Ship combat metrics?

Is there an explanation anywhere on how the new ship combat works?  I understand that the rock-paper-scissors method has been eliminated, so now we have a combat rating per ship/fleet. 

How is that implemented?  Do weapon types even matter anymore? 

For example, in the past, if I knew my enemy was loaded with missiles, I’d pump up the point defense.  With the new combat rating, it seems like you’d need to do a deeper dive into what those numbers represent when figuring out your defensive strategy.  But maybe I’m missing something…

7,357 views 3 replies
Reply #1 Top

Missiles are long range but slow to fire.

Beams are mid range but have a moderate fire speed.

Kinetics are short range but rapid fire.

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Ships have a dodge chance. Attacks that are dodged deal no damage. Fighters/Bombers (tiny hulls) get a +50% to dodge. Its like they come with built in defenses. Frigates (small hulls) get a +50% to hit so they are fighter/bomber killers.

Shields block damage. They are like hull points but they refresh after every battle. They take damage before armor.

Armor blocks damage. Roll a number from 0 to armor rating. That is how much damage will be blocked by the armor for the given attack. The remaining damage deals hull damage. Armor is not reduced by damage.

Hull. This the ships hit points. When it drops to 0 or less, the ship is dead.

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In general, you use fighters/bombers to harass and destroy large ships. I recommend giving them kinetic weapons as they fly very fast in battle and can quickly get into weapons range of their targets. Frigates are for killing fighters and bombers. Medium ships get much more equipment space and hull points.

 

Reply #2 Top

I find that logistics is a very important tool now, if not the most important. You build massive fleets of fighters and frigates to swamp the AI fleets. Unlike the old days where bigger was better. But I have mostly been playing games that take 100-150 turns also. Once the patch upgrades slow I'll try a bigger map for a longer game.

But I would be interested in seeing a matrix break down off everything in one place for the weapons and defense as well as the hulls.

And I agree that it is more painful than the old combat system to figure out what you need to build to counter the other players fleets, hence the swamp them with numbers tactic.

 

Reply #3 Top

Interesting points, thanks for the info!