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GALCIV IV DEV JOURNAL #22 - SAVE ME
Update 1.05 added Survival Mode to Multiplayer. In Survival mode, all the AIs are locked in permanent war with the human players and allied with each other. They also receive bonuses that increase over time. The AI will win, the question is, how long will you last? Or in a MP game, which human will last the longest?
But you don't need other humans to play MP in GC4, so I setup a Survival mode game to play all by myself.


My settings are all fairly typical, one large sector, normal difficulty. I should probably have disabled Tech Trading. Since I am locked at war with the AI, I will never be able to trade techs with them, but they are free to trade with each other.
I decide to play as the Drengin. Their strong military command ships and a volcanic home world with lots of manufacturing power should help me fend off early rushes. They also have a few policies which may not be enjoyed by my citizens, but these are hard times we are living in and only the strong will survive.
I pick out a batch of my favorite bad guys to go up against. It feels right to have the Yor, Festron, and Xeloxi coming after me early. I leave the Mimot off the list, I don't mind losing, but it's embarrassing when it's to a gremlin.

I have about 25 turns to spread out before I start to run into the AI players. I've found 2 other good core worlds and quickly got starbases in place to start mining Promethion (for research missions) and Durantium (for ship upgrades). I'm also against the edge of the sector, which is good. I was worried that I would start in the middle. This should be easier to defend.
(and I just realized there is a typo in the above entry, I'll fix that while I'm here).

By turn 28 I feel settled. I've gotten a few economic techs and now I'm starting to make the switch to military ones. I haven't hired any commanders yet, I'm making my leaders governors instead and trying to figure out when to switch my two new core worlds from infrastructure to making shipyards. Spoiler: it should have been earlier, even a few tiny military ships could have gotten out and started picking at my enemy's colonies to slow them down instead of waiting for them to come at me.
Credits are my biggest bottleneck. I want more leaders and I want to rush production and I can barely do one or the other. (from a balance perspective this makes me wish there was a greater cost variance for bad leaders, some guys up there that are just garbage but at least they are cheap. I might have to look into that).

Turn 45... where things begin to fall apart...
The Festron have begun picking at me, coming from the "west/left". I need commanders and fortunately, Drengin leaders have excellent Resolve so it's not hard to find good ones. But money is an issue so I issue the Print Money edict to make it happen. My people don't like it, but the alternative is becoming egg sacks for the Festron.
That's expected. But do you see that beautiful class 30 world unowned world to the far left of my empire? It's so far out, but how can I resist a planet that good, even if all the bugs are coming from that direction? I use an executive order to make a colony ship as soon as I spot it and send the colony ship out alone. We all know what happens next, the bugs grab it. But I have a command ship that can help and I swat the bug and take back my colony ship.
But, do I realize my folly at flying halfway across the sector for a new world and send my colony ship to a nearby mediocre colony world instead? No... I press on with my command ship playing escort.
Or it survives a bug attack. It even survives the second bug attack. But the third... well, it was a bad plan.

Note that my colony ship was really close to the perfect world when the Festron finally destroyed the escort and took it. So close in fact that they quickly used it to colonize the perfect world themselves. So I spent an executive order, many turns, lost a command ship and fought several battles and the end result is the Festron got a nice new beautiful world.
From here things get rough. The Festron and the Yor begin laying siege to my colonies and start flipping them. I lose three while I fight ship battles before realizing that this is a ground war. I have to retake the colonies one by one or I will fall apart. I fall back to my borders and begin to purge all my enemies and retake the worlds I've lost. After I have them I start to spread.

By turn 69 I have all my original worlds back and I've even taken a Festron colony to the west of my empire. I'm about to discover Railguns and every turn, and every ship movement has mattered to get me here. Artifacts I gathered early on have been helpful, especially those that repair the fleet. But unfortunately, I can't spare my survey ship to collect more, it's a war vessel now.

By turn 80 I'm beating larger and larger fleets. The festron have tried to send in escorted transports to capture my core worlds but I took those out quickly. The Yor are the real problem, their 941 power is more than all the other players put together. If I could just get a little time to beat the Festron and claim their resources I might have a chance to take on the Yor. This is typically where I dip into diplomacy to work out a deal. But that isn't an option in Survival mode. The Yor will kill me, how much longer can I last?

