New Instanton TechTree Mod

Once again I've returned with yet another techtree mod. This one adds several new techs, 1 imp, 1 tradegood, 1 wonder and 1 sbmodule.

This mod is based on the Hawking-Turok Open Universe creation theory. These don't show up until much later in the game considering how powerful the Wonder is, so you may not see them unless you're going for a tech victory. I figured that the end of the techtree needed a little sprucing up since you should have godlike abilities by that point, and yet you are still limited to mundane technologies.

I've uploaded it to the library, as well as on my own site. Enjoy. :)

http://mrbots666.tripod.com/index.html

p.s. The ID numbers used here fall into sequencial order with my other mods, so if you don't already have my other mods, you may have problems.
1,652 views 2 replies
Reply #1 Top
Well, I've downloaded all of your mods so far and like all of them. Except for the Cheatstation one though, because I'm relatively certain that will cause an anomalous score. I think I'll make some tech mods of my own, in particular I'll make range increasing techs (because I'm rather annoyed with my current game because I couldn't colonize systems that were far away in time and they ended up in someone else's hands). And perhaps some economy boosting mods, there's only one tech that I know of that does this.
Reply #2 Top
I've just added another minor mod to my mod's site. It's only got 4 new tradegoods, so I didn't think it would be worth the time trying to find/make a picture for it, just to upload it to the library.

And as for the CheatStation, you're correct Fulgrymm. If you use it, don't post your score on the multiverse. It tips the scales in your favor way to much. I originally made it to make it easier for me to run through a game to test my newest mods, but figured I'd release it for those of you who wanted to cheat, or needed some help.