Definitely did a nice job laying out the planet. I don't know if I would have built the preparedness center and probably wouldn't have built the market center.
My thoughts on that planet layout...
I give the AI props for effort. It is clearly embraced hub and spoke. However the problem is that it spent so much effort on the wrong hubs.
(A.1) Citizen planet alignment:
The planet has decent sci output, but only bc of the bazillion scientists- tile output isn't up to snuff. The main issue is that the bulk of the planet tiles are dedicated to social output while the bulk of the citizens are dedicated to sci. This is a problem when you consider that a civ only gets one computer core. Which should have been the most prioritized hub for this planet.
(A.2) General Priorities:
The important star port was left neglected; and with plenty of trivially better spots for it. Surly one of them must have been available pre-terraforming. Also, the central mine is also a worse hub than the space elevator yet the AI built more factories around the bad hub than the good ones.
Some tile bonuses (resistance) are worthless and should be ignored, or even removed since they are the worthless ones are uninteresting to me as a player and apparently sub-optimal for AI.
//Is REALLY good at trading overall (and yes, I just fixed that ship cost thing, very annoying).//
^ Hopefully you caught them all The ones's I've run into:
(B.1) AI buys merc ships and sells to me for less than they paid... other war ships seem pretty cheap too.
(B.2) I can cripple the AI by buying up all their survey ships + constructors + troop transports while at the same time accelerating my growth bc I don't have to spend citizens on administrators or generals. The ships are worth far more than their war/manufacturing value.
Also the AI will doesn't seem to understand when a tech will be nearly worthless to them, and thus will research and trade for worthless tech. For example trading for additional ship range on a small map mid & late game when ships can already go anywhere on the map, extreme worlds after they are all colonized, silicon life wanting farm tech. Like other obsolete tech-they shouldn't be willing to pay much for this stuff.
My personal imprecise rating of the AIs from best to worst
GalCiv 2 with expansions disabled
GalCiv 2 with expansions enabled
The squeals are more complicated games so it isn't too surprising that the AI struggles more understanding them. The current AI clearly understands a lot more than it did in galCiv 2.