My game is in trouble. But the real nail in the coffin comes in turn 84 where the Yor, Xeloxi and Festron come together and destroy one of my two shipyards, knocking my ship production in half.
I think this game is over. I lasted 84 turns, I probably have another 20 before the AI wipes me out.
Can you last longer? This is the save for this game on turn 84: https://drive.google.com/file/d/1jYlLIg7J1czTZQR1gDDoReFXbh7PmEBh/view?usp=sharing
If you want to try it the save needs to go into your \My Games\GalCiv4\MPSaves\ directory. Then to load it you have to go into Multiplayer and select "Restore Session".
Good luck and let me know how long you last.
zzz
Recursive example (example, Changelogs)
Start11 Changelogs
- Start11 2.74 Changelog (Released 7/28/2026)
- Start11 2.73 Changelog (Released 07/07/2026)
- Start11 v2.72 Changelog (Released 06/01/2026)
- Start11 2.71 Changelog (Released 05/12/2026)
- Start11 v2.7 Changelog (Released 04/22/2026)
- Start11 v2.60 Changelog (Released 01/28/2026)
- Start11 2.56 Changelog (Released 10/28/2025)
- Start11 2.55 Changelog (Released 10/02/2025)
- Start11 2.53 Changelog (Released 06/26/2025)
- Start11 2.52 Beta Changelog (Rolled into 2.53)
- Start11 2.51 Release Changelog (Released 01/27/2025)
- Start11 v2.5 Changelog (Released 01/15/2025)
- Start11 v2.11 Changelog (Released 09/09/2024)
- Start11 v1.55 Changelog (Released 08/22/2024)
- Start11 2.1 Changelog (Released 08/20/2024)
- Start11 v2.08 Changelog (Released 05/14/2024)
- Start11 v2.07 Changelog (Released 04/10/2024)
- Start11 2.06 Changelog (Released 02/28/2024)
- Start11 v2.05 Changelog (Released 01/30/2024)
- Start11 v1.50 Changelog (Released 1/29/2024)
- Start11 2.03 Changelog (Released 11/21/2023)
- Start11 2.0.6 Changelog (Released 11/08/2023)
- Start11 v2.0.2 Changelog (Released 10/31/2023)
- Start11 v2.0 Changelog (Released 10/26/2023)
- Start11 1.47 Changelog (Released 07/24/2023)
- Start11 1.46 Changelog (Released 06/27/2023)
- Start11 1.45 Changelog (Released 06/06/2023)
- Start11 1.44 Changelog (Released 05/01/2023)
- Start11 1.43 Changelog (Released 04/03/2023)
- Start11 1.4.11 Changelog (Released: 03/07/2023)
- Start11 1.39.1 (Released 02/23/2023)
- Start11 1.39 (Released 02/08/2023)
- Start11 1.36 (Released 12/08/2022)
- Start11 1.31 (Released 10/19/2022)
- Start11 1.30 (Released 10/11/2022)
- Start11 1.25 (Released 08/18/2022)
- Start11 1.24 (Released 05/19/2022)
- Start11 1.22 (Released 05/02/2022)
- Start11 1.20 (Released 4/06/2022)
- Start11 1.11 (Released 02/14/2022)
- Start11 1.1 (Released 1/12/2022)
- Start11 1.01 (Released 12/9/2021)
- Start11 1.0 (Released 11/03/2021)
- Start11 RC 4 (Released 10/28/2021)
- Start11 RC 3 (Released 10/27/2021)
- Start11 RC 2 (Released 10/14/2021)
- Start11 RC1 (Released 10/07/2021)
- Start11 Beta 1 (Released 08/31/2021)
Testing
Tag 1
Start11 1.36 is a culmination of many prior betas.
1.36
Fixed an issue with OS MinWidth entry for taskbar having bad data causing very small taskbar buttons
1.35 (beta only)
Fixed a crash possibility for Windows 10 style when dragging an icon from the left to the right if no groups to place it in existed.
Credit: Naxterra for the heads up: https://steamcommunity.com/app/1811010/discussions/0/3598968030053576538/Further WB compatibility tweaks:
Fix when the skin not working correctly with the Win10/Win11 styles when not offset from the taskbar.
Fixes issues with WB skins with animated start menus
Fixes an off-by-1 clipping issue on custom images for shortcuts when in Win10 style
Fixes two-row taskbar with WB not being right on Win11
1.34 (beta only)
Fix for taskbar having a solid background when a WB theme is in use when using a theme that does not use taskbar blur noted here:
https://forums.stardock.com/515472/get;3869927
ty for the report hashonboat
1.33 (beta only)
Updated version to 1.33
Compatibility fixes for WindowBlinds 11
1.32 (beta only)
Addressed remaining conditions where taskbar thumbnail images could be misaligned.
Resolved an issue with the taskbar not being able to be resized on 22H2 sometimes
Resolved an issue with small taskbar and the system tray icons being cut to one row vs two on 22H2 when using enhanced taskbar with a one-row taskbar
Optimized Start11 startup
Resolved an issue with the system tray icons on 22H2 in rare circumstances not repainting the background under them / under the network+sound icons
Resolved an issue with dragging taskbar buttons where if you left the taskbar area then it would jump between insertion points and not allow any drag to be successful
