One of my frustrations with GalCiv...
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Stardock Forums
This is my opinion, so some, or many may not agree.
I know I read somewhere when I began playing GalCiv back in April or whenever it was, that the designers of this game didn't like the way the computer players ganged up on the strong players for no reason other than he was the strongest. They felt that was unrealistic and that many relationships that were forged to that point are thrown out the window and that it's very frustrating.
I completely agree with their comments on that. I just found it odd, that they did the exact same thing on the opposite end of the spectrum. If you're weak in GalCiv all the other civilizations declare war on you. It doesn't matter that you may have good relationships with them, it doesn't matter that you may never have even seen them, are nowhere near them, and your planets are useless to them, they still declare war on you. It just doesn't make sense!
I understand if you have a neighbor who is looking for planets to grow, and you're sitting next to him without a military, he may declare war on you because you're an easy target. However I often play in very big maps, and I can't explain how frustrating it is to have someone declare war on my, who is on the other side of a gigantic galaxy and we've had no relationship, or a single trade ship going back and forth.
I find this aspect very frustrating about GalCiv and in fact it may be the single reason why I stop playing. I like to grow my infrastructure before my military. I am really nice to all the other civs, trading with them, exchanging techs, but inevitably, at some point someone demands my homeworld or we're at war.
I know the solution to the problem is to build a stronger military, but this situation is just as unrealistic as the original one the designers of GalCiv were trying to avoid. Look at our world. How many times have friendly weak countries been attacked because they are weak? Heck, you can use our country as an example. Canada is friendly, but very weak. Let's face it, for a country our size, our military could not defend it for a day, especially if attacked on more than 1 front. Does that mean every country with a more powerful military is demanding tribute? Heck no. The world probably gets more from trading with us, than they would from trying to inhabit this icy homeworld (just propogating the myth so they don't come beat us up).
I know this is "supposed" to be simulated by setting up lots of trade routes, but it's not sufficient to stop people who have no reason to attack you from declaring wars.
I for one, find this aspect of GalCiv is one of it's most annoying points. Maybe that's because I seem to be one of te few players who enjoys playing the diplomatic game intead of the war game. As a war game I find GalCiv is only mediocre, as an overall space conquest game it is superb. Forcing me to play it as a war game takes away from it's own strengths, in my opinion of course.
I know I read somewhere when I began playing GalCiv back in April or whenever it was, that the designers of this game didn't like the way the computer players ganged up on the strong players for no reason other than he was the strongest. They felt that was unrealistic and that many relationships that were forged to that point are thrown out the window and that it's very frustrating.
I completely agree with their comments on that. I just found it odd, that they did the exact same thing on the opposite end of the spectrum. If you're weak in GalCiv all the other civilizations declare war on you. It doesn't matter that you may have good relationships with them, it doesn't matter that you may never have even seen them, are nowhere near them, and your planets are useless to them, they still declare war on you. It just doesn't make sense!
I understand if you have a neighbor who is looking for planets to grow, and you're sitting next to him without a military, he may declare war on you because you're an easy target. However I often play in very big maps, and I can't explain how frustrating it is to have someone declare war on my, who is on the other side of a gigantic galaxy and we've had no relationship, or a single trade ship going back and forth.
I find this aspect very frustrating about GalCiv and in fact it may be the single reason why I stop playing. I like to grow my infrastructure before my military. I am really nice to all the other civs, trading with them, exchanging techs, but inevitably, at some point someone demands my homeworld or we're at war.
I know the solution to the problem is to build a stronger military, but this situation is just as unrealistic as the original one the designers of GalCiv were trying to avoid. Look at our world. How many times have friendly weak countries been attacked because they are weak? Heck, you can use our country as an example. Canada is friendly, but very weak. Let's face it, for a country our size, our military could not defend it for a day, especially if attacked on more than 1 front. Does that mean every country with a more powerful military is demanding tribute? Heck no. The world probably gets more from trading with us, than they would from trying to inhabit this icy homeworld (just propogating the myth so they don't come beat us up).
I know this is "supposed" to be simulated by setting up lots of trade routes, but it's not sufficient to stop people who have no reason to attack you from declaring wars.
I for one, find this aspect of GalCiv is one of it's most annoying points. Maybe that's because I seem to be one of te few players who enjoys playing the diplomatic game intead of the war game. As a war game I find GalCiv is only mediocre, as an overall space conquest game it is superb. Forcing me to play it as a war game takes away from it's own strengths, in my opinion of course.