that until the team has completed the game. This will best protect the quality of the competition and the fun factor for those doing the playing. Thank you for your cooperation.
Interested players should sign up here in this thread. If you are applying for only a specific team, please say so. If you would take any slot but you have a preference, state that. If you will take any slot and don't have a preference, state that. We'll leave the applications open for a few days -- through this weekend at least -- then gather the applicants, organize teams, and begin playing next week. Each team will have its own thread at CivFanatics and I will edit this first post to include links for easy access for spectators and lurkers.
If enough players who prefer lower difficulty would like to play, a separate game on a different map could be started. So even if this map does not suit you, you should still apply if you are interested in succession games. We will try to help you get involved. The possibilities are endless, including rival empires forging their own teams.
Comments and questions are welcome. Signups are OPEN.
- Sirian
Here is the thread at CivFanatics where the first game was played and reported:
http://forums.civfanatics.com/showthread.php?s=&threadid=72311&perpage=20&display=&pagenumber=1
The team had fun playing, and spectators who commented had positive things to say. So we are ready to play another, and to escalate our ambitions. This thread is intended to organize the second round of succession games, and to draw new players to this type of gaming.
Players from any Empire or unattached are welcome to participate. All you need is the desire to play, an ability to make time to play your turn within a day or two when you come up on your team's roster, and a commitment to your teammates to see the game all the way through.
Because games of GalCiv are often incompatible or problematic across patches, it is a good idea to play the game all the way through on a single patch. Thus, with a patch due within weeks and the expansion due out next month, this round of games needs to get moving quickly, within days of this thread opening. If you are interested in joining the action, don't hesitate.
For this round of games, we'd like to open the door to new players. Realms Beyond is going to sponsor a map, and we intend to field three teams, each of whom will play the same map but with different goals. Thus spectators will get to see different strategic choices unfold on the same playfield. The results should be entertaining.
Four or five players per team is ideal. If the rosters fill up and there are more applicants than slots available, additional teams may be formed. The map will be played with the following settings:
Version: 1.13
Difficulty: Crippling (All Genius AI's)
Map Size: Medium
Habitability: Occasional
Star Clusters: Scattered
Political Party: Universalists
Bonus Picks: 3 picks Sensors and Range, 1 pick Influence, Repair, Trade, Weapons
Victory: All conditions enabled
24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.
We'd like to try three teams: G, N, E.
TEAM G will aim for good alignment and must win by Alliance.
TEAM E will aim for evil alignment and must win by Conquest.
TEAM N will aim to remain neutral and must win by Culture.
Any victory other than the one assigned will be considered a loss.
TEAM G must finish with alignment at or above 70 or "lose" the scenario.
TEAM N must finish with alignment between 40 and 60 or lose.
TEAM E must finish with alignment at or below 30, or lose.
TEAM G may not start wars, but may act freely against those who declare war against them or against their formal allies.
Special Commendation to teams who avoid selling techs and trade goods to majors for cash (Maso style) as that increases the challenge.
A Realms Beyond veteran with succession game experience will lead each of these three teams. Roster slots are open to anybody, but experience playing on Crippling difficulty or higher would be a plus.
Active participants will not view the threads of the other teams until their game has been concluded. We ask spectators to maintain an ettiquette of no spoilers. PLEASE do not say anything about what is going on in with the other teams, or if you download the games to try to "follow along at home", please do not mention any elements of that until the team has completed the game. This will best protect the quality of the competition and the fun factor for those doing the playing. Thank you for your cooperation.
Interested players should sign up here in this thread. If you are applying for only a specific team, please say so. If you would take any slot but you have a preference, state that. If you will take any slot and don't have a preference, state that. We'll leave the applications open for a few days -- through this weekend at least -- then gather the applicants, organize teams, and begin playing next week. Each team will have its own thread at CivFanatics and I will edit this first post to include links for easy access for spectators and lurkers.
If enough players who prefer lower difficulty would like to play, a separate game on a different map could be started. So even if this map does not suit you, you should still apply if you are interested in succession games. We will try to help you get involved. The possibilities are endless, including rival empires forging their own teams.
Comments and questions are welcome. Signups are OPEN.
- Sirian