Fixes https://forums.stardock.com/515349 and a resource leak found when using with WB11
Tweaked engage Cortana mode to resolve a potential issue with it not always engaging if you opened Cortana just before the start menu
Changed Win11 menu so if you disable Start11 search the search field will disappear by default but will respect the option to show/hide the field too
Tweak for Search mode in Win7 skins to be light mode
Change to Start11 running to hopefully workaround some PowerShell issues on shutdown for some users in edge cases.
This change will potentially impact support for third-party apps which can launch Start11 such as DisplayFusion. It should detect this correctly but if not adding a registry key of type string with value "1" called AllowThirdPartyTaskbars to HKEY_CURRENT_USER\SOFTWARE\Stardock\Start8\Start8.ini\Start8 should revert to the old system.Fixed issue with recolored start menu textures using OS accent color not refreshing on color change
Icon overflow (hidden icons) with new Win11 taskbar (insider dev/beta) now shows correctly when the taskbar is at the top of the screen.
Added support for setting the taskbar button size (unless there is insufficient room) when allowing Start11 to enhance the taskbar via the OS regkey MinWidth stored at HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics Unlike on Win10, this will scale for dpi correctly allowing consistency over multiple monitors with different scale factors.
Tweaked sign-out / shutdown menus when in Dark taskbar mode to use a dark menu rather than light.
Tweak to resolve an issue with the line on the taskbar in 22H2 being too transparent when in dark mode
Tweaked default taskbar transparency on Win11 22H2 when in dark mode as slightly too solid by default
Resolved crash changing custom icon for a tile in Win10 menu (or custom image on Win11 menu) if you move the mouse over the menu whilst picking
Fixed an issue with excessive titlebar caption changes in apps triggering excessive refreshes of the taskbar causing a lag issue on the taskbar with enhanced taskbar enabled.
Resolved crash issue when searching for more than 31 chars in a single word
Dragging two or more items into a Win11 group in the menu no longer causes a resort to put the newest one to the far left
Resolved issue with progress bars on combined taskbar buttons not always showing correctly
Resolved issue with some pinned shortcuts (imported from the OS menu) not showing the jump lists on right-click in Win10/11 menu mode
Resolved issue with being unable to pin steam apps to win7/modern menu from search
Taskbar search mini preview should reposition itself correctly after a brief pause on the initial show when using centered taskbar mode on 22H2
WB skins should now support blur on the background of the startmenu (Win7/modern). May require WB 11 beta 2
Win10/11 style all programs list now respects icon set for folders vs using a default icon
Taskbar thumbnail popup window will no longer go partially offscreen with a very large number of windows owned by a single app when using enhanced taskbar on Windows 11
Tweak to thumbnail popup window positioning when in center mode with enhanced taskbar
Resolved issue with not being able to right-click on the first 50 pixels of the taskbar when in center mode with enhanced taskbar in Win11
Fixed issue with double animation with WFX start menu animations enabled (To use you MUST disable the Start11 animation in Start11 first)
Tag 2
Start11 1.36 is a culmination of many prior betas.
1.36
Fixed an issue with OS MinWidth entry for taskbar having bad data causing very small taskbar buttons
1.35 (beta only)
Fixed a crash possibility for Windows 10 style when dragging an icon from the left to the right if no groups to place it in existed.
Credit: Naxterra for the heads up: https://steamcommunity.com/app/1811010/discussions/0/3598968030053576538/Further WB compatibility tweaks:
Fix when the skin not working correctly with the Win10/Win11 styles when not offset from the taskbar.
Fixes issues with WB skins with animated start menus
Fixes an off-by-1 clipping issue on custom images for shortcuts when in Win10 style
Fixes two-row taskbar with WB not being right on Win11
1.34 (beta only)
Fix for taskbar having a solid background when a WB theme is in use when using a theme that does not use taskbar blur noted here:
https://forums.stardock.com/515472/get;3869927
