Game balance
Lower populations, and then I have to build 4 farms in order to build one city?
Seriously?
What, exactly, do you guys think the term "game balance" means?
Lower populations, and then I have to build 4 farms in order to build one city?
Seriously?
What, exactly, do you guys think the term "game balance" means?
Two things:
Higher quality farms produce more. Adjacency bonuses produce more.
Population now = 1 production point. Before, it was the square root.
Before: Population of 9 = 3 production points.
Now: Population of 9 = 9 production points.
I think the problem is that so many of the early game buildings are terribly inefficient on 3 pop worlds, but to build a decent production base on a colony requires an enormous number of tiles dedicated to feeding it. You're looking at something like one 2-city world for every 2 worlds dedicated to farming for a large portion of the game which feels really inconsequential.
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