anyone else reported the starbase bug I described earlier?
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Umm...which one is that? I scanned through the previous posts and couldn't see it. I can check it on my tracking spreadsheet, but I need a little more to go on. Or are you referring to the disappearing ships bug?
Darkspire, can you please tell me what you re-formatted them as?
fenris, we usually try to keep the save games backwards compatible, but either it wasn't possible or one of the new coders forgot/didn't know how to do it for some of the changes this time. I'm working on a new format that will require less work on our part to keep the save games compatible.
Is it normal for the AI to build improvements they don't have the tech for yet? In my current game, an Alexian world flipped to me and it had a stadium already built even though I am the only empire with the knowledge of extravaganza.
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Umm, I can't think of anything off hand that would cause that. If you e-mail me the save game, I'll take a look at it.
Anyone whose games are not submitting to the metaverse, please check your debug.err file for debug messages related to submission.
I found another bug with starbases. I can build starbases closer to each other then 3 parsecs (= 3 squares) and I have the savegame to prove it. Both starbases are not on a resource. I thought that, a couple patches ago, this was changed due to starbase abuse.
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I'll need both the .sav file and the folder with the same name as the .sav file. But I think that I fixed this after the 1.13 release. I just checked the code and it looks fine on the surface; I'd have to do a little more digging if it ends up still being a problem. The logic is kinda goofy for the check, to make it ignore resource starbases, which is why I had trouble nailing this one down.
When i try and click on the menu tab, my computer freezes up completely and i have to restart the machine manually.
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haskellal, please send me your prefs.ini file from your data folder.
This crash can occur either at the beginning or the end of the animation. The particular BSOC error message I get is DRIVER_IRQ_NOT_LESS_THAN_OR_EQUAL
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First of all, make sure that you have all the latest drivers and the latest version of DirectX. If you still have problems, run dxdiag and send the report to me.
the patch 1.12 for the french version has a bug: only two propositions at UP. the only way to correct it is to download the 1.13 version, but then the game reverts to full english. If you have a solution for this, thanks
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Not unless people translate the 1.13 data files to french for me.
I have a partial translation in my inbox that I have to try running the game with to make sure that there aren't any errors that will cause crashes, etc.
Platinum Steel, did you also get the monster.ship file? If so, zip up your whole data folder (including your save game) and send it to me and I'll see if I can figure out if there are any additional files that you need.
LavaLampMaster, please send me the save game, with both your .sav file and the corresponding folder.
i am not sure if anyone saw this but in one game, the altarian republic had 15 constructors on a resource without building any base on it. the torian constructors just waited outside lonley.
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That may be related to the rule of 3 starbase bug, which I'm fairly certain that I've fixed.
So there seems to be a little problem, not an earth shattering one but if you target a resource with a constructor (before it is built, just raw resource, NO starbase there)and an AI beats you to it and builds one, when your constructor gets there you are still given the option to upgrade the starbase, regardless of who owns it
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Do you have the save game before that turn to send to me?
RasterOps, I've taken note of your reports. The fonts are bit odd. In Gal Civ 2, we're going to use truetype fonts instead of bitmap fonts, so it should look better. It shouldn't take even a minute to submit the data. What kind of connection do you have? Do you have any firewalls or add blockers running? Do you have Paint Shop Pro 8 installed?
Icho tolot, could you maybe give more details? I'm not grasping what you're trying to say.
Aaron, have you tried using the in game mp3 player?
When I tried to reload the autosaves the tech screen that comes up from an autosave was blank, and the background that the stars/ships etc are normally on was all red. When I tried to click to the menu the game crashed again. *sigh* There goes several hours work and 40-60k Metaverse points.
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Did you try loading the previous auto save?
Anyone having problems with the tech sharing up issue, please see the sticky thread about it for instructions on how to fix it until the next patch goes up.
Cant down laod my cd, Pissed off something sbout I/O bad something something what ever this game seems all hype I cant believe I spent all this money and now I cant even load it....
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Did you try copying the files off the cd and then installing? SF used some poor quality CDs in the first printing, so it's possible that you got one of those. However, you can download the entire game from stardock central or from the downloads page with the serial number in your box. Then, if you have a burner, you can create your own backup cd.
Pj, please send the up issue file to me so that I can test with it? Thanks.
carielf@stardock.com
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