event choices
from
Stardock Forums
hii
as i play more and more galciv (damn you!)
i thought about events.
i find it disturbes somewhat the atmosphere if after every decision is written what exactly it costs ir brings.
if u play an good empire but see things like +50% social, +50% ship building, or +10% PQ, its pretty hard to resist i would guess.
how about hiding the exact result, untill u click one choice.(just set the dot in the box, not accepting it)
so u could make ur first choice independant from the exact result, but could look if it would ruin ur empire (and still change ur mind)
also i find it not very fair that nearly every event gives advantages only at evil decisions.
is there a way to trigger an event with the decision of another event?
e.g when u took the choice to invade a superior ship to get the tech, that another event might occour where a powerfull fleet appears in ur realm asking where their scout is....
as i play more and more galciv (damn you!)
i thought about events.
i find it disturbes somewhat the atmosphere if after every decision is written what exactly it costs ir brings.
if u play an good empire but see things like +50% social, +50% ship building, or +10% PQ, its pretty hard to resist i would guess.
how about hiding the exact result, untill u click one choice.(just set the dot in the box, not accepting it)
so u could make ur first choice independant from the exact result, but could look if it would ruin ur empire (and still change ur mind)
also i find it not very fair that nearly every event gives advantages only at evil decisions.
is there a way to trigger an event with the decision of another event?
e.g when u took the choice to invade a superior ship to get the tech, that another event might occour where a powerfull fleet appears in ur realm asking where their scout is....