Heavy gauss weapon upgrade TEC and AI

I can´t decide if this or the feedback forum is the right one, but it seems like a bug to me. Is this correct that the heavy gauss weapon upgrade does 100 % more damage? It looks like there is one zero too many. Isn´t it 10% like most other weapon upgrades? The ragnarov titan, for example, is completely broken with this. I´m pretty sure that this is not intentional. 

Oh, and it looks like the AI doesn´t care at all if you attack its home planet. In the old game, all units returned to defend the planet. Here you can happily bomb away the home planet without the AI doing anything. 

Greetings.

4,405 views 13 replies
Reply #1 Top

The ai does care and will return but its very slow in changing its strat to defending its HM. And ya, gauss upgrades are nutty. Its cd on attack rate stacking is what's crazy on it imo. not sure if what you said is a typo of its description.

Reply #2 Top

If youre talking about the last research for the gauss weapons then thats not a 100% damage bonus to all gauss weapons. It thought so as well when i first saw it but it just unlocks the capital and titan gauss upgrade. The gauss turrets have no way to benefit from that. I think its only the kol, marza and tec rebell titan.

Reply #3 Top

Thanks for the answers.

Yes, that's right, gauss turrets have no advantages. But tec rebell titan is going crazy with this upgrade. In principle, the damage is doubled, as this Titan consists of 20 gauss rifles. In my opinion, either the Titan should not get this upgrade or the damage should be reduced to 10%. I suspect that the developers missed this, that's why I considered it a "bug". That's absolutely fine, because the game is still in development. I just wanted to address it. Right now, it's just not that much fun when you have to watch the Titan dismantle each capital ship in 10 seconds. Feels like I'm cheating. 

And yes, I noticed that the AI returns to the main planet when you attack it. But I could have prepared lunch in that time.

Reply #4 Top

Im my experience the upgrade is fair and needed for the ragnarov. The single target damage is its main weapon and almost a one trick pony in that regard. I personally consider the ankylon the stronger of the 2. But its hard to say in an unfinished game with a third of the factions missing. 

Reply #5 Top

The main weapon isn't even ready if you don't research it in the final phase of the tech tree, and Ragnarov's single-target damage is insane even without it. I tested it on a 1v1 map, my Ragna was level 4 and kills 3 lvl 3-5 capital ships, a few smaller ships and a lvl 4 ankylon in its own gravity well. It can end differently if both were lvl 6 and ankylon has his invulnerable ability ready. It can also be different if the AI selects all Titan-specific upgrades, which isn't always the case. But change my mind, gauss weapons are crazy right now. And doubling the damage with an upgrade is neither really fair nor necessary. If that's what the developers intend to do, it's fine. I just wanted to point out that maybe they should take another look at it.

Reply #6 Top

The ragnarov is great vs single heavy targets while the ankylon is really an anti fleet device with endless armor, shields and aoe attacks.

The ragnarov lacks the staying power of the ankylon by several margins. Against a big fleet of frigates and cruisers the ragnarov is doomed for overkill while unable to tank as much damage. Its much more of a priority to focus on. In a fight of 2 well balanced fleets the one lead by the ankylon is more likely to win. That increases even more at level 6 and above where the ragnarov doesnt get anything to support the fleet. Its not extremely unbalanced but i would bet on the ankylon. You can make up for the ankylons lack of firepower with Torpedo and missile cruisers but you cant make up for the ankylons support abilities. In a fight 1v1 the ragnarov is likely to win. Every titan got its strong and weakpoints. The ragnarov got awesome firepower but has no supporting abilities, it lacks hitpoints and against any sort of frigate it suffers from overkill with a rather long reload on the gauss weapons. I actually consider the gauss weapons its main weapon. 

Reply #7 Top

I don't know, man, I played another game today and I sent my ragnarov into enemy gravity well alone and he kills everything, even the starbase. And there was a huge enemy fleet defending, without an enemy titan, but with 3 capital ships and many frigates and cruisers. And every time the gauss guns fired, something died. Without the gauss upgrade, the ragnarov was strong, but not overpowered. I'm sure you're right, if ankylon and ragnarov are up against each other with large fleets as support and they're both level 6, then ankylon wins, but below that I'd say that even an ankylon doesn't do much against the firepower of a ragnarov, even if he has shieldburst and everything else ready. However, that is not the point. My point is that this 100% more weapon damage upgrade is too strong for the gauss weapons. It also somehow doesn't fit with all other weapon upgrades. The Vasari also don't have a weapon upgrade that increases the weapon damage by 100% passively.

Reply #8 Top

But shouldnt the same be true for the rail cannon upgrade? That doesnt just double but roughly triple damage output. It adds the extra frontal weapon and additionally doubles the damage of piercing shot. 

Youre probably just a better player than me but in my experience an unsupported titan dies very quickly in AI gravity wells. Thats regardless of the titan. With the vorastra i sometimes jump in, eat part of their fleet and jump out. But thats only possible with micro phase jump

Reply #9 Top

Yes, that's exactly how a titan without support should be. It shouldn't do much without a fleet. But ragnarov doesn't give a sh*t, he just blows everything away. You should try it if you don't already have it, especially with the gauss upgrade. And with the upgrade of the rail cannon, the piercing shot is strong, but the gauss weapons are still stronger. That's why I thought there was something shady going on with this gauss uprade and I'm pretty sure that wasn't intended by the developers.

Reply #10 Top

For me the ragnarov dies the quickest when going in unsupported. Lowest overall hitpoints combined with a lack of repair abilities makes it go down pretty quickly even if i stay out of starbase range. Where it really shines is when sniping support capital ships in a fleet battle.

Reply #11 Top

Well, ragnarov should die the fastest of all titans because he has the most firepower of all titans. At least that was the case in Sins 1. But dying quickly for a titan is relative, even a ragnarov can take some beating. And its firepower should be strong, and he should snipe capital ships. I never complained about it. Ragnarov is fine as he is. However, he is not fine if you upgrade his immense firepower with a single upgrade that technically doubles his immense firepower to astronomical firepower. I mean, if that's intentional, then that's fine. My favorite race of sins has always been the Tec Rebels. I'm just saying that this is...broken.

Reply #12 Top

Well even if some Titans are obviously stronger than others factions can make up for that in other regards. For example i currently consider the recruitment center upgrade for tec loy too strong. 

Ive played a bunch of games with every faction and at least against the AI i havent noted the ragnarov as more dangerous than other Titans. I have more trouble with the ankylon and generally consider tec loy to be a bit too strong mostly due to their recruitment centers but also because of the absolute brick that is the ankylon. 

The ankylon cant focus its beam cannons on targets it focuses on and i think that might actually be intentional balancing. 

Reply #13 Top

Quoting Lars1989, reply 12

The ankylon cant focus its beam cannons on targets it focuses on and i think that might actually be intentional balancing. 
End of Lars1989's quote

It isn’t intentional. One of the devs in the reporting forum confirmed that it’s a bug.