Questions?

Greetings;

1. I have seen posts where the peson said he only needed six ships to build a culture palace starbase. Is it not better to max out of all of the influence bonuses on a starbase?

2. Is it better to make all of the culture palace starbases at once, or up-grade then as the chips come in?

3. How do I adjust the number of colonists on a colony ship / transports.

4. Are there any recommended strategies for getting throught the tech tree?

5. lots more questions, but i can't think of what there are?



Thanks for the assitance.
188 views 4 replies
Reply #1 Top
G'day Spikeman258

well here go's

1)yes

2)all at once is best(culture bomb like a Christian from 600 AD.)

3)Don't set ships to auto launch, so then in the colony window double click the colony ship / transports and move the slider bar(bottom right hand coner) to were you want it

4)GREEN then YELLOW BUT trade like hell, ally like hell.

5)COME AND JOIN THE BLOKES FROM THE "ANZAC Imperium"
YOU CAN'T GO WRONG

hope this help , just a litte :)

regards

never-never
Reply #2 Top
Hehe, mucho disagreement
1. No. two starbases with party palaces is much better than one starbase maxed out. Experiment and see for yourself, or check out my thread by searching "Palace Magic"
2. doesn't matter. the AI is on a fixed build list and will build cultural defenses weather or not they are under cultural pressure. Trying to build 17 starbases all in one turn rarely works, and the AI will still have several turns to "scorch-earth" it's weak planets
3.
4. research in the order you are planning to build your social improvements. Don't let your social building dry up! Build for PQ, Morale (stadium and teleporters), BC (bank, stock market). leave research for last. avoid cultural defences, planetary defences, shipyards, etc.

#1 rule, keep your overall morale above 80 and your enemies at war with each other!