How many core worlds are too many?

In a new game I've run into sort of a luxury problem with too many good planets to colonise. There are about 10 class 14+ planets so if I turn them all into core worlds they'll have very few colonies each. Due to clustering some might not even have any. 

What do you all do in such situations?

7,150 views 2 replies
Reply #1 Top

Get them all, and stomp any who try to take your planets.

Or delay it, go for influence.

 

Or just make a bunch of trade ships.


Choices.

Reply #2 Top

I would rather not turn all into core worlds. I do not have a fix ruleset to turn colonies into cores but here are some general ideas:

- Existing core worlds might have high multipliers -> a loss of let's say 30% by decay may be worth it

- Core worlds generate control. You want to spam free colony ships every five turns

- Core worlds generate pops for colony ships, constructors and transports. Fewer pops = faster growth -> more cores = more new pops

- People on core worlds are happier (if you want them to be). More core worlds make it easier to win elections