ty for the report hashonboat
1.33 (beta only)
Updated version to 1.33
Compatibility fixes for WindowBlinds 11
1.32 (beta only)
Addressed remaining conditions where taskbar thumbnail images could be misaligned.
Resolved an issue with the taskbar not being able to be resized on 22H2 sometimes
Resolved an issue with small taskbar and the system tray icons being cut to one row vs two on 22H2 when using enhanced taskbar with a one-row taskbar
Optimized Start11 startup
Resolved an issue with the system tray icons on 22H2 in rare circumstances not repainting the background under them / under the network+sound icons
Resolved an issue with dragging taskbar buttons where if you left the taskbar area then it would jump between insertion points and not allow any drag to be successful
Fixes https://forums.stardock.com/515349 and a resource leak found when using with WB11
Tweaked engage Cortana mode to resolve a potential issue with it not always engaging if you opened Cortana just before the start menu
Changed Win11 menu so if you disable Start11 search the search field will disappear by default but will respect the option to show/hide the field too
Tweak for Search mode in Win7 skins to be light mode
Change to Start11 running to hopefully workaround some PowerShell issues on shutdown for some users in edge cases.
This change will potentially impact support for third-party apps which can launch Start11 such as DisplayFusion. It should detect this correctly but if not adding a registry key of type string with value "1" called AllowThirdPartyTaskbars to HKEY_CURRENT_USER\SOFTWARE\Stardock\Start8\Start8.ini\Start8 should revert to the old system.Fixed issue with recolored start menu textures using OS accent color not refreshing on color change
Icon overflow (hidden icons) with new Win11 taskbar (insider dev/beta) now shows correctly when the taskbar is at the top of the screen.
Added support for setting the taskbar button size (unless there is insufficient room) when allowing Start11 to enhance the taskbar via the OS regkey MinWidth stored at HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics Unlike on Win10, this will scale for dpi correctly allowing consistency over multiple monitors with different scale factors.
Tweaked sign-out / shutdown menus when in Dark taskbar mode to use a dark menu rather than light.
Tweak to resolve an issue with the line on the taskbar in 22H2 being too transparent when in dark mode
Tweaked default taskbar transparency on Win11 22H2 when in dark mode as slightly too solid by default
Resolved crash changing custom icon for a tile in Win10 menu (or custom image on Win11 menu) if you move the mouse over the menu whilst picking
Fixed an issue with excessive titlebar caption changes in apps triggering excessive refreshes of the taskbar causing a lag issue on the taskbar with enhanced taskbar enabled.
Resolved crash issue when searching for more than 31 chars in a single word
Dragging two or more items into a Win11 group in the menu no longer causes a resort to put the newest one to the far left
Resolved issue with progress bars on combined taskbar buttons not always showing correctly
Resolved issue with some pinned shortcuts (imported from the OS menu) not showing the jump lists on right-click in Win10/11 menu mode
Resolved issue with being unable to pin steam apps to win7/modern menu from search
Taskbar search mini preview should reposition itself correctly after a brief pause on the initial show when using centered taskbar mode on 22H2
WB skins should now support blur on the background of the startmenu (Win7/modern). May require WB 11 beta 2
Win10/11 style all programs list now respects icon set for folders vs using a default icon
Taskbar thumbnail popup window will no longer go partially offscreen with a very large number of windows owned by a single app when using enhanced taskbar on Windows 11
Tweak to thumbnail popup window positioning when in center mode with enhanced taskbar
Resolved issue with not being able to right-click on the first 50 pixels of the taskbar when in center mode with enhanced taskbar in Win11
Fixed issue with double animation with WFX start menu animations enabled (To use you MUST disable the Start11 animation in Start11 first)
[confluence recurse]https://stardock.atlassian.net/wiki/spaces/SHC/blog/2022/[/confluence]
[confluence recurse]https://stardock.atlassian.net/wiki/spaces/SHC/blog/2022/10/28/[/confluence]
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