What determines fighter stats?

Does anyone know?

I've been puzzling over one thing for a while: what determines the stats of assault fighters, interceptors, and guardian drones? They seem weaker than the weakest Tiny Hull ships, which makes sense considering that they're numerous and completely expendable. Some fighter craft seem to have defenses equipped - in a game I'm playing right now all of my fighters have Armor but no shields or point defense... but some of the AI's fighters have point defenses and no armor.

What determines the equipment loadout of fighters? If I'm warring an AI who loves nightmare torpedoes, is there a way to give my fighters Point Defenses?

24,347 views 5 replies
Reply #1 Top

I don't know the answer, but I'd love it if the player had the option to designate the ship model (available at their current tech level) to be used as the spawned Interceptor and Assault fighters.

Reply #2 Top


I've been puzzling over one thing for a while: what determines the stats of assault fighters, interceptors, and guardian drones?
End of quote

see http://galciv3.gamepedia.com/Ship_roles

determined by ship load out

Defined in ShipBlueprints.xml.  You can mod the load out but no why to do it on the fly

 

Reply #3 Top

I don't see anything about fighters on that wiki page?

I'm asking specifically about the little assault fighters that you can carry by the dozens once you research Carriers. Sometimes they seem highly effective because their defenses neutralize the enemy player's attacks and they wear down the enemy with sheer volume of hits. Sometimes their defenses are totally useless and they get shot down before they accomplish anything. It seems really uncontrollable.

Reply #4 Top

Quoting palliation, reply 3

Sometimes their defenses are totally useless and they get shot down before they accomplish anything. It seems really uncontrollable.
End of palliation's quote

Trying adding jamming fields to your fleets and using the agile race trait. Jamming/evasion is insanely powerful. 

I too would like your original question answered. In my current game I'm experimenting with the different fighter types. 

Reply #5 Top

As said above there is a blueprint for each fighter that decides for you what will be on them. This might change in the next patch, but currently each fighter type uses a specific weapon type. For example Interceptors will only use beams, so if you unlock them and research any other type of weapons those won't impact them. So you're not going to suddenly have them using kinetics or missiles, even if these are your best weapons. Or at least that's how it used to work. In Crusade they made it so that they would only use the basic beam weapon. So researching better beams makes no difference to Interceptors.

Defences are a bit less restricted as they use "Bestdefence", which seems to use your most advanced defence tech (not sure how it decides if you have techs on the same level). So you could change your fighters from using armour to point defence if you research PD far enough that the AI decides it is now your best defence.