event choices

hii
as i play more and more galciv (damn you!)
i thought about events.
i find it disturbes somewhat the atmosphere if after every decision is written what exactly it costs ir brings.

if u play an good empire but see things like +50% social, +50% ship building, or +10% PQ, its pretty hard to resist i would guess.

how about hiding the exact result, untill u click one choice.(just set the dot in the box, not accepting it)
so u could make ur first choice independant from the exact result, but could look if it would ruin ur empire (and still change ur mind)

also i find it not very fair that nearly every event gives advantages only at evil decisions.
is there a way to trigger an event with the decision of another event?
e.g when u took the choice to invade a superior ship to get the tech, that another event might occour where a powerfull fleet appears in ur realm asking where their scout is....

72 views 2 replies
Reply #1 Top
Everything depends with your style of game, if you like to be evil you can have good choices, but you will pay along the way for it, the Fundamentalist will make sure you pay. Also according with your alignment there are different techs, so it is good to choose carefully what line you want to follow.
Reply #2 Top
I find the good techs far outweigh the evil benefits in the long run. I tend to play evil on the tiny maps where those starting options on planets really help, but if I'm playing a larger map size, I generally play good becuase the good techs help me more in the end.