More Missing Techs

I've done some more looking, and it turns out Synthetics are not the only ones with a mostly absent Planetology branch. Silicon based races have the same problem.

Also, the Synthetics' Xeno Commerce branch is mostly absent. It only has Xeno Commerce and nothing else (other races seem to be fine).

Finally, for Synthetics and Aquatics only, it seems that the Dimensional Fatigue tech (Engineering, top branch) offers no improvement whatsoever while for other races it offers what looks to be a starbase improvement.

I learned all this by comparing the tech trees of the Yor, Onyx Hive, Slyne, Torian, and Iconian factions.

 

19,292 views 6 replies
Reply #1 Top

Agreed, I ran into this with a custom Silicon based race.  Wanted to colonize the wonderful extreme precursor planet I found, but the technology just didn't exist in my tree.

Reply #2 Top

Thanks for the report.  We'll take a look.

Reply #3 Top

This issue has been fixed locally and will be in the next Patch, thanks for the report. 

Reply #4 Top

Thank you Mormegil. We appreciate it. 

Reply #5 Top

I am playing the 3.6/2019-03-14 patch and the problem seems to remain. I'm playing a custom Synthetic species, can see Environmental Engineering as a search result in the tree but not in the tree itself. I burned quite a bit of trade goods and cash before I figured out that buying the techs gained me nothing.

[Correction] I thought I was on 3.6 because I just bought Retribution from GOG. But apparently the patch is not rolled out to them yet. Might anyone know when 3.6 will be available on GOG?

Reply #6 Top

So the patch did fix much of the tech tree confusion for Synthetics, but it still does not allow them to use Extreme Colonization. I have a lovely Corrosive world in a good spot, but somehow TPTB are refusing to let me deploy ceramometallic exoskeletons for the colonists.