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*** SPOILERS *** GC:EU Expansion Pack Changes For Modders *** SPOILERS ***

*** SPOILERS *** GC:EU Expansion Pack Changes For Modders *** SPOILERS ***

I'm a Drengin.net subscriber and have downloaded the first beta of the expansion pack. With each beta I'll add to this thread the changes that might be of interest to the modding community.

There will be spoilers galore in this thread so if you like the feeling of discovery, don't read! I will not, however, post any of the actual content of the data files.

Here we go:

CHANGES IN 1.09[b].001:
***New/Replaced files***
Expansion01Anom.anomaly
Expansion01Events.event
StarExplosion.mdl
Stars.mdl (replacement)
Dom_Governor.mtd (replacement)
6x event .pcx's

***Things of interest***
1) Expansion01Anom.anomaly adds only 1 new anomaly, but it's a killer! 'Space Monster Egg'! Finally, a booby trapped anomaly. Uses Anomaly Type 12 (new) which I've added to the Writer as 'Space Monster Egg'. Uses a new Anomaly Model we haven't seen before, Type 7. Type 7 is like Type 8 ('Research Hurricane') in that there are multiple models that appear for that Type. There's a green spinning rock and a spinning spike thing. It does make it painfully obvious which anomalies are going to pop a Space Monster, so you can avoid them if you desire, if you like to 'Auto-Survey' you are going to be in trouble though. Pops a tough little Space Shark, the stats might vary based on the timeline of the game but for a Tiny galaxy at the very start the monster sports 10/50 HP (doesn't start full-strength), ATT:11, DEF: 4, SPD: 1.

2) Negative Planet Quality events do indeed lower the Planet Quality now.

3) None of the 6 new events do anything new. And as all of their GoodValues are positive numbers, which we know don't work and will be turned into negative numbers, we can safely assume that this has not been changed, nor are there plans to change them for the expansion pack.

That's all the changes for now. When the next beta is released I will post here again.

~SDC~
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Reply #26 Top
Last installment for this thread. I know most of this information is already obvious to anyone who's already downloaded the X-Pack, but here goes:

CHANGES IN 1.10A.073:

***New/Replaced files***
DeathKnight.ship (replaced)
Starbase.ship (replaced)
English.str (replaced)
xtechs.tech (replaced)

***Things of interest***
1) The DeathKnight has evolved from an 'Evil' only ship to merely a more expensive BB substitute. It would appear that Stardock ran out of time and could not implement an Alignment flag for ships. Too bad, that would have been great.
2) The changes to Starbase.ship were to raise the maintenance of SBs to 10 and adding a maintenance of 1 to Constructors.
3) The change to XTechs.tech was to change the ability bonus for Disruptors from Soldiering to Weapons. This cleans up the confusion between the description text and what the tech actually does.

I'll be posting a new version of the Writer that fully supports the X-Pack. Looks for it at:
http://www.ctuit.com/bill/galciv.htm



~SDC~