Extreme Planet Frequency

Does the game setting for Extreme Planet Frequency affect the original extreme planets such as Barren, Frozen, etc., the newer Pre-Cursor Planets, or both?

I'd like to reduce the number of Pre-Cursor Specials to make them more valuable, while still stocking my galaxy with an appropriate number of "normal" extreme planets. 

Any suggestions?

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Hm, I really don't know for sure. All extreme planet traits (radioactive, aquatic, frozen, barren, toxic, but also Precursor Shield) have a line "<IsExtreme>true</IsExtreme>" in the XML, but also some precursor planets in DLC4_PlanetTraitDefs.xml (Precursor Quarantine, Precursor Experimental World, Precursor Prison). So I *assume* the galaxy setting for extreme planets affects all those in the same way.