Peevish Pets
from
Stardock Forums
. . . Or little things I would like to see different.
a) hourglass when the system is busy -- or is it just my system?
no buzz on "next" unless the system is *not* buzy and there are *no* moves left on amy ships -- I finally turned my speakers off because the buzz didn't tell me anything usefull
d) button to move all automove ships - separate from "done". continues automoving all ships even if some have remaining movement points, then autoselects one.
e) always autoselect option
f) fix scrollwheel issue on planet detail screen where scrollwheel changes propoganda when mouse is pointing at project list because project list does not have enough items to scroll (maybe this is a bug)
g) make all the scroll bars uniform throughout the game
h) delete all project (from every planet) option. auto-kill list for newly aquired planets.
i) don't close the ship list when I select a ship from the main screen -- I just gotta reopen it to find the next ship!!!
i-1) don't automove a ship I select from the ship list
i-2) can I right-click on a ship from the ship list and get some options? If I select the ship I lose its automove assignment.
j) don't close the planet list when I hit done -- I just gotta reopen it to select the next planet!!! (deja vu)
k) massive reworking of waypoint and fleet management. I need screens with details, assignment options, filters (show all offensive ships that can get here within 3 turns) or it just isn't usable.
l) more filters on small map -- starbases, with an option to show last known position (I hate hunting for resources almost as much as I hate writing their positions down!!), enemy ships ditto, waypoints, um, there were more hehe
m) military build override, Insert a constructor without wasting 38 turns on an excalibur
n) zoom out the main map!
o) interrupt automove when enemy comes within sensor range.
p) build queue for starbases -- how many of y'all have added cultural modules to a cultural resource starbase by accident?!?
OK, enough enough!! Yes I love the game, just feeding the kitty before the next update.
a) hourglass when the system is busy -- or is it just my system?
d) button to move all automove ships - separate from "done". continues automoving all ships even if some have remaining movement points, then autoselects one.
e) always autoselect option
f) fix scrollwheel issue on planet detail screen where scrollwheel changes propoganda when mouse is pointing at project list because project list does not have enough items to scroll (maybe this is a bug)
g) make all the scroll bars uniform throughout the game
h) delete all project (from every planet) option. auto-kill list for newly aquired planets.
i) don't close the ship list when I select a ship from the main screen -- I just gotta reopen it to find the next ship!!!
i-1) don't automove a ship I select from the ship list
i-2) can I right-click on a ship from the ship list and get some options? If I select the ship I lose its automove assignment.
j) don't close the planet list when I hit done -- I just gotta reopen it to select the next planet!!! (deja vu)
k) massive reworking of waypoint and fleet management. I need screens with details, assignment options, filters (show all offensive ships that can get here within 3 turns) or it just isn't usable.
l) more filters on small map -- starbases, with an option to show last known position (I hate hunting for resources almost as much as I hate writing their positions down!!), enemy ships ditto, waypoints, um, there were more hehe
m) military build override, Insert a constructor without wasting 38 turns on an excalibur
n) zoom out the main map!
o) interrupt automove when enemy comes within sensor range.
p) build queue for starbases -- how many of y'all have added cultural modules to a cultural resource starbase by accident?!?
OK, enough enough!! Yes I love the game, just feeding the kitty before the next update.