All Starbases Merged mod broken?

Hi all, was wondering if anyone else had this mod and were able to get it to work since the latest update to the game? 

Specifically its called AllShipsLevel StarbasesMerged by Logan0178 and used to work perfectly pre-Megastructures DLC, enabling the player to build all three starbase types and accompanying upgrades into one structure. Now, if I have this mod active I get a strange reaction with the gigamass techs.. upon initiating the construction of a Dyson Sphere the gigamass is used up but construction does not actually commence. Disabled the mod and those function properly. 

Tried to reach out the mod developer on Nexus but no response. The workshop here doesnt seem to have a function to contact mod creators unless Im missing it somewhere?

Either way, wanted to see if anyone else came across this issue and/or found a work around?

Thanks.

6,656 views 3 replies
Reply #1 Top

You can always try asking on the modding channel in GC4 discord.

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Reply #2 Top

This is mostly a rant, not sure it will help someone, sorry for necroing.

I am trying to figure out what that mod does (If we are talking about same mod),
It's published on nexus mods and is called "All Starbase rings in one".
My findings so far

It has a lot of changes to StarbaseModuleDefs (It overwrites vanilla).
Main changes are:

- Every starbase module, including megastructures has additional Stats sections, like HitPointsCap +10 (More for megastructures), AssaultDefense +25, InterceptorFightersCap +4

- There are a lot of changes to AIBaseWeight, mostly decreased, not sure what havoc all these changes make to AI decisions.

- Ring modules themselves, in addition to previous stats have StarbaseRange increased by 2.

Also Preclusion section is missing other ring modules, I suppose this allows you to build multiple rings on the same starbase.

- Some mining modules like 'MiningDrones' have different prerequ items: '<UpgradesFrom>MiningRingModule</UpgradesFrom>' is replaced  with '<StarbaseModule>MiningRingModule</StarbaseModule>', not sure what is the effect of this change,  Also preclusions section is blanked (in original it has all other ring modules listed there).

- Some modules (MiningHeadquarterModule) have '<Option>Tech_Terran_Abundance</Option>' missing from Prereq. 

Now there are a lot of changes in megastructure modules, they have additional stats sections, as usual. But also:

- Prereq section is missing '<MaxPerNexusType>true</MaxPerNexusType>' flag.

- Triggers have been changed (for ex. 'SN_Augment_GalacticResort_L1' has tourism multiplier increased to 0.25 from 0.05, some effects have type changed from Flat to Multiplier, a lot of those minor changes everywhere).

It took me a few hours to sift through roughly half a meg of text to gather all this. I am trying to make my own mod with these findings, I'll try to simplify everything. Use modification schema. No changes to triggers or AI Weights, no additional stats sections to every single module (just ring module range increase). Allso will try not to touch megastructure modules.

Reply #3 Top

That outdated mod is the bane of our existence lol. So many people report broken games because they uses it. From what I gathered it's a full replace mod (it replace the whole XML file instead of only modifying the relevant entries) which is the worst way to mod the game as far as long term compatibility since you have to completely redo the modded file everytime a patch does a small modification to it.

It would be much better to use the ModifyDataDef method as well as RemoveDef method if some definition needs to be completely removed.