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comments on expansion pack...good stuff so far

comments on expansion pack...good stuff so far

things i noticed so far:

-new anomalies look nice and spice up the view.

-lock the sliders for social, military, research. i will nitpick that the locked slider should NOT be unlocked just using the mousewheel but require an extra click to unlock it again. otherwise you can accidently unlock the slider just by scrolling.

-enable cheat keys in menu and then ctrl-L...woohoo! divides all resources and stars evenly among players. no more star rush that i always lose out to the computer (and no more ai beating me to a star or resource in a game...twice). now when i fall behind it's because i am not efficient, not because i had fewer planets to start with.
the option.
may want to add an option to make all the players know each other to add to this cheat option, so it will be like the empires knew each other all along rather than saying hi for the first time.

-tech tree pretty good. but on "warp drive" i couldn't read the whole description and couldn't scroll around to read the entire thing. no big deal, most of the descriptions aren't necessary anyway.

-rally points are nice and simple to use.

-not sure what advantage the dotted sector lines hold

-haven't tried trade embargo but i don't think you can ask an ai player to embargo another ai

really great stuff. now that the initial part of the game i don't like is gone, i will probably play more often.

good job!

1,193 views 31 replies
Reply #26 Top
Well, after playing some games now. Some more comments: I like all the additional features included.

But I personally don´t like the new research speed. Even with only 10% of my money allocated to research I only need around 3-5 research star democracy etc. There are very few techs left needing much time to research 80% of the techs are researched late game in one month. I am loosing a little bit the feeling to have earned an advance they are coming to fast for my point of view.

I know other people would like even to have a faster research speed other a much slower one.

I really would like to see an option at the game setup to chose some parameters, number of random events etc. I am not interessted to submit scores to the metaverse though I would be fine if anything which it is not "normal" wouldn´t be counted.


Last but not least some small things:

In the governours building list while choosing the priority of an item you automatically jump back to the top of the list. Late game its annoying when these list are quite long.

In the trade info in the alien realtion screen. The lines in the may and the text info seem do differ.
Reply #28 Top
the i-league showed up. never happened to me before.

5 or 6 new minor races popped up over the course of the game. usually i get one or two at most.

the last altarian planet revolted and became a new minor power. never happened to me before.

the galactic prison finally had an escape. never happened to me before.

the galactic zoo finally had a space monster escape. never happened to me before.
End of quote


These are all old things, so you just got (un)lucky this time.

For my part though, it does seem that espionage does indeed steal techs now. I got 6-7 of them from the Drengins and Altarians last game alone!
Reply #29 Top
For my part though, it does seem that espionage does indeed steal techs now. I got 6-7 of them from the Drengins and Altarians last game alone!
End of quote


the game after you mentioned i did get some techs from the drengin. i had twice as much espionage budgeted for them than anyone else. i also finally got the draginol event on one of my planets. one turn after the message it converted! i though i had some lead time to build one more ship and then some combat transports to get their population to zero. :(

maybe there is some sort of "no interesting events" switch in my game that the update turned on :)
Reply #30 Top
The spiffy thing about that game though was that I had espionage for all races at the lowest setting on the slider, yet I was able to steal techs. I also got the leadups to the Draginol event but my espionage spending was enough to avert the actual overthrow :(
Reply #31 Top
I was very pleasantly surprised to have stolen some techs in my last 1.10A game. Very unexpected.

And now that I've gotten to see how bad the AI is hurt by the 10 cost per Star Base, I feel very bad for it. As it still makes multiple unnecessary star bases, and goes racing for resources it really doesn't use. Tends to kill off two of the AIs every game... they just cannot afford to build them, but they still are. So far, 1.10A is much easier then all previous versions... other then 1.02, which had the big PQ+% choice, which was removed because most players used it.