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Bug report thread v1.11.078

Bug report thread v1.11.078

Might as well get things rolling for the newest patch. And to start things off, it seems that the AI is not bound to the new starbase rules--in my first 1.11 game I found that the Drengins had constructed a group of starbases, with two of them closer than the new rules allow (one was a tile to the right and two above the other--a position that the rules prohibited me from duplicating).
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Reply #51 Top
To Darkspire: In English

Dnld StarDock Central and Register your software.(remember the user name you registered with)
Play the game and after a victory wallow in it on the Victory screen(stats and all then hit DONE.

When asked to submit to the MetaVerse Put the name you registered with in and your email(the one you registered with).
Now wait! Depending on connect speed it can take 2-3 minutes. You will receive a code(name escapes me right now but a 1(one) and a 0(zero) indicate success. 1.11 has added more info but its the same idea.
Now hit the web site, go to the Metaverse page, look up the players and find yourself(the name you submitted the game under)

Works for me and I am new to the game myself.

Hope this helps.
Reply #52 Top
Thank you all for your kind help :D

I , in all honesty , was worried because i had found without hitting the forums about trading tech (tech whoring i think you call it on here). I was just using it to fund the minors and use them againt the main five then stepping in and clearing up the pieces.
So i am i correct in thinking if your score ever reaches or goes above 25000 at any time in the game the score is a zero on the metaverse?
Reply #53 Top
So i am i correct in thinking if your score ever reaches or goes above 25000 at any time in the game the score is a zero on the metaverse?
End of quote


Nope. All you need to worry about is keeping your bank below 25000 during the beginning part of the game. After that you could have up to a million or more and it won't make any difference.
Reply #54 Top
I sometimes lost graphics of transport ships, they just turn invisible. And when that happens, it aplies in planet screen too.
Reply #55 Top
Kzer-za,

How goes the war with the Kohr-Ah? I'm assuming the Doctrine of Now and Forever is still in effect? ;)

It's good to see another Star Control 2 fan here...
Reply #56 Top
Kzer-za, that sounds like the same old disappearing ship bug that's been around forever. If it happens to you all you need to do is save, quit, restart galciv, and load your game back up and all the ships will be back. :)
Reply #57 Top
Theoden of Rohan; yeah theres never enough people who likes star-control :)

Thanks kryo, that helped.
Reply #59 Top
Just found a really good one, not sure if its a bug but it is usefull ... LOL

2 x Overlords
1 x Terrorstar (created / built up on resource)
1 x Economy Resource

Click on Terrorstar as the active ship , now click create fleet , now move the Terrorstar ... the resource moves with it !!! way cool , i got all my resources now in a set of very heavily guarded sectors ... :HOT:

Now if i could only remember the one about how to get Terrorstars to move lots of moves in one go ... :notsure:

Also i am seeing the AI ignoring the '3 parsec rule' for starbases and i cant seem to make an alliance except for one with the minor races ...
[Message Edited]
Reply #60 Top
Darkspire,

Nope that's not a bug, but it is a very useful trick! You can move resources with Terrorstars.
Reply #61 Top
The Arceans, who had already been eliminated, got the random event that caused them to change their alignment.
Reply #62 Top
Darkspire:

The "terror stars move multiple squares in one turn" was a bug that was fixed many versions ago.
Reply #63 Top
nah its back again. im running 1.11 and teamd up terror star with ranger and mover t.s 7 spaces per go
Reply #64 Top
I remember that bug being reported as fixed? Never tried it myself, though.

Here's another bug: If you have a rally point with the "autofleet" order, if the rally point is not visible onscreen as ships arrive, the ships stop one square short of the rally point. If the rally point is visible onscreen, the rally point works fine.
Reply #65 Top
I just finished a game where one of my fleeted terror stars could move like 16 spaces per turn (got Ultradrive event, + lots of starbases everywhere with the speed additions).

I also noticed a rather frustrating bug, maybe it was there in the previous versions. But when you adjust the spending sliders, the project times may not be updated correctly, especially research. I think the social/military may not always be correct either. Sometimes clicking the UI tabs several time fixes it. Really makes it hard to optimize spending so I don't waste too much on research (which costs a ton compared to military+social combined).
Reply #66 Top
On anomalous scores - not really a "bug," but upsetting all the same:

Theo:
Basically, you need to avoid getting too much money early in the game. Also, if the Planet Quality gets too high in your games (too many planets at, say, 50PQ) it will trigger a flag. You shouldn't have to worry about anything if you don't use mods. Just keep spending your treasury, making sure you don't get large amounts of money built up. I try to keep around 5,000 BC in my treasury.
End of quote


Kryo:
All you need to worry about is keeping your bank below 25000 during the beginning part of the game. After that you could have up to a million or more and it won't make any difference.
End of quote


I think 1.11 is much more sensitive to this. Had an Anomalous maso medium yesterday that I didn't bother submitting. I don't think my treasury got over 15,000 at ANY point in the game (I was saving up a simultaneous purchase of three Terror Stars), and that was pretty late. I did swing some nice deals with a late-appearing minor and the I-League by extorting cash over a long time for peace treaties. I think the game may be looking at the percentage of your income generated by tribute instead of taxes and trade...hmmm...
Reply #67 Top
I don't think my treasury got over 15,000 at ANY point in the game (I was saving up a simultaneous purchase of three Terror Stars), and that was pretty late
End of quote


I don't think it's THAT sensitive. Even on maso I regularly accumulate up to 100k before the final Terror Star buildathon...
Reply #68 Top
Built a new starbase in Drengin owned sector and it showed up as a red '+' on the minimap.
Reply #69 Top
So based on the starship bonus thread, it would appear the colonization event with the ship bonus doesn't actually apply it anymore.
Reply #70 Top
New bug:

In my last two games, with auto-build starbase ON, the constructor builds an ordinary starbase on top of a resource. You can still see the resource graphic "beneath" the starbase. You have to destroy the first starbase in order to utilize the resource. This is rather expensive during the early game, not to mention very frustrating. I have a save game with two examples, if necessary.

End transmission.

~SDC~
Reply #72 Top
These are the problems I had (only the 1st is serious):
1. Research is not updated correctly when the economy sliders where moved.

In my case they showed "Next month" but that was false. A reload of the game with the same settings showed 3 month and that was correct.

This problem appears quite regular and I did not find any workaround besid save/reload.

It's quite annoying and leads to wast of time/monney.

2. A minor bug: the lock on the economy sliders is not restored correctly when a game is reloaded. The symbol appears right, but it does not work.

3. Good old "ships dissapear", I'm used to ist since good old OS/2 days ;) Just to mention it.

Great game thanks

Volker
Reply #73 Top
Hello,

I thought I saw this somewhere, but I can not find it now.

I upgrades to 1.11 but my last game I submitted still shows 1.10.

Did I do something incorrect??

How do I find if I am playing 1.11 and not 1.10??
Reply #74 Top
Cannot save after second Draginol Event

I have replayed from various saved games that happened after the Draginol warning, but before the Draginol takeover and played until the takeover event numerous times. I saved numerous times successfully virtually up until the event. After the Draginol actually take my planet the game crashes to desktop when trying to save.

This happened first on an autosave, where the autosave file exists but cannot be opened. All corrupted save files open and display an empty tech screen, then CTD when anything is clicked on.
Reply #75 Top
Research is not updated correctly when the economy sliders where moved.
End of quote

I concur. At least an update button would be welcome. Also, the amount of BC available in the main screen is not refreshed every turn. You can force it by going to the economy panel, but it's painful to do it every turn when you're borderline.