Experience Enhanced Custom Civilization Creation and Key Fixes in the Latest Update for Galactic Civilizations IV
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Galactic Civilizations v2.96 features the introduction of AlienGPT 2.0, which enhances the AI's capability to generate Custom Civilizations with improved quality. This update also resolves several gameplay bugs related to technology, leader recruitment, and civilization traits, leading to a more stable gaming experience. Quality of life improvements, including user interface tweaks and clearer text, further streamline gameplay.
Additionally, we've made update to the Tales of the Arnor DLC and Megastructures Expansion.
[AlienGPT 2.0]
Key Features:
- All New AlienGPT 2.0. We developed a new and improved version of AlienGPT that is smarter and generates higher quality Custom Civilizations.
- Gameplay Bug Fixes. We fixed gameplay bugs for techs, leader recruitment, wealth anomalies, Civilization traits and abilities.
- Quality of Life Improvements. We improved UI issues, confusing text, camera scrolling, and default map settings.
- DLCs Updated. We added updates to the gameplay and UI for the Tales of the Arnor DLC and Megastructures Expansion.
v2.96 Full Changelog:
Full changelog thread here
AlienGPT
- Alien images are cached as part of the install
- Added the ability to browse through all alien images
- AlienGPT is smarter, enhancing the writing and image selection
Gameplay
- Advanced ship design mode is now on by default
- Fixed the Capital City improvement to increase population correctly
- Anomalies that give wealth have been reduced in turns to survey and are more likely to occur
- Artifact anomalies have their turns to survey reduced from 8 to 5
- Minister of Justice crime reduction benefit is doubled
- Gave ship sensor range a minimum of 1
- Removed duplicate Egalitarian Awareness buff from Radiated Ability
- Fix Famer Civilization Trait to give the correct Farmer Bonus
- Shipyards after an invasion will display correct build times instead of N/A
- Players cannot offer more credits than they own in a trade
Leaders
- Leadership recruiting is given higher priority by AI so that AI can start using factions more effectively
- Increased the odds that a new leader will show up in each turn by 20%
- Fixed a bug where leadership recruitment cost appeared negative
Techs
- Beacon Reconstruction Lab adjacency bonuses for tech is increased from 1 to 3
- Added Tech requirements for Commercial Starliner and Orbital Destination Resort
- Fixed The Opportunity Mission Logistics Tech Tree to appear correctly
Map Settings
- Default map settings changed from Binary to Singular Sectors
- Default map settings changed from medium map size to small map size
- Default map settings changed from starting near another civ to starting further away
Misc
- Fixed stuck Camera scrolling issues
- Sped up scrolling in and out of the map with the mouse wheel
- Fixed an issue where Custom Civilizations with Random citizen don’t maintain the random citizens if used in multiple games
Missions
- Fixed a bug during The Opportunity Mission where players are unable to scan the Navigators planet
Ships
- Ship designs with the Precursor Particle Beam will no longer become locked and unable to build
- Fixed a bug where freighter ships could go onto the same tiles as planets
- If you redesign an existing ship and change its class, it will now properly remove the old class’s ability
- Auto survey now correctly identifies surveyable anomalies
- Auto mine correctly identifies asteroid fields
Text
- Added missing "(We are at War)" text to Korath war declaration
- Added missing descriptions for resource tooltips
- Fixed loading screen tooltip to say, “You can rebind useful hotkeys in the Key Bindings section of the Options menu."
- Corrected the probe tooltip in the ship designer to say “Ignored by pirates, space monsters, and precursor sentinels”
- Added clarifying text onto Techs that unlock Galactic Challenges
- Added in text to the tutorial pop-up to explain Executive Orders and Control
UI
- Fleet/Ship context panel shows combat rating and related stats first
- Tweaked the planet window to give a bit more space for the planet improvements list
- Fixed the scientist tech tree tooltip to show the correct information
- Fixed the “Customize your Civilization” screen from disappearing after clicking back and forth between the Civilization Select Screen
- Prevented the abilities in the “Customize your Civilization” screen from duplicating when changing them
- Added in a new Defeat Video with new music
- Fixed a bug where you can take a Leader out of the Leaders screen
- The Pause Menu no longer opens when the Automation screen is open
- Resized the Alterian citizen role UI
- Added an Approval Icon for Lagoon Tiles
War
- If a player is in a permanent war with another civilization players cannot speak, trade or end the war
Tales of the Arnor DLC
Gameplay
- Fixed Citizen Stat effects for Systemic Processing Overload Event
- Fixed the effect for The Nexus of Computation Event
- Fixed and Buffed Supply Attrition Bonus for Prime of Colony Oversight
- increased Supply Attrition Bonus for Prime of Colony Oversight from -0.1% to -0.5% per point of resolve
- Removed the Liberate option from the Tales of the Arnor Mission
- Fixed a bug where if you locate a minor Civilization before you locate the Iconians the objective to locate the Iconians is completed
Tech Tree
- Cybernetic ability techs don't show up in tech tree for Synthetic Civilizations
- Added Urbanite techs to the Nyx Tech Tree
- Added Exotic World Colonization to the Nyx Tech Tree
- Holometric Culture Vistas unlocks Entertainers for the Nyx
Localization
- Fixed Polish localization Issues
Multiplayer
- When a player joins a multiplayer game and own Tales of the Arnor DLC, they do not need to exit and reenter the lobby to see the Nyx as a Civilization option
UI
- Added clarifying text that Synthetic races do not have access to the Cybernetic Ability and tech tree unlocks
- Updated Computational Core description to indicate that it needs to be built before certain Improvements and Districts
- Fixed Incorrect Text for Lost Weapon Jammer anomaly Event
- Fixed a bug where the Free Will tech does not show up in the Tech Library
Megastructures DLC
Stellar Nexus
- Fixed Blue Nexus: Quantum Mirror intelligence buffs
UI
- Added new icons to represent Megastructures in the tech tree