Hmmm....so I'm seeing odd behavior now.
I have a scenario where I need to have a trigger area activate some off-screen dialogue. This is basically to guide the player how to open a door infront of them.
So the way it was set up in the previous version is as so:
This worked fine before. The character hit the trigger area, it played the dialogue telling them to go get an axe, then the door would only unlock if they hit the weapon trigger with an axe.
Since the update, now the door opens as soon as they hit the dialogue, even though the trigger area is not targetting the door or the weapon trigger. It's almost like trigger areas or weapon triggers are now acting like they were using trigger links. I'm not seeing anything about that in the patch notes, so is this a bug or expected behavior?
Edit: Here's a screenshot of play mode, showing the door open even though my character has no weapon and is still in the dialogue.